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25 April 2025
- 12:0112:01, 25 April 2025 diff hist −13,675 Fixed foveated rendering No edit summary Tag: Reverted
- 12:0012:00, 25 April 2025 diff hist −1,460 Depth cue →References
- 11:5911:59, 25 April 2025 diff hist −1,103 Depth cue No edit summary
- 11:4111:41, 25 April 2025 diff hist −28 Fixed foveated rendering No edit summary
- 11:2911:29, 25 April 2025 diff hist +22,658 N Fixed foveated rendering Created page with "{{VRAR}} '''Fixed Foveated Rendering''' ('''FFR''') is a performance optimization technique used primarily in Virtual Reality (VR) and Augmented Reality (AR) applications. It leverages the characteristics of the human visual system – specifically the high acuity in the center of vision (fovea) and lower acuity in the peripheral vision – to reduce the rendering workload on the Graphics Processing Unit (GPU) without significantly impacting the p..."
- 10:5710:57, 25 April 2025 diff hist +38 N FFR Redirected page to Fixed foveated rendering current Tag: New redirect
- 10:5410:54, 25 April 2025 diff hist +38 N Fixed foveation Redirected page to Fixed foveated rendering current Tags: New redirect Visual edit: Switched
- 10:5010:50, 25 April 2025 diff hist −359 Inside-out tracking No edit summary
- 10:4610:46, 25 April 2025 diff hist +32 Depth cue No edit summary
- 10:4510:45, 25 April 2025 diff hist −201 Depth cue →References
- 10:4510:45, 25 April 2025 diff hist +849 Depth cue No edit summary
- 10:4210:42, 25 April 2025 diff hist −917 Depth cue No edit summary
- 10:4110:41, 25 April 2025 diff hist +38,919 Depth cue No edit summary
- 07:3707:37, 25 April 2025 diff hist −10 Passthrough →Comparison with Optical See-Through AR
- 07:3607:36, 25 April 2025 diff hist −59 Passthrough No edit summary
- 07:3507:35, 25 April 2025 diff hist −24 Passthrough →Comparison with Optical See-Through AR
- 07:3407:34, 25 April 2025 diff hist −16 Passthrough →Modern Solutions and Advancements
- 07:3407:34, 25 April 2025 diff hist −28 Passthrough →History and Evolution
- 07:2407:24, 25 April 2025 diff hist −55 Passthrough No edit summary
- 07:2407:24, 25 April 2025 diff hist +317 Passthrough No edit summary
- 07:1907:19, 25 April 2025 diff hist −5,591 Passthrough No edit summary
- 07:1707:17, 25 April 2025 diff hist +39,252 Passthrough No edit summary
- 05:0705:07, 25 April 2025 diff hist −401 Spatial computing →References
- 05:0605:06, 25 April 2025 diff hist −121 Spatial computing →References
- 05:0605:06, 25 April 2025 diff hist −2 Spatial computing Undo revision 34480 by Xinreality (talk) Tag: Undo
- 05:0505:05, 25 April 2025 diff hist +2 Spatial computing No edit summary Tag: Reverted
- 05:0405:04, 25 April 2025 diff hist +303 Spatial computing No edit summary
- 05:0205:02, 25 April 2025 diff hist −3,936 Spatial computing No edit summary
- 04:5104:51, 25 April 2025 diff hist −6 Spatial computing →Future Outlook and Perspectives
- 04:5104:51, 25 April 2025 diff hist +23 Spatial computing No edit summary
- 04:4904:49, 25 April 2025 diff hist +21,145 Spatial computing No edit summary
- 04:4804:48, 25 April 2025 diff hist +18 N Simultaneous Localization and Mapping Redirected page to SLAM current Tag: New redirect
- 04:3904:39, 25 April 2025 diff hist +6,712 Spatial computing No edit summary
- 04:3904:39, 25 April 2025 diff hist +5,009 Spatial computing No edit summary
24 April 2025
- 21:4721:47, 24 April 2025 diff hist +8 Derealization →Proposed mechanisms
- 18:3618:36, 24 April 2025 diff hist −34,634 Test2 Blanked the page current Tags: Blanking Manual revert
- 18:3418:34, 24 April 2025 diff hist +34,634 Test2 No edit summary Tag: Reverted
- 18:2918:29, 24 April 2025 diff hist −6 Derealization No edit summary
- 18:2118:21, 24 April 2025 diff hist 0 Derealization No edit summary
- 18:2018:20, 24 April 2025 diff hist +7,282 Derealization No edit summary
- 16:4716:47, 24 April 2025 diff hist +2 Eye tracking →Standards and Regulations
- 16:4616:46, 24 April 2025 diff hist −110 Eye tracking No edit summary
- 16:4316:43, 24 April 2025 diff hist −68 Eye tracking →Applications in VR and AR
- 16:4216:42, 24 April 2025 diff hist −79 Eye tracking →Technical Principles
- 16:4016:40, 24 April 2025 diff hist −350 Eye tracking No edit summary
- 16:2116:21, 24 April 2025 diff hist +19,447 Eye tracking Undo revision 34459 by Xinreality (talk) Tag: Undo
- 16:2116:21, 24 April 2025 diff hist −19,447 Eye tracking No edit summary Tag: Reverted
- 16:2016:20, 24 April 2025 diff hist +19,456 Eye tracking Undo revision 34457 by Xinreality (talk) Tag: Undo
- 16:2016:20, 24 April 2025 diff hist −19,456 Eye tracking No edit summary Tag: Reverted
- 16:1016:10, 24 April 2025 diff hist −16 Eye tracking No edit summary