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25 April 2025
- 11:5911:59, 25 April 2025 diff hist −1,103 Depth cue No edit summary
- 11:4111:41, 25 April 2025 diff hist −28 Fixed foveated rendering No edit summary
- 11:2911:29, 25 April 2025 diff hist +22,658 N Fixed foveated rendering Created page with "{{VRAR}} '''Fixed Foveated Rendering''' ('''FFR''') is a performance optimization technique used primarily in Virtual Reality (VR) and Augmented Reality (AR) applications. It leverages the characteristics of the human visual system – specifically the high acuity in the center of vision (fovea) and lower acuity in the peripheral vision – to reduce the rendering workload on the Graphics Processing Unit (GPU) without significantly impacting the p..."
- 10:5710:57, 25 April 2025 diff hist +38 N FFR Redirected page to Fixed foveated rendering current Tag: New redirect
- 10:5410:54, 25 April 2025 diff hist +38 N Fixed foveation Redirected page to Fixed foveated rendering current Tags: New redirect Visual edit: Switched
- 10:5010:50, 25 April 2025 diff hist −359 Inside-out tracking No edit summary
- 10:4610:46, 25 April 2025 diff hist +32 Depth cue No edit summary
- 10:4510:45, 25 April 2025 diff hist −201 Depth cue →References
- 10:4510:45, 25 April 2025 diff hist +849 Depth cue No edit summary
- 10:4210:42, 25 April 2025 diff hist −917 Depth cue No edit summary
- 10:4110:41, 25 April 2025 diff hist +38,919 Depth cue No edit summary
- 07:3707:37, 25 April 2025 diff hist −10 Passthrough →Comparison with Optical See-Through AR
- 07:3607:36, 25 April 2025 diff hist −59 Passthrough No edit summary
- 07:3507:35, 25 April 2025 diff hist −24 Passthrough →Comparison with Optical See-Through AR
- 07:3407:34, 25 April 2025 diff hist −16 Passthrough →Modern Solutions and Advancements
- 07:3407:34, 25 April 2025 diff hist −28 Passthrough →History and Evolution
- 07:2407:24, 25 April 2025 diff hist −55 Passthrough No edit summary
- 07:2407:24, 25 April 2025 diff hist +317 Passthrough No edit summary
- 07:1907:19, 25 April 2025 diff hist −5,591 Passthrough No edit summary
- 07:1707:17, 25 April 2025 diff hist +39,252 Passthrough No edit summary
- 05:0705:07, 25 April 2025 diff hist −401 Spatial computing →References
- 05:0605:06, 25 April 2025 diff hist −121 Spatial computing →References
- 05:0605:06, 25 April 2025 diff hist −2 Spatial computing Undo revision 34480 by Xinreality (talk) Tag: Undo
- 05:0505:05, 25 April 2025 diff hist +2 Spatial computing No edit summary Tag: Reverted
- 05:0405:04, 25 April 2025 diff hist +303 Spatial computing No edit summary
- 05:0205:02, 25 April 2025 diff hist −3,936 Spatial computing No edit summary
- 04:5104:51, 25 April 2025 diff hist −6 Spatial computing →Future Outlook and Perspectives
- 04:5104:51, 25 April 2025 diff hist +23 Spatial computing No edit summary
- 04:4904:49, 25 April 2025 diff hist +21,145 Spatial computing No edit summary
- 04:4804:48, 25 April 2025 diff hist +18 N Simultaneous Localization and Mapping Redirected page to SLAM current Tag: New redirect
- 04:3904:39, 25 April 2025 diff hist +6,712 Spatial computing No edit summary
- 04:3904:39, 25 April 2025 diff hist +5,009 Spatial computing No edit summary
24 April 2025
- 21:4721:47, 24 April 2025 diff hist +8 Derealization →Proposed mechanisms
- 18:3618:36, 24 April 2025 diff hist −34,634 Test2 Blanked the page current Tags: Blanking Manual revert
- 18:3418:34, 24 April 2025 diff hist +34,634 Test2 No edit summary Tag: Reverted
- 18:2918:29, 24 April 2025 diff hist −6 Derealization No edit summary
- 18:2118:21, 24 April 2025 diff hist 0 Derealization No edit summary
- 18:2018:20, 24 April 2025 diff hist +7,282 Derealization No edit summary
- 16:4716:47, 24 April 2025 diff hist +2 Eye tracking →Standards and Regulations
- 16:4616:46, 24 April 2025 diff hist −110 Eye tracking No edit summary
- 16:4316:43, 24 April 2025 diff hist −68 Eye tracking →Applications in VR and AR
- 16:4216:42, 24 April 2025 diff hist −79 Eye tracking →Technical Principles
- 16:4016:40, 24 April 2025 diff hist −350 Eye tracking No edit summary
- 16:2116:21, 24 April 2025 diff hist +19,447 Eye tracking Undo revision 34459 by Xinreality (talk) Tag: Undo
- 16:2116:21, 24 April 2025 diff hist −19,447 Eye tracking No edit summary Tag: Reverted
- 16:2016:20, 24 April 2025 diff hist +19,456 Eye tracking Undo revision 34457 by Xinreality (talk) Tag: Undo
- 16:2016:20, 24 April 2025 diff hist −19,456 Eye tracking No edit summary Tag: Reverted
- 16:1016:10, 24 April 2025 diff hist −16 Eye tracking No edit summary
- 16:0916:09, 24 April 2025 diff hist +13,476 Eye tracking No edit summary
- 16:0916:09, 24 April 2025 diff hist +15,078 N Eye tracking Created page with "'''Eye tracking''' is a technology that detects and analyzes eye movements, gaze direction, and related metrics. In the context of virtual reality (VR) and augmented reality (AR), eye tracking enables headsets to determine precisely where users are looking, creating more immersive and efficient experiences. This technology has become increasingly important in modern head-mounted displays (HMDs), enabling advanced features like foveated rendering,..."