Search results
Appearance
- ...allows the app to have higher [[fps]] or graphical settings. Additionally, VR SLI API allows developers to scale the entire system to more than 2 GPUs. D [[Category:Terms]] [[Category:Technology]] ...839 bytes (125 words) - 21:14, 30 June 2015
- |Industry=3D Graphics, Cloud Technology ...Alissa Grainger]] (President) and [[Malcolm Taylor]] (CTO) in 2008. OTOY's technology has moved high-end graphical processing to the cloud. Utilizing clusters of ...2 KB (232 words) - 08:32, 29 July 2015
- |Products=[[OptoFidelity VR Multimeter]] ...ment and industrial machinery. OptoFidelity has developed the OptoFidelity VR Multimeter, a line of [[virtual reality]] and [[augmented reality]] perform ...2 KB (190 words) - 18:42, 4 April 2017
- |Industry=[[Augmented Reality]], [[Virtual Reality]], Technology ...and expo in the world. AWE's mission is not only to promote AR and related technology but also to make the world more interactive. ...734 bytes (97 words) - 01:06, 14 May 2015
- |Industry=Cloud Computing, Technology, Gaming ...a simulation that runs on 1 machine then easily scale it with Improbable's technology to numerous machines to create the massive simulated world. ...3 KB (392 words) - 02:58, 15 May 2017
- ...eveloped a new video format using the so-called "[[light field|light field technology]]” that is used, for example, in the Lytro Illum camera. Unlike DSLRs, this ...rful platform for all content creators, who will be able to integrate this technology in many different projects and real-world applications. ...2 KB (376 words) - 04:47, 10 March 2017
- ...a Singapore-based computer technology hardware company that has dabbled in VR devices. They have coproduced the [[OSVR HDK1]] and [[OSVR HDK2]]. And they ...297 bytes (43 words) - 21:51, 17 April 2025
- ...al digital touch experience in the VR world. However, instead of targeting VR gamers, the AxonVR haptic suit is expected to be developed into application == The Haptx Technology == ...4 KB (552 words) - 09:30, 25 August 2017
- |image=[[file:mars vr(全球使命vr)1.jpg|350px]] |VR/AR=[[VR]] ...2 KB (277 words) - 09:13, 14 April 2025
- |VR/AR=[[VR]] |Developer=[[Shenzhen Blaz Information Technology Co., Ltd.]] ...1 KB (145 words) - 11:11, 14 April 2025
- ...d’s first wireless motion sensor created with the intention to bring the [[VR audio]] to regular headphones. The project launched on Kickstarter<ref>http ==Technology == ...3 KB (454 words) - 18:18, 8 February 2016
- ...ing time]] is the time takes to update all the pixels on the display. In [[VR]] and [[AR]], pixel switching time affects [[latency]] of the [[device]]. R ...oved by using superior display technology. When [[Virtual Reality#Devices|VR devices]] such as [[Oculus Rift (Platform)]] switched from LCD to OLED, pix ...463 bytes (69 words) - 22:54, 27 April 2016
- |VR/AR=[[VR]] |Developer=[[Shanghai ThinkingBear Network Technology Co.,Ltd]] ...1 KB (185 words) - 23:35, 13 April 2025
- |VR/AR=[[VR]] |Developer=[[Shanghai ThinkingBear Network Technology Co.,Ltd]] ...2 KB (190 words) - 23:50, 13 April 2025
- |VR/AR= |Subtype=[[VR microphone]] ...4 KB (489 words) - 01:34, 5 June 2017
- ...is a [[VR]] rendering [[technology]] part of the [[Nvidia]]'s [[GameWorks VR]]. In multi-res shading, the rendering accounts for the distortion caused b ...iewed from lenses, a flat image is greatly distorted. To counter this, the VR runtime software has to perform an extra process to "de-distort" or warp th ...2 KB (280 words) - 10:57, 1 July 2015
- |VR/AR=[[VR]] |Developer=[[Touch Art Technology Co.,Ltd]] ...1 KB (197 words) - 10:36, 14 April 2025
- |VR/AR=[[VR]] |Developer=[[Shanghai ThinkingBear Network Technology Co.,Ltd]] ...2 KB (217 words) - 11:12, 14 April 2025
- ...dream. Introducing Daydream standalone VR headsets. Retrieved from https://vr.google.com/daydream/standalonevr/</ref> ...https://www.theverge.com/2017/5/18/15656290/google-io-prototype-standalone-vr-headset-hands-on-htc-lenovo-qualcomm</ref> ...5 KB (691 words) - 00:34, 28 October 2025
- ...ith the STEM System, Sixense would like to branch out from licensing their technology to manufacturing. ...ion and motion detection operates with less than 10ms latency. Because the technology does not use inertial sensors, there is no drift caused by acceleration and ...3 KB (459 words) - 11:25, 25 July 2025