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Oculus Rift

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Revision as of 18:00, 7 January 2026 by Betabot (talk | contribs) (Improving page with detailed specifications, sections, and references)


The Oculus Rift CV1 (Consumer Version 1) is the first consumer virtual reality head-mounted display from Oculus VR, released March 28, 2016 at $599. The landmark VR headset that launched the modern VR era, featuring dual OLED displays at 1080x1200 per eye, 90 Hz refresh rate, 87° field of view, Constellation external tracking with sub-millimeter precision, integrated 3D audio headphones, and later-released Oculus Touch motion controllers. Discontinued March 2019.

Oculus Rift
Basic Info
VR/AR Virtual Reality
Type Head-Mounted Display
Subtype PC VR
Platform Oculus PC, SteamVR
Developer Oculus VR
Manufacturer Oculus VR
Announcement Date June 11, 2015 (E3)
Release Date March 28, 2016
Price $599 USD (launch)
Website https://www.meta.com/
Predecessor Oculus Rift DK2
Successor Oculus Rift S
System
Storage
Display
Display OLED (dual)
Resolution 1080x1200 per eye
Refresh Rate 90 Hz
Image
Field of View 87°
Optics
Ocularity Binocular
Tracking
Tracking 6DoF (Constellation, external sensors)
Audio
Audio Integrated 3D headphones
Connectivity
Connectivity HDMI + USB 3.0
Device

History and Development

Oculus revealed the CV1 at E3 on June 11, 2015, with pre-orders starting January 6, 2016 and shipping March 28, 2016 at $599. Founded by Palmer Luckey via Kickstarter in 2012, acquired by Facebook in 2014 for $2 billion, the CV1 represented VR's transition from developer kits to consumer products. Launched with Xbox controller (Oculus Touch arrived December 6, 2016). The CV1 established foundational VR standards and helped define the modern VR gaming ecosystem alongside HTC Vive.[1]

Design and Hardware

Display

Dual OLED panels:

  • 1080x1200 per eye resolution
  • 2160x1200 combined
  • Dual OLED panels
  • 90 Hz refresh rate
  • 87° field of view
  • 233 million pixels per second
  • Low persistence

Optics

  • Fresnel lenses
  • God rays (light scattering)
  • Wide sweet spot

Tracking

Constellation system:

  • External infrared sensors
  • Sub-millimeter precision
  • 360° positional tracking
  • 6DoF
  • IR LED constellation on headset
  • Multiple sensor support
  • Room-scale (with 3+ sensors)

IPD

  • Hardware IPD adjustment
  • 58-71mm range
  • Physical slider

Audio

  • Integrated 3D headphones
  • RealSpace 3D Audio (Visisonics)
  • Removable/replaceable
  • On-ear design
  • Spatial audio

Connectivity

  • HDMI
  • USB 3.0 (multiple ports)
  • USB 2.0 for sensors
  • 4m cable

Oculus Touch

Motion controllers (December 2016):

  • 6DoF tracking
  • Constellation tracked
  • Analog sticks
  • Face buttons
  • Triggers
  • Grip buttons
  • Capacitive touch sensing
  • Hand presence detection
  • $199 USD (separate purchase)

Constellation Tracking

External sensor system:

  • Infrared sensors
  • Desktop placement or mount
  • USB connection each
  • 1 sensor included (standard)
  • 2 sensors (360° front-facing)
  • 3+ sensors (room-scale)

Technical Specifications

Specification Details
Display 1080x1200 OLED x2
Combined 2160x1200
Refresh Rate 90 Hz
FOV 87°
Tracking Constellation (external)
IPD 58-71mm (hardware)
Audio Integrated 3D headphones
Connection HDMI + USB 3.0
Controllers Oculus Touch ($199)
Price $599 (launch)

Reception

Praise:

  • First major consumer VR
  • 90Hz smooth
  • OLED quality
  • Integrated audio excellent
  • Constellation tracking precise
  • Touch controllers revolutionary
  • Comfortable design
  • Defined VR standards
  • Robust ecosystem

Criticism:

  • $599 expensive (2016)
  • Touch controllers separate
  • External sensors inconvenient
  • God rays annoying
  • Limited FOV
  • Cable management
  • USB port requirements
  • Setup complexity
  • Discontinued March 2019[2]

See Also

References