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VPL EyePhone

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VPL EyePhone
Basic Info
VR/AR Virtual Reality
Type Head-mounted display
Subtype PC-Powered VR
Creator Jaron Lanier
Developer VPL Research
Manufacturer VPL Research
Announcement Date 1987
Release Date 1987
Price $9,400 (EyePhone 1), $49,000 (EyePhone HRX)
Versions EyePhone 1, EyePhone HRX
Requires High-end computer system
System
Storage
SD Card Slot No
Display
Display LCD
Resolution 320 × 240 per eye
Refresh Rate 30 Hz
Image
Field of View 108°
Foveated Rendering No
Optics
Optics Fresnel lenses
Ocularity Binocular
Passthrough No
Tracking
Tracking 3 DoF
Base Stations No
Eye Tracking No
Face Tracking No
Hand Tracking Yes (with DataGlove)
Body Tracking Yes (with DataSuit)
Rotational Tracking Yes
Positional Tracking No
Audio
Audio Stereo headphones
Camera No
Connectivity
Connectivity Wired to computer
Wired Video Yes
Wireless Video No
WiFi No
Bluetooth No
Power External
Battery Capacity N/A
Battery Life N/A
Charge Time N/A
Device
Weight ~2.5 kg (5.5 pounds)
Material Plastic
Headstrap Fixed around-the-head fitting
Haptics No
Color Beige
Sensors Head tracking sensors
Input DataGlove (sold separately)

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The EyePhone was a pioneering virtual reality head-mounted display (HMD) developed by VPL Research and released in 1987.[1] Created by Jaron Lanier, who coined the term "virtual reality,"[2] the EyePhone was one of the first commercially available VR headsets and played a significant role in the early development of virtual reality technology.

History

Company Background

VPL Research was founded in 1984 by Jaron Lanier in a corner of his cottage in Palo Alto, California.[3] The company name "VPL" stood for "Virtual Programming Languages."[4] VPL Research became one of the first companies to develop and sell virtual reality products, with funding that came in part from Marvin Minsky.[4]

Development and Release

The EyePhone was announced and brought to market in 1987.[5] It was displayed at various technology conferences, including the Texpo Telecommunications Show in San Francisco on June 7, 1989.[3] Despite being marketed as a revolutionary VR device, the EyePhone was primarily a research device due to its high cost and technical limitations.[4]

Commercial Models

VPL Research offered two versions of the EyePhone:

  • EyePhone 1 - Priced at $9,400[6]
  • EyePhone HRX - A high-resolution version priced at $49,000[6]

The complete system, including the computers required to run it, cost upwards of $250,000,[4] making it inaccessible to most consumers and limiting its use to research institutions and specialized applications.

Technical Specifications

Display Technology

The EyePhone featured:

  • Resolution: 320 × 240 pixels per eye[7]
  • Field of View: 108° diagonal[7]
  • Display Type: LCD screens that provided slightly different images to each eye to create stereoscopic 3D[2]
  • Optics: Fresnel lenses[4]
  • Refresh Rate: The device had significant performance limitations, with sources reporting it could only generate 5-6 frames per second in practical use,[3][4] though theoretical specifications claimed 30 Hz[7]

Physical Design

The EyePhone had a distinctive design:

  • Weight: Approximately 2.5 kilograms (5.5 pounds)[8]
  • Color: Beige plastic construction[9]
  • Form Factor: Fixed around-the-head fitting[9]
  • Audio: Built-in stereo headphones[2]

Tracking Capabilities

The EyePhone featured:

  • Degrees of Freedom: 3 DoF (three degrees of freedom) for rotational head tracking[7]
  • Tracking Type: Head movement tracking without physical tethers to fixed points[9]
  • Positional Tracking: Not supported

VPL Ecosystem

The EyePhone was part of a larger ecosystem of VR products developed by VPL Research:

Product Function Price
DataGlove Hand tracking and interaction device with fiber-optic sensors $9,000[6]
DataSuit Full-body tracking suit with sensors for arms, legs, and trunk N/A
AudioSphere 3D spatial audio system N/A
Isaac Real-time 3D visual rendering engine N/A
Body Electric Visual programming language for VR N/A
RB2 (Reality Built for Two) Complete multi-user VR system N/A

The DataGlove, which was brought to market in 1987 and appeared on the cover of Scientific American in October of that year,[5] became one of the most iconic VR input devices. VPL later licensed the DataGlove technology to Mattel, which used it to create the Power Glove for the Nintendo Entertainment System.[4]

Software and Applications

Programming Environment

VPL Research developed several software components for the EyePhone system:

  • Body Electric - A visual programming language used to control and program all VR components[2]
  • Isaac - A real-time 3D visual rendering engine that worked with Body Electric to create virtual environments[2]

Demonstrated Applications

The EyePhone was demonstrated with various applications at technology conferences, allowing users to:

  • Navigate through virtual environments
  • Manipulate virtual objects using the DataGlove
  • Experience "Reality Built for Two" (RB2) - shared virtual reality experiences where multiple users could interact in the same virtual space[10]

Cultural Impact

Media Appearances

The EyePhone and other VPL Research products gained significant media attention:

  • Featured in the 1992 science fiction film "The Lawnmower Man," which used actual VR equipment from VPL Research labs[4][11]
  • Covered extensively in technology publications of the late 1980s and early 1990s
  • Helped popularize the term "virtual reality" in mainstream culture

Legacy

Despite its commercial limitations, the EyePhone was significant for several reasons:

  • It was one of the first commercially available VR headsets
  • It demonstrated the potential of virtual reality to a wider audience
  • It influenced the development of subsequent VR technologies
  • It established many conventions still used in VR today, including stereoscopic displays and head tracking

Company Closure

VPL Research filed for bankruptcy in 1990,[4] just three years after the EyePhone's release. The company's patents were eventually sold to Sun Microsystems in 1998.[4] Oracle Corporation's later acquisition of Sun Microsystems means that Oracle now owns the original EyePhone patents, though it is unknown if anything has come of them.[2]

Reception and Limitations

The EyePhone faced several challenges that limited its commercial success:

Technical Limitations

  • Frame Rate: The system could only achieve 5-6 frames per second in actual use, compared to 30 fps on contemporary television sets[3]
  • Bulk and Comfort: At 2.5 kg, the headset was uncomfortable for extended use[8]
  • Resolution: The 320×240 per eye resolution was low even by 1980s standards

Market Barriers

  • Cost: The total system cost of $250,000 made it inaccessible to consumers[4]
  • Computing Requirements: Required expensive, high-end computers to operate
  • Limited Software: Few applications were available for the platform

Comparison to Modern VR

While primitive by today's standards, the EyePhone established several features that became standard in modern VR:

  • Stereoscopic displays for 3D perception
  • Head tracking for view control
  • Integration with hand tracking devices
  • Focus on immersive experiences

Modern VR headsets have dramatically improved upon the EyePhone's specifications, offering higher resolutions, better tracking, lighter weight, and more affordable prices.

See Also

References

  1. Wikipedia. "EyePhone". July 27, 2022. Cite error: Invalid <ref> tag; name "wikipedia" defined multiple times with different content
  2. 2.0 2.1 2.2 2.3 2.4 2.5 Virtual Reality Society. "VPL Research Jaron Lanier". July 13, 2017. Cite error: Invalid <ref> tag; name "vrs" defined multiple times with different content
  3. 3.0 3.1 3.2 3.3 Flashbak. "Jaron Lanier's EyePhone: Head And Glove Virtual Reality In The 1980s". November 24, 2014. Cite error: Invalid <ref> tag; name "flashbak" defined multiple times with different content
  4. 4.00 4.01 4.02 4.03 4.04 4.05 4.06 4.07 4.08 4.09 4.10 Wikipedia. "VPL Research". May 26, 2025. Cite error: Invalid <ref> tag; name "wiki-vpl" defined multiple times with different content
  5. 5.0 5.1 Britannica. "VPL DataGlove". Cite error: Invalid <ref> tag; name "britannica" defined multiple times with different content
  6. 6.0 6.1 6.2 Delta2020. "Here's what you didn't know about the history of Virtual Reality". Cite error: Invalid <ref> tag; name "delta2020" defined multiple times with different content
  7. 7.0 7.1 7.2 7.3 VRcompare. "VPL EyePhone: Full Specification". Cite error: Invalid <ref> tag; name "vrcompare" defined multiple times with different content
  8. 8.0 8.1 The Next Web. "Virtual reality video demonstration from 1990 is a blast from the past". November 14, 2016. Cite error: Invalid <ref> tag; name "nextweb" defined multiple times with different content
  9. 9.0 9.1 9.2 CB Insights. "VPL Research - Products, Competitors, Financials". Cite error: Invalid <ref> tag; name "cbinsights" defined multiple times with different content
  10. TECHNES Encyclopedia. "VPL Research EyePhone". Cite error: Invalid <ref> tag; name "technes" defined multiple times with different content
  11. Teslasuit Blog. "The History of Virtual Reality: Ultimate Guide. Part 1". September 26, 2022. Cite error: Invalid <ref> tag; name "teslasuit" defined multiple times with different content