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28 October 2025
- 23:0623:06, 28 October 2025 Presence (virtual reality) (hist | edit) [22 bytes] Xinreality (talk | contribs) (Redirected page to Presence) Tag: New redirect
27 October 2025
- 22:5022:50, 27 October 2025 Asynchronous spacewarp (hist | edit) [36 bytes] Xinreality (talk | contribs) (Redirected page to Asynchronous Spacewarp) Tag: New redirect
- 22:4922:49, 27 October 2025 Motion-to-Photon Latency (hist | edit) [38 bytes] Xinreality (talk | contribs) (Redirected page to Motion-to-photon latency) Tag: New redirect
- 22:4122:41, 27 October 2025 Simultaneous localization and mapping (hist | edit) [18 bytes] Xinreality (talk | contribs) (Redirected page to SLAM) Tag: New redirect
- 22:4022:40, 27 October 2025 Spatial map (hist | edit) [29 bytes] Xinreality (talk | contribs) (Redirected page to Spatial mapping) Tag: New redirect
26 October 2025
- 23:2723:27, 26 October 2025 Spatial mapping (hist | edit) [96,891 bytes] Xinreality (talk | contribs) (Created page with "{{short description|The process of creating a 3D digital model of a physical environment in real-time}} {{about|the real-time environmental mapping technology used in XR and robotics|the cartographic field of mapping geographic data|Geospatial mapping}} {{for|the broader technological framework that uses spatial mapping|Spatial computing}} {{AR and VR sidebar}} '''Spatial mapping''', also known as '''3D reconstruction''' in some contexts, is a core technology that enabl...")
- 21:4021:40, 26 October 2025 Occlusion culling (hist | edit) [83,915 bytes] Xinreality (talk | contribs) (Created page with "{{Infobox technique | name = Occlusion Culling | image = | caption = | type = Rendering optimization | used_in = Virtual Reality (VR) and Augmented Reality (AR) | developer = | year = | website = }} '''Occlusion culling''' is a rendering optimization technique that prevents graphics systems from processing and drawing geometry hidden behind other objects in a scene. Unlike view frustum culling...")
- 16:1216:12, 26 October 2025 Spatial anchors (hist | edit) [79,962 bytes] Xinreality (talk | contribs) (Created page with "{{Infobox technology | name = Spatial anchor | domain = Augmented reality / Mixed reality | purpose = Fixing virtual content to physical locations | used_by = ARKit, ARCore, Microsoft HoloLens, Magic Leap, Meta Quest, OpenXR }} '''Spatial anchors''' are persistent reference points in the real world that augmented reality (AR) and mixed reality (MR) systems use to lock virtual objects to a fixed location in physical space.<ref name...")
- 14:2014:20, 26 October 2025 Hand tracking (hist | edit) [45,888 bytes] Xinreality (talk | contribs) (Created page with "{{Infobox technology | name = Hand tracking | image = <!-- omit if no free image available --> | caption = A user interacting with a virtual interface using optical hand tracking | type = Computer vision / Gesture recognition / Natural user interface technology | invention_date = 1977 (Sayre Glove) | inventor = Daniel Sandin, Thomas DeFanti, Richard Sayre | fields = Virtual reality, Augmented reality, Mixed reality | related = Gesture recognitio...")
- 03:2203:22, 26 October 2025 Stereoscopic rendering (hist | edit) [36,499 bytes] Xinreality (talk | contribs) (Created page with "{{Infobox technology | name = Stereoscopic Rendering | image = | caption = | type = Computer graphics technique | inventor = | inception = 1838 (concept), 1968 (computer graphics) | manufacturer = | available = | current_supplier = | last_production = | introduced = | discontinued = | cost = | applications = Virtual reality, Augmented reality, 3D gaming, Medical visualization | industry = VR/AR ($15.9 billion as of 2024) | users = 171 millio...")
- 01:2101:21, 26 October 2025 Waveguide display (hist | edit) [24,049 bytes] Xinreality (talk | contribs) (Created page with "{{Infobox technology | name = Waveguide Display | image = | caption = | type = Optical display technology | inventor = Multiple (Lumus, Nokia, others) | inception = Early 2000s | manufacturer = Microsoft, Magic Leap, Lumus, DigiLens, Dispelix, WaveOptics, Vuzix | available = Commercial (enterprise), Limited (consumer) | field_of_view = 30-70° (current), 90°+ (projected 2030) | efficiency = 1-5% (current), 10% (target) | thickness = 0.5-2mm | weight = 2.7-15g | re...")
- 00:1700:17, 26 October 2025 Pancake lens (hist | edit) [28 bytes] Xinreality (talk | contribs) (Redirected page to Pancake lenses) Tag: New redirect
- 00:1400:14, 26 October 2025 Pancake lenses (hist | edit) [26,669 bytes] Xinreality (talk | contribs) (Created page with "{{Infobox optics | name = Pancake lenses | image = | caption = | type = Polarization‑based folded optical system for virtual reality (VR) and mixed reality (MR) head‑mounted displays | modules = Aspheric lenses, reflective polarizer films, quarter-wave plates, partial reflectors / polarizing beam splitters }} '''Pancake lenses''' (also called '''pancake optics''' or '''folded optics''') are compact catadioptri...")
25 October 2025
- 21:2521:25, 25 October 2025 Pancake (hist | edit) [28 bytes] Xinreality (talk | contribs) (Redirected page to Pancake lenses) Tag: New redirect