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HTC Vive

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Revision as of 03:07, 8 January 2026 by Betabot (talk | contribs) (Improving page with detailed specifications, history, features, and references)
HTC Vive
Basic Info
VR/AR Virtual Reality
Type Head-mounted display
Subtype PC VR
Platform SteamVR
Creator HTC, Valve Corporation
Developer HTC, Valve Corporation
Manufacturer HTC
Announcement Date March 1, 2015 (MWC)
Release Date April 5, 2016
Price $799
Website https://www.vive.com/
Versions HTC Vive, HTC Vive Pre (developer kit)
Requires Gaming PC with HDMI/DisplayPort, USB
Predecessor Valve VR prototype (Room)
Successor HTC Vive Pro
System
Operating System Windows, Linux (via SteamVR)
Chipset N/A (tethered PCVR)
CPU N/A (PC-powered)
GPU N/A (PC-powered)
Storage
Storage N/A
Memory N/A
SD Card Slot No
Display
Display Dual OLED (PenTile)
Subpixel Layout PenTile Diamond
Peak Brightness ~80 nits
Resolution 1080 × 1200 per eye (2160 × 1200 combined)
Pixel Density ~11 PPD
Refresh Rate 90Hz
Persistence Low persistence
Image
Field of View 110°
Horizontal FoV ~110°
Vertical FoV ~110°
Average Pixel Density ~11 PPD
Peak Pixel Density ~11 PPD
Foveated Rendering No
Optics
Optics Fresnel lenses
Ocularity Binocular
IPD Range 60.8-74.6mm (mechanical adjustment)
Adjustable Diopter No (glasses compatible)
Passthrough Yes (front-facing camera, grayscale)
Tracking
Tracking 6DoF outside-in (Lighthouse/SteamVR Tracking)
Tracking Frequency 1000Hz (base stations)
Base Stations Required (2× Lighthouse 1.0)
Eye Tracking No
Face Tracking No
Hand Tracking No
Body Tracking Via VIVE Trackers (accessory)
Rotational Tracking Yes
Positional Tracking Yes
Update Rate 1000Hz (tracking)
Tracking Volume 12 ft × 12 ft (standard room-scale)
Play Space Roomscale
Latency <22ms motion-to-photon
Audio
Audio None built-in (earbuds included, headphones optional)
Microphone Yes (integrated)
3.5mm Audio Jack Yes
Camera 1× front-facing camera
Connectivity
Connectivity HDMI, USB 2.0
Ports HDMI 1.4, USB 2.0, 3.5mm audio, DC power
Wired Video Yes (HDMI)
Wireless Video Yes (VIVE Wireless Adapter, aftermarket)
WiFi No
Bluetooth Via base stations
Power Link Box powered
Battery Capacity N/A
Battery Life N/A (tethered)
Charge Time N/A
Device
Dimensions ~200mm × 130mm × 110mm
Weight 555g (headset only)
Material Plastic
Headstrap Elastic strap with velcro
Haptics Controller haptics
Color Black
Sensors Lighthouse tracking photodiodes, IMU, front camera, proximity sensor
Input VIVE Controllers (wands)
Compliance FCC, CE

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The HTC Vive is a PC VR head-mounted display jointly developed by HTC and Valve Corporation, announced at Mobile World Congress on March 1, 2015, and released on April 5, 2016 at a price of $799. The Vive pioneered consumer room-scale virtual reality, allowing users to physically walk around a tracked play space up to 12 feet × 12 feet while interacting with virtual environments using two wireless motion-tracked controllers. The headset utilized Valve's revolutionary "Lighthouse" tracking system, which employed external base stations emitting invisible infrared lasers to achieve sub-millimeter positional accuracy without requiring markers or cameras pointed at the user. Along with the Oculus Rift CV1 (released a week earlier), the HTC Vive launched the first generation of high-end consumer VR, establishing SteamVR as a major VR platform and demonstrating that room-scale VR was the future of the medium.

History and Development

Valve's VR Research

Valve had been researching VR since 2012:

  • Internal "Room" prototype with external tracking
  • Shared research with Oculus before Facebook acquisition
  • Developed Lighthouse tracking technology
  • Needed hardware partner for manufacturing

HTC Partnership

HTC partnered with Valve in early 2015:

  • Valve provided tracking technology and platform
  • HTC manufactured hardware
  • Both companies brought expertise
  • Strategic timing as HTC's phone business declined

Mobile World Congress 2015

Vive unveiled at MWC Barcelona:

  • Surprise announcement
  • Room-scale VR emphasized
  • Developer edition promised
  • Strong industry reaction

Vive Pre

Developer kit released December 2015:

  • Second-generation prototype
  • Improved design over original dev kits
  • Camera added to front
  • Refined for consumer release

Consumer Launch

April 5, 2016 launch:

  • $799 complete kit
  • One week after Oculus Rift CV1
  • Strong demand, shipping delays
  • Room-scale as differentiator

Design Philosophy

Room-Scale First

Designed around room-scale VR:

  • Walking around physical space
  • Full-body movement
  • Physical interaction with environments
  • Beyond seated/standing experiences

Lighthouse Tracking

Revolutionary tracking approach:

  • External base stations
  • Sub-millimeter accuracy
  • Large tracking volume
  • Reliable and consistent

Complete System

$799 included everything needed:

  • Headset with integrated sensors
  • Two Lighthouse base stations
  • Two tracked motion controllers
  • Cables and mounting hardware

Display Technology

Dual OLED Panels

Two OLED displays:

  • Resolution: 1080 × 1200 per eye
  • Total: 2160 × 1200
  • Panel Type: OLED with PenTile Diamond
  • Refresh Rate: 90Hz

OLED Characteristics

First-gen OLED VR:

  • True black levels
  • Good contrast
  • Visible screen door effect
  • PenTile subpixel arrangement

Refresh Rate

90Hz standard:

  • Matched Rift CV1
  • Established as VR standard
  • Smooth motion
  • Low persistence

Low Persistence

OLED switching speed enabled:

  • Motion blur reduction
  • Clearer images during head movement
  • Essential for comfort

Optical System

Fresnel Lenses

First-generation Fresnel optics:

  • Wide field of view
  • God rays visible
  • Concentric ring artifacts
  • Industry standard at the time

Field of View

Wide viewing area:

  • Total: ~110°
  • Excellent immersion
  • Good peripheral visibility
  • Competitive advantage

IPD Adjustment

Physical lens separation:

  • Range: 60.8-74.6mm
  • Knob adjustment on headset
  • Wide user accommodation

Lighthouse Tracking

Technology

Revolutionary tracking system:

  • External base stations ("Lighthouses")
  • Sweep visible play area with IR lasers
  • Timing-based position calculation
  • Sensors on headset and controllers

Base Station Design

Lighthouse 1.0 specifications:

  • Two spinning motors per station
  • Vertical and horizontal laser sweeps
  • IR LED array for sync
  • Requires power, no data cable

Tracking Volume

  • Standard: 12 ft × 12 ft (15 ft diagonal)
  • Two base stations required
  • Requires line-of-sight
  • Sub-millimeter accuracy

Advantages

Over camera-based tracking:

  • No latency from image processing
  • Works in any lighting
  • Multiple headsets simultaneously (enterprise)
  • Highly reliable

VIVE Controllers

Wand Design

First-generation tracked controllers:

  • Ring of sensors for tracking
  • Circular trackpad (Steam Controller style)
  • Trigger
  • Grip buttons
  • Menu and system buttons
  • Haptic feedback

Controller Tracking

Full 6DoF tracking:

  • Same Lighthouse technology
  • Wireless Bluetooth connection
  • Rechargeable batteries
  • USB charging

Interaction Model

Natural VR interaction:

  • Point at objects
  • Grab and throw
  • Two-handed manipulation
  • Physical presence in VR

Physical Design

Headset Construction

First-generation design:

  • Plastic housing
  • Multiple cable tethers
  • Front-facing camera
  • Visible sensor arrays

Head Strap

Basic elastic strap:

  • Three-point attachment
  • Velcro adjustments
  • Adequate but improvable
  • Deluxe Audio Strap accessory later

Cable Management

Three-in-one cable to Link Box:

  • HDMI
  • USB
  • Power
  • Link Box connects to PC

Weight

  • 555g headset only
  • Front-heavy design
  • Pressure on face

Front Camera

Passthrough System

Single camera for real-world view:

  • Grayscale image
  • Low resolution
  • Chaperone system integration
  • Triggered at boundaries

Chaperone (Guardian)

Boundary system:

  • Draw play area during setup
  • Visual grid appears at edges
  • Camera view available
  • Essential safety feature

Audio

No Built-In Audio

Original Vive shipped without headphones:

  • Earbuds included in box
  • 3.5mm jack on headset
  • BYOH (bring your own headphones)
  • Deluxe Audio Strap added integrated audio later

Deluxe Audio Strap

Accessory released 2017:

  • Integrated headphones
  • Better head strap
  • Improved comfort
  • Added cost

VIVE Tracker

Body Tracking Accessory

Released 2017:

  • Small Lighthouse-tracked puck
  • Attach to body, objects, accessories
  • Full-body tracking possible
  • Third-party peripheral support

Software Platform

SteamVR

Valve's VR platform:

  • Steam integration
  • Large game library
  • Cross-headset compatibility
  • Regular updates

OpenVR

Valve's VR SDK:

  • Open to other headsets
  • Industry-standard API
  • Developer-friendly

Viveport

HTC's content platform:

  • Alternative to Steam
  • Viveport Infinity subscription
  • Enterprise-focused content

Commercial Impact

Room-Scale Revolution

Vive established room-scale VR:

  • Physical movement in VR
  • Standard for future headsets
  • Changed expectations

Market Competition

Healthy rivalry with Oculus:

  • Both companies pushed innovation
  • Different tracking approaches
  • Price competition
  • Content investments

Enterprise Adoption

Strong in enterprise/business:

  • Training applications
  • Design visualization
  • Professional simulation
  • B2B focus for HTC

Successors

Vive Pro (2018)

Professional upgrade:

  • Higher resolution
  • Integrated audio
  • Blue color
  • Same Lighthouse tracking

Later Evolution

  • Vive Pro 2 (2021)
  • Vive Cosmos (2019) - inside-out
  • Vive Focus series - standalone

Legacy

Industry Impact

Vive influenced all subsequent VR:

  • Room-scale as standard
  • External tracking refined
  • Motion controllers expected
  • SteamVR ecosystem established

Lighthouse Licensing

Valve licensed Lighthouse to others:

  • Pimax headsets
  • Varjo headsets
  • Third-party accessories
  • Ecosystem growth

Technical Specifications Summary

Specification Details
Display Dual OLED, 1080 × 1200 per eye
Total Resolution 2160 × 1200
Refresh Rate 90Hz
FOV ~110°
Tracking Lighthouse 1.0 (outside-in)
Controllers VIVE Wand controllers
Play Space Up to 12 ft × 12 ft
Audio None built-in
Weight 555g
Connection HDMI, USB 2.0
Price $799 (complete kit)

See Also

References