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Persistence

From VR & AR Wiki
Revision as of 02:13, 10 July 2015 by Xinreality (talk | contribs)

Persistence is the length of time each pixel remains lit. High persistence can cause blurring and smearing of the images. A low persistence of 3ms or lower is required to create presence in VR. As pixel density increases, lower persistence is needed to avoid blurring.