HTC Vive: Difference between revisions
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==Hardware== | ==Hardware== | ||
===Review=== | |||
'''Design and Ergonomics''': | |||
The all-black HMD is sleek and sturdy. It is secured to the user's head with a harness-like series of straps. The user's face contacts the HMD with a soft and comfortable facial interface. The foam gasket part of the interface can be removed and replaced by lifting it from the velcro. Vive comes with 2 foam gaskets: the larger "Wide Face" and the smaller "Thin Face". The You can change the distance between the [[lenses]] to fit your [[IPD]] with the dial on the right side of HMD. [[Eye relief]], the distance between the lenses and your eyes, can be adjusted with 2 gray dials that you can pull out and rotate to extend or retract the sides of the HMD. While this function allows the Vive to accommodate most glasses, please be aware that increasing the eye relief does affect the [[FOV]]. | |||
'''Display and Optics''': | |||
Vive features dual OLED panel displays of 1080 x 1200 per eye. The colors are vibrant, the [[resolution]] is adequate and the [[screen door effect]] is minimal. The only glaring flaw of Vive's display and optics system is the [[god rays]]. The god rays are caused by [[Fresnel lenses]]' ridges which scatter light. They look similar to lens flares and are noticeable whenever there are high contract elements on the screen i.e. white text on a black background. | |||
'''Front facing camera''': | |||
A camera is located in the front, bottom of the HMD. The camera can bring up a wide [[FOV]] view of the environment that is in front of you. Players can activate the camera by double tapping of SteamVR controller's "System" button or set it to automatically activate when you wander too close to the [[Chaperone]] boundaries. Working in conjunction with Chaperone, the camera create another layer that keeps the player safe while moving around wearing the HMD. | |||
'''Tracking''': | |||
[[Tracking]] in Vive has no visible [[latency]]. The [[Tracking#Systems|tracking system]] employed by HTC Vive is called [[Lighthouse]]. While [[rotational tracking]] is achieved with [[IMUs]], [[positional tracking]] is accomplish with 2 IR base stations called [[Beacons]]. The Beacons would constantly flood the room with IR that are detected by sensors on the HMD and [[SteamVR Controllers]]. HMD and controllers would figure out where they are in relation to the Beacons ([[inside-out tracking]]). Vive's tracking is designed for both [[Seated VR|seated]], [[standing VR|standing]] and most importantly [[Room-scale VR]] experiences. | |||
Vive is designed to accurately track the position and orientation of the HMD and [[SteamVR Controllers|controllers]] within 15 by 15 feet space. | |||
'''Voice and Audio''': | |||
Vive has a built-in mic but does not have built-in headphones. It comes with a set of earbuds that can be plugged into a headphone jack extending from the HMD. | |||
'''Cables and Ports''': | |||
===In The Box=== | ===In The Box=== | ||
A. 2 Base Stations | A. 2 [[Base Stations]] | ||
B. Sync cable - optional | B. Sync cable - optional | ||
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P. 2 Micro-USB charger | P. 2 Micro-USB charger | ||
===Specifications=== | ===Specifications=== |