Oculus Rift: Difference between revisions
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'''Display and Optics''': | '''Display and Optics''': | ||
The dual OLED panel displays of CV1 is large improvement over its predecessors. The colors are vibrant, the [[resolution]] is adequate and the [[screen door effect]] is minimal. The only glaring flaw of CV1's display and optics system is the [[ | The dual OLED panel displays of CV1 is large improvement over its predecessors. The colors are vibrant, the [[resolution]] is adequate and the [[screen door effect]] is minimal. The only glaring flaw of CV1's display and optics system is the [[god rays]]. The god rays are caused by [[Fresnel lenses]]' ridges which scatter light. They look similar to lens flares and are noticeable whenever there are high contract elements on the screen i.e. white text on a black background. | ||
'''Tracking''': | '''Tracking''': |