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HTC Vive: Difference between revisions

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'''Tracking''':
'''Tracking''':


[[Tracking]] in Vive has no visible [[latency]]. The [[Tracking#Systems|tracking system]] employed by HTC Vive is called [[Lighthouse]]. While [[rotational tracking]] is achieved with [[IMUs]], [[positional tracking]] is accomplish with 2 IR base stations called [[Beacons]]. The Beacons would constantly flood the room with IR that are detected by sensors on the HMD and controllers. HMD and controllers would figure out where they are in relation to the Beacons ([[inside-out tracking]]). Vive's tracking is designed for both [[Seated VR|seated]],  [[standing VR|standing]] and most importantly [[Room-scale VR]] experiences.  
[[Tracking]] in Vive has no visible [[latency]]. The [[Tracking#Systems|tracking system]] employed by HTC Vive is called [[Lighthouse]]. While [[rotational tracking]] is achieved with [[IMUs]], [[positional tracking]] is accomplish with 2 IR base stations called [[Beacons]]. The Beacons would constantly flood the room with IR that are detected by sensors on the HMD and [[SteamVR Controllers]]. HMD and controllers would figure out where they are in relation to the Beacons ([[inside-out tracking]]). Vive's tracking is designed for both [[Seated VR|seated]],  [[standing VR|standing]] and most importantly [[Room-scale VR]] experiences.  


Vive is designed to accurately track the position and orientation of the HMD and controllers within 15 by 15 feet space.
Vive is designed to accurately track the position and orientation of the HMD and [[SteamVR Controllers|controllers]] within 15 by 15 feet space.


'''Voice and Audio''':
'''Voice and Audio''':