HTC Vive: Difference between revisions
Appearance
Xinreality (talk | contribs) |
Xinreality (talk | contribs) |
||
Line 58: | Line 58: | ||
'''Tracking''': | '''Tracking''': | ||
[[Tracking]] in Vive has no visible [[latency]]. The [[Tracking#Systems|tracking system]] employed by HTC Vive is called [[Lighthouse]]. While [[rotational tracking]] is achieved with [[IMUs]], [[positional tracking]] is accomplish with 2 IR base stations called [[Beacons]]. The Beacons would constantly flood the room with IR that are detected by sensors on the HMD and | [[Tracking]] in Vive has no visible [[latency]]. The [[Tracking#Systems|tracking system]] employed by HTC Vive is called [[Lighthouse]]. While [[rotational tracking]] is achieved with [[IMUs]], [[positional tracking]] is accomplish with 2 IR base stations called [[Beacons]]. The Beacons would constantly flood the room with IR that are detected by sensors on the HMD and [[SteamVR Controllers]]. HMD and controllers would figure out where they are in relation to the Beacons ([[inside-out tracking]]). Vive's tracking is designed for both [[Seated VR|seated]], [[standing VR|standing]] and most importantly [[Room-scale VR]] experiences. | ||
Vive is designed to accurately track the position and orientation of the HMD and controllers within 15 by 15 feet space. | Vive is designed to accurately track the position and orientation of the HMD and [[SteamVR Controllers|controllers]] within 15 by 15 feet space. | ||
'''Voice and Audio''': | '''Voice and Audio''': |