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OSVR or Open Source Virtual Reality is an open-source [[Virtual Reality]] [[VR Platforms|platform]]. Described by [[Razer]] CEO Min-Liang Tan as the Android of [[VR]], OSVR is an open-source software platform designed to create standardization and bring Virtual Reality onto different types of [[VR Devices|hardware]]. It incorporates various game engines, [[HMD]]s and control methods to allow developers to create games and other software for numerous head-mounted displays and VR operating systems. Developers can use OSVR to port and optimize [[VR Applications|VR applications]] for individual [[VR Devices|devices]].
OSVR or Open Source Virtual Reality is an open-source [[Virtual Reality]] [[VR Platforms|platform]]. Described by [[Razer]] CEO Min-Liang Tan as the Android of [[VR]], OSVR is an open-source software platform designed to create standardization and bring Virtual Reality onto different types of [[VR Devices|hardware]]. It incorporates various game engines, [[HMD]]s and control methods to allow developers to create games and other software for numerous head-mounted displays and VR operating systems. Developers can use OSVR to port and optimize [[VR Applications|VR applications]] for individual [[VR Devices|devices]].
OSVR has over 50 partners including [[Unity]], [[Unreal]], [[Intel]], [[Bosch]], [[Razer]], [[Sensics]], [[Unisoft]] and more.


==Features==
==Features==
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Open Source Hardware - Schematics is available for free. Allows the user to build or modify his or her own device.
Open Source Hardware - Schematics is available for free. Allows the user to build or modify his or her own device.


Partnership - OSVR has over 50 partners including [[Unity]], [[Unreal]], [[Intel]], [[Bosch]], [[Razer]], [[Sensics]], [[Unisoft]] and more.
Standardization - OSVR standardizes the interface between input devices, applications and output devices so that application developers do not need to develop support for particular hardware.


Modular -


Extendable -


==OSVR Hacker Dev Kit==
==OSVR Hacker Dev Kit==