LiquidVR: Difference between revisions
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LiquidVR is a [[Virtual Reality]] [[SDK]] developed by [[AMD]]. It was announced on March 3, 2015 during the Game Developers Conference. Because GPU processing is at the heart of delivering a AAA graphical quality in an VR environment, LiquidVR aims to utilize ADM's Radeon video cards to deliver better content, comfort, and compatibility to VR applications of all types. | LiquidVR is a [[Virtual Reality]] [[SDK]] developed by [[AMD]]. It was announced on March 3, 2015 during the Game Developers Conference. Because GPU processing is at the heart of delivering a AAA graphical quality in an VR environment, LiquidVR aims to utilize ADM's Radeon video cards to deliver better content, comfort, and compatibility to VR applications of all types. | ||
==Features== | ==Features== | ||
*Latest | *Latest Data Latch - For efficient GPU head tracking. | ||
*Asynchronous | *Asynchronous Shaders - Minimizes latency, stuttering and judder. | ||
*Affinity | *Affinity Multi-GPU - Lower latency and improve frame rates in VR with multiple GPUs. | ||
*Direct-to- | *Direct-to-Display - Delivers a seamless plug and play VR experience. | ||
==History== | ==History== |
Revision as of 03:29, 5 March 2015
LiquidVR is a Virtual Reality SDK developed by AMD. It was announced on March 3, 2015 during the Game Developers Conference. Because GPU processing is at the heart of delivering a AAA graphical quality in an VR environment, LiquidVR aims to utilize ADM's Radeon video cards to deliver better content, comfort, and compatibility to VR applications of all types.
Features
- Latest Data Latch - For efficient GPU head tracking.
- Asynchronous Shaders - Minimizes latency, stuttering and judder.
- Affinity Multi-GPU - Lower latency and improve frame rates in VR with multiple GPUs.
- Direct-to-Display - Delivers a seamless plug and play VR experience.