HTC Vive Developer Editions: Difference between revisions
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|Latency=?? | |Latency=?? | ||
|Audio=Headphones | |Audio=Headphones | ||
|Input=Controllers in both hands | |||
|Release Date=Spring, 2015 | |Release Date=Spring, 2015 | ||
|Website= | |Website= | ||
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==Hardware== | ==Hardware== | ||
The HTC Vive requires a connection to a PC, preferably a gaming PC with good specs, similar to [[Oculus Rift]]. It does not use a Smartphone as its display or for processing. The display of HTC Vive has a resolution of 2400 x 1080 or 1200 x 1080 per eye with the refresh rate of 90 FPS. The HMD has 6 degrees of freedom tracking with the help of [[Gyroscope]], [[Accelerometer]] and Laser Position Sensor within the device and 2 [[SteamVR Base Stations]] externally, around the room. The VR Base Stations allow you to be accurately tracked within a 15 feet by 15 feet space. HTC Vive has the ability to transform your entire room into a [[Holodeck]], allowing for a full room VR experience. | The HTC Vive requires a connection to a PC, preferably a gaming PC with good specs, similar to [[Oculus Rift]]. It does not use a Smartphone as its display or for processing. The display of HTC Vive has a resolution of 2400 x 1080 or 1200 x 1080 per eye with the refresh rate of 90 FPS. The HMD has 6 degrees of freedom tracking with the help of [[Gyroscope]], [[Accelerometer]] and Laser Position Sensor within the device and 2 [[SteamVR Base Stations]] externally, around the room. The VR Base Stations allow you to be accurately tracked within a 15 feet by 15 feet space. HTC Vive has the ability to transform your entire room into a [[Holodeck]], allowing for a full room VR experience. | ||
HTC has promised that HTC Vive will use specially designed VR controllers in both hands. | |||
==Apps== | ==Apps== | ||
===Steam VR=== | |||
[[Steam VR]] - Valve's VR platform for VR games and other experiences. | |||
==Developer== | ==Developer== | ||
==History== | ==History== | ||
HTC Vive, partnership between [[HTC]] and [[Valve]], was announced on March 1, 2014 in Mobile World Congress. | |||
[[Category:Virtual Reality Devices]] | [[Category:Virtual Reality Devices]] |