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HTC Vive Developer Editions: Difference between revisions

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|Latency=??
|Latency=??
|Audio=Headphones
|Audio=Headphones
|Input=Controllers in both hands
|Release Date=Spring, 2015
|Release Date=Spring, 2015
|Website=
|Website=
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==Hardware==
==Hardware==
The HTC Vive requires a connection to a PC, preferably a gaming PC with good specs, similar to [[Oculus Rift]]. It does not use a Smartphone as its display or for processing. The display of HTC Vive has a resolution of 2400 x 1080 or 1200 x 1080 per eye with the refresh rate of 90 FPS. The HMD has 6 degrees of freedom tracking with the help of [[Gyroscope]], [[Accelerometer]] and Laser Position Sensor within the device and 2 [[SteamVR Base Stations]] externally, around the room. The VR Base Stations allow you to be accurately tracked within a 15 feet by 15 feet space. HTC Vive has the ability to transform your entire room into a [[Holodeck]], allowing for a full room VR experience.  
The HTC Vive requires a connection to a PC, preferably a gaming PC with good specs, similar to [[Oculus Rift]]. It does not use a Smartphone as its display or for processing. The display of HTC Vive has a resolution of 2400 x 1080 or 1200 x 1080 per eye with the refresh rate of 90 FPS. The HMD has 6 degrees of freedom tracking with the help of [[Gyroscope]], [[Accelerometer]] and Laser Position Sensor within the device and 2 [[SteamVR Base Stations]] externally, around the room. The VR Base Stations allow you to be accurately tracked within a 15 feet by 15 feet space. HTC Vive has the ability to transform your entire room into a [[Holodeck]], allowing for a full room VR experience.  
HTC has promised that HTC Vive will use specially designed VR controllers in both hands.
==Apps==
==Apps==
===Steam VR===
[[Steam VR]] - Valve's VR platform for VR games and other experiences.


==Developer==
==Developer==


==History==
==History==
HTC Vive, partnership between [[HTC]] and [[Valve]], was announced on March 1, 2014 in Mobile World Congress.


[[Category:Virtual Reality Devices]]
[[Category:Virtual Reality Devices]]