Vision Summit 2016: Difference between revisions
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'''Vision Summit 2016''' also known as '''Vision 2016 Virtual and Augmented Reality Summit''' is the first annual [[VR]] and [[AR]] [[Events#Conferences|conference]] hosted by [[Unity]]. The 2 day event takes place in Loews Hollywood Hotel, Hollywood, California on February 10 and 11 2016. | '''Vision Summit 2016''' also known as '''Vision 2016 Virtual and Augmented Reality Summit''' is the first annual [[VR]] and [[AR]] [[Events#Conferences|conference]] hosted by [[Unity]]. The 2 day event takes place in Loews Hollywood Hotel, Hollywood, California on February 10 and 11 2016. | ||
==Vision VR/AR Awards== | ==Vision VR/AR Awards== | ||
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==Speakers== | |||
*Keynote: Alex McDowell | |||
*Adding Interactivity to Immersive Cinema with Unity by Andrew Cochrane (Mirada Studios) | |||
*Adding natural motion to VR experiences by Fred Meyer (Vizuality Studio Ltd.) and Phil Morris (Vizuality Studio Ltd.) | |||
*Adventures in Cinematic VR: A Year in Review by Eric Shamlin (Secret Location) | |||
*Augmented Creativity: Bridging the real and virtual worlds to enhance creative play by Mattia Ryffel (Disney Research Zurich) | |||
*Building Inside the Box: Creating Complex Rooms and Covering a Lot of Ground in Room-Scale VR by Jono Forbes (Archean / Defective Studios) | |||
*Cityscapes in Mixed and Virtual Reality by Kelly Malone (Taqtile) | |||
*Creating Mixed Reality Apps with Vuforia by David Beard (PTC Inc) | |||
*Don’t just teleport - How to walk around something that is bigger than your tracked space by Diego Montoya (RE’FLEKT GmbH) and Daniel Sproll (RE’FLEKT GmbH) | |||
*Emotional Presence in Virtual Reality: The Making of Café me and Sisters by Robyn Gray (Otherworld Interactive) | |||
*Enterprise-Grade AR for Operational Environments: A Postmortem by Steve Richey (Float Mobile Learning) | |||
*Finding Monsters Adventure VR Experience by Gabriela Thobias (Black River Studios) and Rafael Ferrari (Black River Studios) | |||
*Ghostly Mansion: Solving the mystery of developing for Project Tango by Aaron Pulkka (Rabbx Inc.) | |||
*Making world sensing games with Project Tango by Johnny Lee (Google) | |||
*Multiplatform VR - Shipping a Vive, Oculus, and PlayStation VR in Unity by Alex Schwartz (Owlchemy Labs) and Devin Reimer (Owlchemy Labs) | |||
*Postmortem: Bringing Adventure Time to Virtual Reality by Holden Link (Turbo Button) and Nic Vasconcellos (Turbo Button) | |||
*The Cognitive Implications of Widespread VR by Timoni West (Unity Technologies) and Dioselin Gonzalez (Unity Technologies) | |||
*Using Vuforia to Build Breakthrough Experiences on Mobile and Eyewear by Brigitte Alexander (PTC Inc) | |||
*Virtual Reality Arcades: Today and Tomorrow by Ivan Blaustein (VRcade) and Jamie Kelly (VRcade) | |||
*What People Do in VR: Designing believable experiences by Kimberly Voll (Radial Games) | |||
*Audio challenges in virtual reality by Nicolas Tsingos (Dolby Laboratories) | |||
*How to Successfully Adapt Mobile Games into VR Games by Guy Ben dov (Side-Kick Games) | |||
[[Category:Events]] [[Category:2016 Events]] | [[Category:Events]] [[Category:2016 Events]] |