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==Developer resources== | ==Developer resources== | ||
===A-Frame=== | ===A-Frame=== | ||
[[A-Frame]] is MozVR's open source framework for creating WebVR worlds with markup. | [[A-Frame]]<ref>https://aframe.io</ref> is MozVR's open source framework for creating WebVR worlds with markup. | ||
===WebVR Boilerplate=== | ===WebVR Boilerplate=== | ||
[[WebVR Boilerplate]] is the starting point for web-based VR experiences that work in both [[Google Cardboard]] and [[Oculus Rift]]. | [[WebVR Boilerplate]]<ref>https://github.com/borismus/webvr-boilerplate</ref> is the starting point for web-based VR experiences that work in both [[Google Cardboard]] and [[Oculus Rift]]. | ||
===Vizor=== | ===Vizor=== | ||
[[Vizor]] is a collaborative, user-friendly visual editor that lets anyone create and share their own VR experiences in a web browser. | [[Vizor]]<ref>http://vizor.io/</ref> is a collaborative, user-friendly visual editor that lets anyone create and share their own VR experiences in a web browser. | ||
===GLAM=== | ===GLAM=== | ||
[[GLAM]] is a declarative language for 3D web content that combines the power of WebGL with a set of easy-to-use markup tags and style properties. | [[GLAM]]<ref>http://tparisi.github.io/glam/</ref> is a declarative language for 3D web content that combines the power of WebGL with a set of easy-to-use markup tags and style properties. | ||
===SceneVR=== | ===SceneVR=== | ||
[[SceneVR]] is a platform for creating virtual reality scenes using tools web developers are experienced with. | [[SceneVR]]<ref>http://www.scenevr.com/</ref> is a platform for creating virtual reality scenes using tools web developers are experienced with. | ||
==References== | ==References== |