HTC Vive Developer Editions: Difference between revisions
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|Website=http://www.htcvr.com/ | |Website=http://www.htcvr.com/ | ||
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HTC Vive is a [[Virtual Reality]] [[head-mounted display]] developed by [[HTC]] and [[Valve]]. HTC Vive is [[SteamVR]]'s first [[device]]. The HMD was announced on March 1, 2015. Similar to [[Oculus Rift]] and unlike [[Samsung Gear VR]], HTC Vive requires connecting to a PC, not Smartphone, for its processing. It uses 2 external sensors, called [[SteamVR Base Stations]], to accurately track the user's position and movement in a finite space. Limited amount of Development Kits were released in Spring 2015. A wide consumer release is planned in April 2016. | [[HTC Vive Developer Editions]] is a [[Virtual Reality]] [[head-mounted display]] developed by [[HTC]] and [[Valve]]. HTC Vive is [[SteamVR]]'s first [[device]]. The HMD was announced on March 1, 2015. Similar to [[Oculus Rift]] and unlike [[Samsung Gear VR]], HTC Vive requires connecting to a PC, not Smartphone, for its processing. It uses 2 external sensors, called [[SteamVR Base Stations]], to accurately track the user's position and movement in a finite space. Limited amount of Development Kits were released in Spring 2015. A wide consumer release is planned in April 2016. | ||
'''HTC Vive Pre''', the second Developer Edition of Vive, | |||
==Hardware== | ==Hardware== | ||
The HTC Vive requires a connection to a PC, preferably a gaming PC with good specs, similar to [[Oculus Rift]]. It does not use a Smartphone as its display or for processing. The display of HTC Vive has a resolution of 2160 x 1200 or 1080 x 1200 per eye with the refresh rate of 90 FPS. The HMD has 6 degrees of freedom tracking with the help of [[Gyroscope]], [[Accelerometer]] and Laser Position Sensor within the device and 2 [[SteamVR Base Stations]] externally. The 2 SteamVR Base Stations are placed high up on the 2 corners of the wall in a 90° angle. These sensors allow you to be accurately tracked to 1/10 of a degree within a 15 feet by 15 feet space. HTC Vive has the ability to transform your entire room into a [[Holodeck]], allowing for a full room VR experience. | The HTC Vive requires a connection to a PC, preferably a gaming PC with good specs, similar to [[Oculus Rift]]. It does not use a Smartphone as its display or for processing. The display of HTC Vive has a resolution of 2160 x 1200 or 1080 x 1200 per eye with the refresh rate of 90 FPS. The HMD has 6 degrees of freedom tracking with the help of [[Gyroscope]], [[Accelerometer]] and Laser Position Sensor within the device and 2 [[SteamVR Base Stations]] externally. The 2 SteamVR Base Stations are placed high up on the 2 corners of the wall in a 90° angle. These sensors allow you to be accurately tracked to 1/10 of a degree within a 15 feet by 15 feet space. HTC Vive has the ability to transform your entire room into a [[Holodeck]], allowing for a full room VR experience. | ||
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HTC Vive was showcased for the first time in GDC 2015 from March 2 - March 6. | HTC Vive was showcased for the first time in GDC 2015 from March 2 - March 6. | ||
June 5, 2015, HTC Vive Developer Editions (HTC | June 5, 2015, HTC Vive Developer Editions (HTC Vive DK1) began shipping to developers selected by Valve. | ||
January 5, 2016, | January 5, 2016, HTC Vive Pre (HTC Vive DK2) was announced. 7000 of the HMD will ship to select developers in Q1 2016. | ||
[[Category:Virtual Reality Devices]] | [[Category:Virtual Reality Devices]] |