GPU buffering: Difference between revisions
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Shadowdawn (talk | contribs) Created page with "GPU buffering plays an important role in the motion-to-photon pipeline of current VR systems. Buffering optimization can greatly reduce ..." |
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As you can see, rendering takes place only after every rendering command has been issued. This introduces unnecessary latency and simultaneously suggests a simple solution. If GPU buffering is prevented, rendering can start as soon as the first command is issued, thus reducing 16ms of latency. | As you can see, rendering takes place only after every rendering command has been issued. This introduces unnecessary latency and simultaneously suggests a simple solution. If GPU buffering is prevented, rendering can start as soon as the first command is issued, thus reducing 16ms of latency. | ||
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