Jump to content

GPU buffering: Difference between revisions

Shadowdawn (talk | contribs)
Created page with "GPU buffering plays an important role in the motion-to-photon pipeline of current VR systems. Buffering optimization can greatly reduce ..."
 
Shadowdawn (talk | contribs)
No edit summary
Line 16: Line 16:


As you can see, rendering takes place only after every rendering command has been issued. This introduces unnecessary latency and simultaneously suggests a simple solution. If GPU buffering is prevented, rendering can start as soon as the first command is issued, thus reducing 16ms of latency.
As you can see, rendering takes place only after every rendering command has been issued. This introduces unnecessary latency and simultaneously suggests a simple solution. If GPU buffering is prevented, rendering can start as soon as the first command is issued, thus reducing 16ms of latency.
==References==
<references />