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===Specifications===
===Specifications===
'''Sensors and Lens''':
'''Sensors and Lens''':
 
{| class="wikitable sortable" style= "text-align: center"
|-
!Part
!Spec
|-
|Presence Capture || Spherical and Stereoscopic Video capture with Spatial Audio Array
|-
|Video Sensor Type || Progressive Scan with Global Shutter
|-
|Video Sensor Array || Eight, synchronised, 2K x 2K sensors
|-
|Video Area Coverage || Full-spherical, 360 x 180 degrees
|-
|Min Imaging Distance || 0.5m / 20" (spherical video coverage)
|-
|Stereoscopic Coverage || Centerline +/- 130(h), +/- 65(v) degrees
|-
|Lens Interoptic Distance || Effective max. 86 mm / 3.4"
|-
|Lens Angle of View || 195 degrees per lens
|-
|Relative Aperture || f/2.4
|-
|}
'''Video and Audio''':
'''Video and Audio''':



Revision as of 15:28, 3 December 2015

OZO
Basic Info
Type Virtual Reality
Subtype Camera
Developer Nokia
Release Date Q1 2016
Price $60,000
Website ozo.nokia.com
System
Storage
Display
Image
Optics
Tracking
Audio
Connectivity
Device

OZO is a virtual reality camera developed by Nokia. Unveiled on July 28, 2015, this 360 degrees camera is designed and built for professional VR Filmmakers. Content filmed with the ball-shaped OZO can be viewed on various VR Devices (HMDs), with stereoscopic 3D, 360 degree videos and spatially accurate surround sound.[1] One of key innovations of OZO is its ability to allow the filmmakers to preview content in real time without waiting for it to be stitched together. With a five figure price tag, OZO is not a consumer product. [2] Its intended for filmmakers and advertisers and offers an end-to-end solution for professional capture, editing and playback of cinematic VR experiences.

OZO is partnered with Jaunt VR for camera usage and post-production services.

Features

  • Captures stereoscopic 3D video through 8 synchronized global shutter sensors.
  • Records spatial audio through 8 integrated microphones.
  • Allows the filmmaker to preview the footage in real time, without a lengthy stitching process. Traditionally the stitching process that creates a 360 degree video can take hours. OZO allows the filmmaker can view the low resolution version of the footage in just minutes after recording.
  • Integrates into existing professional workflows and works with third-party tools, dramatically simplifying content production at all stages.[1]
  • Produces content that can be viewed with a HMD or as 360 Video on YouTube.
  • OZO can be placed on a standard tripod with SDI and power cables. It can also be operated remotely with Wi-Fi, utilizing internal SSD and battery.

Hardware

Spherical device about the size of a grape fruit. It has 8 cameras positioned evenly apart. Each camera shoots in 2K x 2K resolution and covers 195 degrees field of view.

Specifications

Sensors and Lens:

Part Spec
Presence Capture Spherical and Stereoscopic Video capture with Spatial Audio Array
Video Sensor Type Progressive Scan with Global Shutter
Video Sensor Array Eight, synchronised, 2K x 2K sensors
Video Area Coverage Full-spherical, 360 x 180 degrees
Min Imaging Distance 0.5m / 20" (spherical video coverage)
Stereoscopic Coverage Centerline +/- 130(h), +/- 65(v) degrees
Lens Interoptic Distance Effective max. 86 mm / 3.4"
Lens Angle of View 195 degrees per lens
Relative Aperture f/2.4

Video and Audio:

Capture and Output:

Software

References