OZO: Difference between revisions
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===Specifications=== | ===Specifications=== | ||
'''Sensors and Lens''': | '''Sensors and Lens''': | ||
{| class="wikitable sortable" style= "text-align: center" | |||
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!Part | |||
!Spec | |||
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|Presence Capture || Spherical and Stereoscopic Video capture with Spatial Audio Array | |||
|- | |||
|Video Sensor Type || Progressive Scan with Global Shutter | |||
|- | |||
|Video Sensor Array || Eight, synchronised, 2K x 2K sensors | |||
|- | |||
|Video Area Coverage || Full-spherical, 360 x 180 degrees | |||
|- | |||
|Min Imaging Distance || 0.5m / 20" (spherical video coverage) | |||
|- | |||
|Stereoscopic Coverage || Centerline +/- 130(h), +/- 65(v) degrees | |||
|- | |||
|Lens Interoptic Distance || Effective max. 86 mm / 3.4" | |||
|- | |||
|Lens Angle of View || 195 degrees per lens | |||
|- | |||
|Relative Aperture || f/2.4 | |||
|- | |||
|} | |||
'''Video and Audio''': | '''Video and Audio''': | ||
Revision as of 15:28, 3 December 2015
OZO | |
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Basic Info | |
Type | Virtual Reality |
Subtype | Camera |
Developer | Nokia |
Release Date | Q1 2016 |
Price | $60,000 |
Website | ozo.nokia.com |
System | |
Storage | |
Display | |
Image | |
Optics | |
Tracking | |
Audio | |
Connectivity | |
Device |
OZO is a virtual reality camera developed by Nokia. Unveiled on July 28, 2015, this 360 degrees camera is designed and built for professional VR Filmmakers. Content filmed with the ball-shaped OZO can be viewed on various VR Devices (HMDs), with stereoscopic 3D, 360 degree videos and spatially accurate surround sound.[1] One of key innovations of OZO is its ability to allow the filmmakers to preview content in real time without waiting for it to be stitched together. With a five figure price tag, OZO is not a consumer product. [2] Its intended for filmmakers and advertisers and offers an end-to-end solution for professional capture, editing and playback of cinematic VR experiences.
OZO is partnered with Jaunt VR for camera usage and post-production services.
Features
- Captures stereoscopic 3D video through 8 synchronized global shutter sensors.
- Records spatial audio through 8 integrated microphones.
- Allows the filmmaker to preview the footage in real time, without a lengthy stitching process. Traditionally the stitching process that creates a 360 degree video can take hours. OZO allows the filmmaker can view the low resolution version of the footage in just minutes after recording.
- Integrates into existing professional workflows and works with third-party tools, dramatically simplifying content production at all stages.[1]
- OZO can be placed on a standard tripod with SDI and power cables. It can also be operated remotely with Wi-Fi, utilizing internal SSD and battery.
Hardware
Spherical device about the size of a grape fruit. It has 8 cameras positioned evenly apart. Each camera shoots in 2K x 2K resolution and covers 195 degrees field of view.
Specifications
Sensors and Lens:
Part | Spec |
---|---|
Presence Capture | Spherical and Stereoscopic Video capture with Spatial Audio Array |
Video Sensor Type | Progressive Scan with Global Shutter |
Video Sensor Array | Eight, synchronised, 2K x 2K sensors |
Video Area Coverage | Full-spherical, 360 x 180 degrees |
Min Imaging Distance | 0.5m / 20" (spherical video coverage) |
Stereoscopic Coverage | Centerline +/- 130(h), +/- 65(v) degrees |
Lens Interoptic Distance | Effective max. 86 mm / 3.4" |
Lens Angle of View | 195 degrees per lens |
Relative Aperture | f/2.4 |
Video and Audio:
Capture and Output: