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Lytro Immerge: Difference between revisions

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Created page with "Lytro Immerge is a new light field VR video camera from the same company that is behind the Lytro ILLUM and the Original Lytro Light Field Camera. This camera is the first..."
 
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==Hardware==
==Hardware==
Lytro Immerge includes a configurable, dense light field camera array with professional cinematic video quality and a dedicated server for storage and processing of light field data with ultra-high bandwidth direct-to-disk capture ability. Each server should be able to hold approximately an hour of 360-degree light-field video footage. For the first time in history, a camera is able to capture the full light field volume and thus give consumers six degrees of freedom experience. A total of five layers full of 360-degree cameras and sensors allow for accurate horizontal and vertical parallax, which is needed for realistic incorporation of CGI elements in the video. Each layer has approximately three to four times the data and resolution of any existing VR camera. According to Lytro, this could translate to up to 2k per eye in VR headsets.  
Lytro Immerge includes a configurable, dense light field camera array with professional cinematic video quality and a dedicated server for storage and processing of light field data with ultra-high bandwidth direct-to-disk capture ability. Each server should be able to hold approximately an hour of 360-degree light-field video footage. For the first time in history, a camera is able to capture the full light field volume and thus give consumers six degrees of freedom experience. A total of five layers full of 360-degree cameras and sensors allow for accurate horizontal and vertical parallax, which is needed for realistic incorporation of CGI elements in the video. Each layer has approximately three to four times the data and resolution of any existing VR camera. According to Lytro, this could translate to up to 2k per eye in VR headsets.  
===Specifications===


==Software==
==Software==
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==References==
==References==
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