3D audio: Difference between revisions
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==3D Audio and Virtual Reality== | ==3D Audio and Virtual Reality== | ||
In [[Virtual Reality]], 3D audio is very important for creating realistic and [[immersive]] experiences. [[Oculus VR]] licensed a 3D Audio engine called [[RealSpace 3D]] and demonstrated its practical use at CES 2015. The solution relies on a pair of adjustable on-ear headphones that are connected to the rest of the device. Those who were lucky to try it out said that it helped significantly increase the overall immersion. Chief Scientist at Oculus, [[Michael Abrash]], said that 3D sound is not an addition to VR but a multiplier. Unlike regular video games, Virtual Reality is able to use 3D audio cues to help players orient themselves in the environment and experience a complete immersion. Our 2D monitors have a limited field-of-view and lack the necessary information about distance, which means that while we may know from which direction is a certain sound coming, we would probably not be able to precisely estimate how far from us is its source. | |||
==3D Audio Engines== | ==3D Audio Engines== |