Oculus Rift DK2: Difference between revisions
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DK2's display is a OLED Pentile panel with a resolution of 1920 x 1080 (1080p). It has higher resolution, lower persistence, more vibrant colors and less "screen door" effect than DK1's display. OLED's advantage over LCD (used by DK1) is that it does emits light and does not require backlight. It allows OLED to produce darker black and more vivid colors. Additionally, the Pentile matrix vastly reduces the "screen door" effect while the low persistence display eliminates motion blur and judder almost completely. The only negative aspect DK2 when compared to DK1 is that DK2's field of view is a bit lower than that of DK1's. | DK2's display is a OLED Pentile panel with a resolution of 1920 x 1080 (1080p). It has higher resolution, lower persistence, more vibrant colors and less "screen door" effect than DK1's display. OLED's advantage over LCD (used by DK1) is that it does emits light and does not require backlight. It allows OLED to produce darker black and more vivid colors. Additionally, the Pentile matrix vastly reduces the "screen door" effect while the low persistence display eliminates motion blur and judder almost completely. The only negative aspect DK2 when compared to DK1 is that DK2's field of view is a bit lower than that of DK1's. | ||
DK2 has an external camera that tracks your position. Within the camera's view, it tracks IR | DK2 has an external camera that tracks your position. Within the camera's view, it tracks IR LED arrays in the front sides of the headset to capture your head's position and movement within the 3D space. | ||
DK2 has a built-in latency tester that allows developers to quickly and precisely measure the motion-to-photon latency of their apps and games. | DK2 has a built-in latency tester that allows developers to quickly and precisely measure the motion-to-photon latency of their apps and games. |