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Revision as of 21:32, 7 September 2015

Oculus Connect 2
Information
Type Conference
Presenter Oculus VR
Speaker Brendan Iribe, Michael Abrash, John Carmack
Cost $495 (early), $695 (general)
Location Loews Hollywood Hotel, Hollywood, CA, U.S.
Dates 9/23/2015 - 9/25/2015
Website https://www.oculus.com/connect/

Oculus Connect 2 is the 2nd annual Virtual Reality conference presented by Oculus VR. The Oculus Rift-centric event takes place in Loews Hollywood Hotel in Hollywood, California on September 23 to 25, 2015.

Oculus Connect is an event for developers, designers and other individuals working in or interested in Oculus Rift to learn more about the device, platform and future of VR. Developers can showcase their VR games and experiences in a designated area called the Developer Lounge.

Connect 2 features more than 30 talks including keynotes from Brendan Iribe, Michael Abrash, John Carmack and 10 talks from experts in in game development and film. Workshops are led by Unity and Epic Games.

Talks

Wednesday 9/23

EventsTimeTypeSpeakerDuration
3D Audio: Designing Sounds for VR2:30PM PSTTalk
Game & App Design
Tom Smurdon60 minutes
Designing Amazing Games for Gear VR in Unity5:30PM PSTTalk
Game & App Design
Holden Link25 minutes
From Paper Cutouts to Virtual Cards: Making the Tabletop Interface for Lost Cities2:30PM PSTTalk
Game & App Design
Lesley Klassen25 minutes
Game Design Un-Rules: Examining Design Failures in 'Time Machine' VR1:30PM PSTTalk
Game & App Design
Patrick Harris25 minutes
Hearing With Our Eyes: Interactive Music for VR1:30PM PSTTalk
Game & App Design
Justin Moravetz
Jake Kaufman
25 minutes
Making Great VR: Lessons Learned from 'I Expect You To Die'1:00PM PSTTalk
Game & App Design
Jesse Schell25 minutes
Maximizing Performance for Mobile4:00PM PSTTalk
VR Engineering
Chris Pruett60 minutes
Navigating New Worlds: Designing UI & UX in VR4:00PM PSTTalk
Game & App Design
Kristoffer Brady
Richard Emms
60 minutes
New Techniques for Streaming VR Video1:00PM PSTTalk
VR Engineering
David Pio60 minutes
Perception in Low Light VR Environments3:00PM PSTTalk
Game & App Design
John Thorp25 minutes
Post-Mortem: Building the First Crescent Bay Experiences5:30PM PSTTalk
Game & App Design
Kenneth Scott
Per Vognsen
60 minutes
Shipping Hardware: The Evolution of the Rift5:30PM PSTTalk
Hardware
Caitlin Kalinowski
Stephanie Lue
60 minutes
Stories and Learnings from the Forefront of Virtual Shared Presence4:00PM PSTTalk
Game & App Design
Forest Gibson60 minutes

Thursday 9/24

Friday 9/25

Workshops