Oculus Connect 2: Difference between revisions
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Revision as of 21:32, 7 September 2015
Oculus Connect 2 | |
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Information | |
Type | Conference |
Presenter | Oculus VR |
Speaker | Brendan Iribe, Michael Abrash, John Carmack |
Cost | $495 (early), $695 (general) |
Location | Loews Hollywood Hotel, Hollywood, CA, U.S. |
Dates | 9/23/2015 - 9/25/2015 |
Website | https://www.oculus.com/connect/ |
Oculus Connect 2 is the 2nd annual Virtual Reality conference presented by Oculus VR. The Oculus Rift-centric event takes place in Loews Hollywood Hotel in Hollywood, California on September 23 to 25, 2015.
Oculus Connect is an event for developers, designers and other individuals working in or interested in Oculus Rift to learn more about the device, platform and future of VR. Developers can showcase their VR games and experiences in a designated area called the Developer Lounge.
Connect 2 features more than 30 talks including keynotes from Brendan Iribe, Michael Abrash, John Carmack and 10 talks from experts in in game development and film. Workshops are led by Unity and Epic Games.
Talks
- Building 'Toybox' for Oculus Touch - Matt Alderman, Controller Software Tech Lead and Brandon Dillon, Social Content Lead, Oculus
- Maximizing Performance for Mobile - Chris Pruett, Developer Relations Engineer, Oculus
- Making Great VR: Lessons Learned from 'I Expect You To Die' - Jesse Schell, CEO of Schell Games
- The Early Days of VR Game Design: Lessons Learned - Jason Rubin, Head of Studios, Oculus
- Virtual Reality is a Medium: Creating Art with Oculus Touch - Lydia Choy, Technical Art Director and Brian Sharp, Engineering Manager, Oculus
- Designing Standing VR Experiences with Tracked Controllers - Alex Schwartz, CEO, Owlchemy Labs and Devin Reimer, CTO, Owlchemy Labs
- Shipping Your Content on the Oculus Store - Anna Sweet, Head of Developer Strategy, Jason Holtman, Head of Publishing, Oculus
- 3D Audio: Designing Sounds for VR - Tom Smurdon, Audio Content Lead, Oculus
- Shipping Hardware: The Evolution of the Rift - Caitlin Kalinowski, Head of Product Design, and Stephanie Lue, Head of Hardware Program Management, Oculus
- Live Coding Demonstration - John Carmack, CTO, Oculus - Demonstration of Vrscript
Wednesday 9/23
Thursday 9/24
Friday 9/25
Workshops
- Hands on Workshop with Unreal Engine - Ray Davis, Nick Donaldson, Nick Whiting
- Hands on Workshop with Unity - Carl Calleweart, Mark Schoennagel, Peter Kuhn