Oculus Connect 2: Difference between revisions
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*[[Oculus Connect 2 Keynotes]] - [[Brendan Iribe]], [[Michael Abrash]], [[John Carmack]]. | *[[Oculus Connect 2 Keynotes]] - [[Brendan Iribe]], [[Michael Abrash]], [[John Carmack]]. | ||
*Building | *[[Building 'Toybox' for Oculus Touch]] - Matt Alderman, Controller Software Tech Lead and Brandon Dillon, Social Content Lead, Oculus | ||
*Maximizing Performance for Mobile - Chris Pruett, Developer Relations Engineer, Oculus | *[[Maximizing Performance for Mobile]] - Chris Pruett, Developer Relations Engineer, Oculus | ||
*Making Great VR: Lessons Learned from | *[[Making Great VR: Lessons Learned from 'I Expect You To Die']] - Jesse Schell, CEO of Schell Games | ||
*The Early Days of VR Game Design: Lessons Learned - Jason Rubin, Head of Studios, Oculus | *The Early Days of VR Game Design: Lessons Learned - Jason Rubin, Head of Studios, Oculus |