Jump to content

Oculus Connect 2: Difference between revisions

From VR & AR Wiki
Shadowdawn (talk | contribs)
No edit summary
Shadowdawn (talk | contribs)
No edit summary
Line 22: Line 22:
Oculus Connect is an event for developers, designers and other individuals working in or interested in [[Oculus Rift]] to learn more about the device, platform and future of [[VR]]. Developers can showcase their VR games and experiences in a designated area called the Developer Lounge.
Oculus Connect is an event for developers, designers and other individuals working in or interested in [[Oculus Rift]] to learn more about the device, platform and future of [[VR]]. Developers can showcase their VR games and experiences in a designated area called the Developer Lounge.


Connect 2 features more than 30 [[#Talks|talks]] including keynotes from [[Brendan Iribe]], [[Michael Abrash]], [[John Carmack]] and 10 talks from experts in in game development and film. Workshops are led by [[Unity]] and [[Epic Games]].
Connect 2 features more than 30 [[#Talks|talks]] including keynotes from [[Brendan Iribe]], [[Michael Abrash]], [[John Carmack]] and 10 talks from experts in in game development and film. [[#Workshops|Workshops]] are led by [[Unity]] and [[Epic Games]].


==Talks==
==Talks==
Keynotes from [[Brendan Iribe]], [[Michael Abrash]], [[John Carmack]].
*[[Oculus Connect 2 Keynotes]] - [[Brendan Iribe]], [[Michael Abrash]], [[John Carmack]].


Building ‘Toybox’ for Oculus Touch with Matt Alderman, Controller Software Tech Lead and Brandon Dillon, Social Content Lead, Oculus
*Building ‘Toybox’ for Oculus Touch - Matt Alderman, Controller Software Tech Lead and Brandon Dillon, Social Content Lead, Oculus


Maximizing Performance for Mobile with Chris Pruett, Developer Relations Engineer, Oculus
*Maximizing Performance for Mobile - Chris Pruett, Developer Relations Engineer, Oculus


Making Great VR: Lessons Learned from ‘I Expect You To Die’ with Jesse Schell, CEO of Schell Games
*Making Great VR: Lessons Learned from ‘I Expect You To Die’ - Jesse Schell, CEO of Schell Games


The Early Days of VR Game Design: Lessons Learned with Jason Rubin, Head of Studios, Oculus
*The Early Days of VR Game Design: Lessons Learned - Jason Rubin, Head of Studios, Oculus


Virtual Reality is a Medium: Creating Art with Oculus Touch with Lydia Choy, Technical Art Director and Brian Sharp, Engineering Manager, Oculus
*Virtual Reality is a Medium: Creating Art with Oculus Touch - Lydia Choy, Technical Art Director and Brian Sharp, Engineering Manager, Oculus


Designing Standing VR Experiences with Tracked Controllers with Alex Schwartz, CEO, Owlchemy Labs and Devin Reimer, CTO, Owlchemy Labs
*Designing Standing VR Experiences with Tracked Controllers - Alex Schwartz, CEO, Owlchemy Labs and Devin Reimer, CTO, Owlchemy Labs


Shipping Your Content on the Oculus Store with Anna Sweet, Head of Developer Strategy, Jason Holtman, Head of Publishing, Oculus
*Shipping Your Content on the Oculus Store - Anna Sweet, Head of Developer Strategy, Jason Holtman, Head of Publishing, Oculus


3D Audio: Designing Sounds for VR with Tom Smurdon, Audio Content Lead, Oculus
*3D Audio: Designing Sounds for VR - Tom Smurdon, Audio Content Lead, Oculus


Shipping Hardware: The Evolution of the Rift with Caitlin Kalinowski, Head of Product Design, and Stephanie Lue, Head of Hardware Program Management, Oculus
*Shipping Hardware: The Evolution of the Rift - Caitlin Kalinowski, Head of Product Design, and Stephanie Lue, Head of Hardware Program Management, Oculus


Live Coding Demonstration with John Carmack, CTO, Oculus
*Live Coding Demonstration - John Carmack, CTO, Oculus
 
==Workshops==




[[Category:Events]] [[Category:2015 Events]]
[[Category:Events]] [[Category:2015 Events]]

Revision as of 21:34, 4 September 2015

This page is a stub, please expand it if you have more information.
Oculus Connect 2
Information
Type Conference
Presenter Oculus VR
Speaker Brendan Iribe, Michael Abrash, John Carmack
Cost $495 (early), $695 (general)
Location Loews Hollywood Hotel, Hollywood, CA, U.S.
Dates 9/23/2015 - 9/25/2015
Website https://www.oculus.com/connect/

Oculus Connect 2 is the 2nd annual Virtual Reality conference presented by Oculus VR. The Oculus Rift-centric event takes place in Loews Hollywood Hotel in Hollywood, California on September 23 to 25, 2015.

Oculus Connect is an event for developers, designers and other individuals working in or interested in Oculus Rift to learn more about the device, platform and future of VR. Developers can showcase their VR games and experiences in a designated area called the Developer Lounge.

Connect 2 features more than 30 talks including keynotes from Brendan Iribe, Michael Abrash, John Carmack and 10 talks from experts in in game development and film. Workshops are led by Unity and Epic Games.

Talks

  • Building ‘Toybox’ for Oculus Touch - Matt Alderman, Controller Software Tech Lead and Brandon Dillon, Social Content Lead, Oculus
  • Maximizing Performance for Mobile - Chris Pruett, Developer Relations Engineer, Oculus
  • Making Great VR: Lessons Learned from ‘I Expect You To Die’ - Jesse Schell, CEO of Schell Games
  • The Early Days of VR Game Design: Lessons Learned - Jason Rubin, Head of Studios, Oculus
  • Virtual Reality is a Medium: Creating Art with Oculus Touch - Lydia Choy, Technical Art Director and Brian Sharp, Engineering Manager, Oculus
  • Designing Standing VR Experiences with Tracked Controllers - Alex Schwartz, CEO, Owlchemy Labs and Devin Reimer, CTO, Owlchemy Labs
  • Shipping Your Content on the Oculus Store - Anna Sweet, Head of Developer Strategy, Jason Holtman, Head of Publishing, Oculus
  • 3D Audio: Designing Sounds for VR - Tom Smurdon, Audio Content Lead, Oculus
  • Shipping Hardware: The Evolution of the Rift - Caitlin Kalinowski, Head of Product Design, and Stephanie Lue, Head of Hardware Program Management, Oculus
  • Live Coding Demonstration - John Carmack, CTO, Oculus

Workshops