Oculus Connect 2: Difference between revisions
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Oculus Connect is an event for developers, designers and other individuals working in or interested in [[Oculus Rift]] to learn more about the device, platform and future of [[VR]]. Developers can showcase their VR games and experiences in a designated area called the Developer Lounge. | Oculus Connect is an event for developers, designers and other individuals working in or interested in [[Oculus Rift]] to learn more about the device, platform and future of [[VR]]. Developers can showcase their VR games and experiences in a designated area called the Developer Lounge. | ||
Connect 2 features more than 30 [[#Talks|talks]] including keynotes from [[Brendan Iribe]], [[Michael Abrash]], [[John Carmack]] and 10 talks from experts in in game development and film. Workshops are led by [[Unity]] and [[Epic Games]]. | |||
[[Brendan Iribe]], [[Michael Abrash]], [[John Carmack]] | |||
== | ==Talks== | ||
Keynotes from [[Brendan Iribe]], [[Michael Abrash]], [[John Carmack]]. | |||
Building ‘Toybox’ for Oculus Touch with Matt Alderman, Controller Software Tech Lead and Brandon Dillon, Social Content Lead, Oculus | |||
Maximizing Performance for Mobile with Chris Pruett, Developer Relations Engineer, Oculus | |||
Making Great VR: Lessons Learned from ‘I Expect You To Die’ with Jesse Schell, CEO of Schell Games | |||
The Early Days of VR Game Design: Lessons Learned with Jason Rubin, Head of Studios, Oculus | |||
Virtual Reality is a Medium: Creating Art with Oculus Touch with Lydia Choy, Technical Art Director and Brian Sharp, Engineering Manager, Oculus | |||
Designing Standing VR Experiences with Tracked Controllers with Alex Schwartz, CEO, Owlchemy Labs and Devin Reimer, CTO, Owlchemy Labs | |||
Shipping Your Content on the Oculus Store with Anna Sweet, Head of Developer Strategy, Jason Holtman, Head of Publishing, Oculus | |||
3D Audio: Designing Sounds for VR with Tom Smurdon, Audio Content Lead, Oculus | |||
Shipping Hardware: The Evolution of the Rift with Caitlin Kalinowski, Head of Product Design, and Stephanie Lue, Head of Hardware Program Management, Oculus | |||
Live Coding Demonstration with John Carmack, CTO, Oculus | |||
[[Category:Events]] [[Category:2015 Events]] | [[Category:Events]] [[Category:2015 Events]] | ||