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Oculus Connect is an event for developers, designers and other individuals working in or interested in [[Oculus Rift]] to learn more about the device, platform and future of [[VR]]. Developers can showcase their VR games and experiences in a designated area called the Developer Lounge.
Oculus Connect is an event for developers, designers and other individuals working in or interested in [[Oculus Rift]] to learn more about the device, platform and future of [[VR]]. Developers can showcase their VR games and experiences in a designated area called the Developer Lounge.


==Speakers==
Connect 2 features more than 30 [[#Talks|talks]] including keynotes from [[Brendan Iribe]], [[Michael Abrash]], [[John Carmack]] and 10 talks from experts in in game development and film. Workshops are led by [[Unity]] and [[Epic Games]].
===Keynotes===
[[Brendan Iribe]], [[Michael Abrash]], [[John Carmack]]


==Tracks==
==Talks==
Keynotes from [[Brendan Iribe]], [[Michael Abrash]], [[John Carmack]].
 
Building ‘Toybox’ for Oculus Touch with Matt Alderman, Controller Software Tech Lead and Brandon Dillon, Social Content Lead, Oculus
 
Maximizing Performance for Mobile with Chris Pruett, Developer Relations Engineer, Oculus
 
Making Great VR: Lessons Learned from ‘I Expect You To Die’ with Jesse Schell, CEO of Schell Games
 
The Early Days of VR Game Design: Lessons Learned with Jason Rubin, Head of Studios, Oculus
 
Virtual Reality is a Medium: Creating Art with Oculus Touch with Lydia Choy, Technical Art Director and Brian Sharp, Engineering Manager, Oculus
 
Designing Standing VR Experiences with Tracked Controllers with Alex Schwartz, CEO, Owlchemy Labs and Devin Reimer, CTO, Owlchemy Labs
 
Shipping Your Content on the Oculus Store with Anna Sweet, Head of Developer Strategy, Jason Holtman, Head of Publishing, Oculus
 
3D Audio: Designing Sounds for VR with Tom Smurdon, Audio Content Lead, Oculus
 
Shipping Hardware: The Evolution of the Rift with Caitlin Kalinowski, Head of Product Design, and Stephanie Lue, Head of Hardware Program Management, Oculus
 
Live Coding Demonstration with John Carmack, CTO, Oculus




[[Category:Events]] [[Category:2015 Events]]
[[Category:Events]] [[Category:2015 Events]]

Revision as of 21:29, 4 September 2015

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Oculus Connect 2
Information
Type Conference
Presenter Oculus VR
Speaker Brendan Iribe, Michael Abrash, John Carmack
Cost $495 (early), $695 (general)
Location Loews Hollywood Hotel, Hollywood, CA, U.S.
Dates 9/23/2015 - 9/25/2015
Website https://www.oculus.com/connect/

Oculus Connect 2 is the 2nd annual Virtual Reality conference presented by Oculus VR. The Oculus Rift-centric event takes place in Loews Hollywood Hotel in Hollywood, California on September 23 to 25, 2015.

Oculus Connect is an event for developers, designers and other individuals working in or interested in Oculus Rift to learn more about the device, platform and future of VR. Developers can showcase their VR games and experiences in a designated area called the Developer Lounge.

Connect 2 features more than 30 talks including keynotes from Brendan Iribe, Michael Abrash, John Carmack and 10 talks from experts in in game development and film. Workshops are led by Unity and Epic Games.

Talks

Keynotes from Brendan Iribe, Michael Abrash, John Carmack.

Building ‘Toybox’ for Oculus Touch with Matt Alderman, Controller Software Tech Lead and Brandon Dillon, Social Content Lead, Oculus

Maximizing Performance for Mobile with Chris Pruett, Developer Relations Engineer, Oculus

Making Great VR: Lessons Learned from ‘I Expect You To Die’ with Jesse Schell, CEO of Schell Games

The Early Days of VR Game Design: Lessons Learned with Jason Rubin, Head of Studios, Oculus

Virtual Reality is a Medium: Creating Art with Oculus Touch with Lydia Choy, Technical Art Director and Brian Sharp, Engineering Manager, Oculus

Designing Standing VR Experiences with Tracked Controllers with Alex Schwartz, CEO, Owlchemy Labs and Devin Reimer, CTO, Owlchemy Labs

Shipping Your Content on the Oculus Store with Anna Sweet, Head of Developer Strategy, Jason Holtman, Head of Publishing, Oculus

3D Audio: Designing Sounds for VR with Tom Smurdon, Audio Content Lead, Oculus

Shipping Hardware: The Evolution of the Rift with Caitlin Kalinowski, Head of Product Design, and Stephanie Lue, Head of Hardware Program Management, Oculus

Live Coding Demonstration with John Carmack, CTO, Oculus