Jaunt VR: Difference between revisions
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Allowing 3rd party tools to improve workflow, Jaunt Studios and partners can edit VR content using tools such as Avid, Premiere, Final Cut Pro X, Nuke, RV, Shotgun, Maya, 3Ds Max, After Effects, DaVinci Resolve, Assimilate's Scratch, Lustre and others.<ref name="first_look">http://www.jauntvr.com/neo-first-look</ref> | Allowing 3rd party tools to improve workflow, Jaunt Studios and partners can edit VR content using tools such as Avid, Premiere, Final Cut Pro X, Nuke, RV, Shotgun, Maya, 3Ds Max, After Effects, DaVinci Resolve, Assimilate's Scratch, Lustre and others.<ref name="first_look">http://www.jauntvr.com/neo-first-look</ref> | ||
Jaunt Studios support not only its own camera system like [[NEO]], but also third party ones like [[OZO]]. | Jaunt Studios support not only its own camera system like [[NEO]], but also third party ones like [[OZO]]. Jaunt Studios has a platform agnostic philosophy. It will create content for any [[VR Platorms]] and [[VR Devices|Devices]]. | ||
==References== | ==References== |