OSVR: Difference between revisions
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{{Platform Infobox | {{Platform Infobox | ||
|image= | |image={{#ev:youtube|dxeQVBwyh8Y|350}} | ||
|Type=[[Virtual Reality]] | |Type=[[Virtual Reality]] | ||
|Subtype=[[Head-mounted Display]] | |Subtype=[[Head-mounted Display]] | ||
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|Website=http://www.osvr.com/ | |Website=http://www.osvr.com/ | ||
}} | }} | ||
OSVR or Open Source Virtual Reality is an open-source [[Virtual Reality]] [[VR Platforms|platform]] initiated by [[Razer]]. Described by Razer CEO Min-Liang Tan as the Android of [[VR]], OSVR is an open-source software platform designed to create standardization and bring Virtual Reality onto different types of [[VR Devices|hardware]]. It incorporates various game engines, [[HMD]]s and control methods to allow developers to create games and other software for numerous head-mounted displays and VR operating systems. Developers can use OSVR to port and optimize [[VR Applications|VR applications]] for individual [[VR Devices|devices]]. | [[OSVR]] or '''Open Source Virtual Reality''' is an open-source [[Virtual Reality]] [[VR Platforms|platform]] initiated by [[Razer]]. Described by Razer CEO Min-Liang Tan as the Android of [[VR]], OSVR is an open-source software platform designed to create standardization and bring Virtual Reality onto different types of [[VR Devices|hardware]]. It incorporates various game engines, [[HMD]]s and control methods to allow developers to create games and other software for numerous head-mounted displays and VR operating systems. Developers can use OSVR to port and optimize [[VR Applications|VR applications]] for individual [[VR Devices|devices]]. | ||
==Features== | ==Features== |