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[[Context Priority]] gives [[HMD]] developers the control over [[GPU scheduling]] to support important [[VR]] features such as [[asynchronous timewarp]].<ref name="GameWorks_VR_Site">https://developer.nvidia.com/virtual-reality-development</ref> | [[Context Priority]] gives [[HMD]] developers the control over [[GPU scheduling]] to support important [[VR]] features such as [[asynchronous timewarp]].<ref name="GameWorks_VR_Site">https://developer.nvidia.com/virtual-reality-development</ref> | ||
Context priority is supported by [[GameWorks VR]] by [[Nvidia]]. | |||
==References== | ==References== | ||
<references /> | <references /> | ||
[[Category:Terms]] | [[Category:Terms]] |
Latest revision as of 06:41, 1 July 2015
Context Priority gives HMD developers the control over GPU scheduling to support important VR features such as asynchronous timewarp.[1]
Context priority is supported by GameWorks VR by Nvidia.