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===Context Priority=== | ===Context Priority=== | ||
[[Context Priority]] gives HMD developers the control over [[GPU scheduling]] to support important [[VR]] features such as [[asynchronous timewarp]]. | [[Context Priority]] gives HMD developers the control over [[GPU scheduling]] to support important [[VR]] features such as [[asynchronous timewarp]].<ref name="GameWorks_VR_Site">https://developer.nvidia.com/virtual-reality-development</ref> | ||
===Direct Mode=== | ===Direct Mode=== |