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VRWorks: Difference between revisions

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==Features==
==Features==
===VR SLI===
===VR SLI===
'''[[VR SLI]]''' increases the performance of [[VR Apps]] by assigning 1 or more [[GPU]]s to each eye when [[stereo rendering]] (creating a different image for each eye). Because VR utilizes 2 independent views, developers can parallax the rendering across 2 different GPUs then combine the images into a single frame in the [[HMD]]. It allows the app to have higher [[fps]] or graphical settings. Additionally, VR SLI API allows developers to scale the entire system to more than 2 GPUs. Developers can split up the rendering anyway they want across any number of GPUs they desire.<ref name="GameWorks_VR_Site">https://developer.nvidia.com/virtual-reality-development</ref>
[[VR SLI]] increases the performance of [[VR Apps]] by assigning 1 or more [[GPU]]s to each eye when [[stereo rendering]] (creating a different image for each eye). Because VR utilizes 2 independent views, developers can parallax the rendering across 2 different GPUs then combine the images into a single frame in the [[HMD]]. It allows the app to have higher [[fps]] or graphical settings. Additionally, VR SLI API allows developers to scale the entire system to more than 2 GPUs. Developers can split up the rendering anyway they want across any number of GPUs they desire.<ref name="GameWorks_VR_Site">https://developer.nvidia.com/virtual-reality-development</ref>


'''[[Multi-resolution shading]]''' -
===Multi-resolution shading===
[[Multi-resolution shading]]


==References==
==References==