VRWorks: Difference between revisions
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==Features== | ==Features== | ||
'''[[VR SLI]]''' - | '''[[VR SLI]]''' - increases the performance of [[VR Apps]] by assigning 1 or more [[GPU]]s to each eye when [[stereo rendering]] (creating a different image for each eye). Because VR utilizes 2 independent views, developers can parallax the rendering across 2 different GPUs then combine the images into a single frame in the [[HMD]]. It allows the app to have higher [[fps]] or graphical settings. | ||
'''[[Multi- | '''[[Multi-resolution shading]]''' - | ||
[[Category:Technology]] | [[Category:Technology]] |
Revision as of 19:58, 30 June 2015
Gameworks VR is a suite of virtual reality technologies developed by Nvidia to tackle high-performance VR rendering. It contains a set of APIs, libraries and features that enable both hardware manufacturers and software developers to create ideal VR experiences.
Features
VR SLI - increases the performance of VR Apps by assigning 1 or more GPUs to each eye when stereo rendering (creating a different image for each eye). Because VR utilizes 2 independent views, developers can parallax the rendering across 2 different GPUs then combine the images into a single frame in the HMD. It allows the app to have higher fps or graphical settings.