Oculus Touch: Difference between revisions
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|Website=https://www.oculus.com/en-us/rift/ | |Website=https://www.oculus.com/en-us/rift/ | ||
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[[Oculus Touch]] is the first unique [[Input Device]] for the [[Oculus Rift]]. One | [[Oculus Touch]] is the first unique [[Input Device]] for the [[Oculus Rift]]. One Oculus Touch controller is held in each hand. These devices are wireless and motion tracked by the [[positional tracking sensor]] that tracks the [[Rift]] [[HMD]]. In addition to traditional gamepad controls such as analog stick, buttons and triggers, Oculus Touch is able to detect hand gestures and possess [[haptic feeback]]. | ||
Oculus Touch was revealed alongside [[Oculus Rift CV1]], on June 11, 2015 during [[Oculus VR]]'s Pre-E3 Special Live Event. | Oculus Touch was revealed alongside [[Oculus Rift CV1]], on June 11, 2015 during [[Oculus VR]]'s Pre-E3 Special Live Event. | ||
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==Hardware== | ==Hardware== | ||
One Oculus Touch is held in each hand. Some of its features are similar to a traditional gamepad. It has 1 analog stick and 2 buttons on top and 2 triggers on its front and side. | |||
Both devices are tracked by the same [[positional tracking sensor]] that tracks the HMD. They utilize the same IR LED tracking technology. | |||
The device has an inward facing sensor matrix that can detect hand gestures. | |||
==Apps== | ==Apps== |