Field of view: Difference between revisions
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Display FOV or dFOV is the FOV of your [[HMD]]. | Display FOV or dFOV is the FOV of your [[HMD]]. | ||
While wide dFOV can increase [[immersion]] and induce [[presence]], it can cause [[simulator sickness]] in certain individuals.<ref name="oculus_best_practices">https://developer.oculus.com/documentation/intro-vr/latest/concepts/bp_app_simulator_sickness/</ref> | While wide dFOV can increase [[immersion]] and induce [[presence]], it can cause [[simulator sickness]] in certain individuals. Large dFOV can cause discomfort due to 2 reasons. First, humans are more sensible to the flickers and movements of images in the peripheries of their visual systems. Second, large dFOV means provides more overall visual input when compared to small dFOV. Too much visual input can cause conflicts with vestibular and proprioceptive system.<ref name="oculus_best_practices">https://developer.oculus.com/documentation/intro-vr/latest/concepts/bp_app_simulator_sickness/</ref> | ||
==Camera FOV== | ==Camera FOV== |