Field of view: Difference between revisions
Appearance
Shadowdawn (talk | contribs) No edit summary |
Shadowdawn (talk | contribs) No edit summary |
||
Line 11: | Line 11: | ||
Camera FOV or cFOV is the FOV of the virtual environment rendered by the graphical engine. | Camera FOV or cFOV is the FOV of the virtual environment rendered by the graphical engine. | ||
Changing cFOV can lead to unnatural movement of the virtual environment in response to head movements. For example moving your head for 7 degrees in real time creates 11 degrees of movement in VR. This can lead to discomfort.<ref name="oculus_best_practices">https://developer.oculus.com/documentation/intro-vr/latest/concepts/bp_app_simulator_sickness/</ref> | Changing cFOV can lead to unnatural movement of the virtual environment in response to head movements. For example moving your head for 7 degrees in real time creates 11 degrees of movement in VR. This can lead to discomfort and a maladaptive condition called vestibular-ocular reflex gain adaptation.<ref name="oculus_best_practices">https://developer.oculus.com/documentation/intro-vr/latest/concepts/bp_app_simulator_sickness/</ref> | ||
==References== | ==References== |