Oculus Touch: Difference between revisions
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[[Oculus Touch]] is the first unique [[Input Device]] for the [[Oculus Rift]]. One wireless Oculus Touch controller is held in each hand. It not only has [[haptics]], but also is able to detect hand gestures. | [[Oculus Touch]] is the first unique [[Input Device]] for the [[Oculus Rift]]. One wireless Oculus Touch controller is held in each hand. It not only has [[haptics]], but also is able to detect hand gestures. |
Revision as of 18:35, 11 June 2015
Oculus Touch | |
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Basic Info | |
Type | Virtual Reality, Motion Tracker |
Subtype | Hands/Fingers Tracking, Haptics |
Platform | Oculus Rift |
Developer | Oculus VR |
Website | https://www.oculus.com/en-us/rift/ |
System | |
Operating System | Windows, Mac, Linux |
Storage | |
Display | |
Image | |
Optics | |
Tracking | |
Audio | |
Connectivity | |
Device |
Oculus Touch is the first unique Input Device for the Oculus Rift. One wireless Oculus Touch controller is held in each hand. It not only has haptics, but also is able to detect hand gestures.
Oculus Touch was revealed on June 11, 2015 during Oculus VR's Special Live Event.
Features
- Hand presence
- Manipulation - precise manipulation of virtual objects
- Low mental load
- Communicative gestures - for social interactions.
- Transitional inputs -
- Lightweight -
Hardware
Apps
Developer
History
Oculus Touch's codename while in development was half-moon.