Oculus Touch: Difference between revisions
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{{Device Infobox | |||
|image= | |||
|Type=[[Virtual Reality]], [[Motion Tracker]] | |||
|Subtype=[[Hands/Fingers Tracking]], [[Haptics]] | |||
|Platform=[[Oculus Rift]] | |||
|Creator= | |||
|Developer=[[Oculus VR]] | |||
|Manufacturer= | |||
|Operating System=[[Windows]], [[Mac]], [[Linux]] | |||
|Versions= | |||
|Requires=[[Oculus Rift]] | |||
|CPU= | |||
|GPU= | |||
|HPU= | |||
|Memory= | |||
|Storage= | |||
|Display= | |||
|Resolution= | |||
|Refresh Rate= | |||
|Persistence= | |||
|Precision= | |||
|Field of View= | |||
|Tracking= | |||
|Rotational Tracking= | |||
|Positional Tracking= | |||
|Update Rate= | |||
|Latency= | |||
|Audio= | |||
|Camera= | |||
|Sensors= | |||
|Input= | |||
|Connectivity= | |||
|Power= | |||
|Weight= | |||
|Size= | |||
|Release Date= | |||
|Price= | |||
|Website= | |||
}} | |||
[[Oculus Touch]] is the first unique [[Input Device]] for the [[Oculus Rift]]. One wireless Oculus Touch controller is held in each hand. It not only has [[haptics]], but also is able to detect hand gestures. | [[Oculus Touch]] is the first unique [[Input Device]] for the [[Oculus Rift]]. One wireless Oculus Touch controller is held in each hand. It not only has [[haptics]], but also is able to detect hand gestures. | ||
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*Lightweight - | *Lightweight - | ||
==Hardware== | |||
==Apps== | |||
==Developer== | |||
==History== | |||
[[Category:Input Devices]] [[Category:Motion Trackers]] |
Revision as of 18:06, 11 June 2015
Oculus Touch | |
---|---|
Basic Info | |
Type | Virtual Reality, Motion Tracker |
Subtype | Hands/Fingers Tracking, Haptics |
Platform | Oculus Rift |
Developer | Oculus VR |
Requires | Oculus Rift |
System | |
Operating System | Windows, Mac, Linux |
Storage | |
Display | |
Image | |
Optics | |
Tracking | |
Audio | |
Connectivity | |
Device |
Oculus Touch is the first unique Input Device for the Oculus Rift. One wireless Oculus Touch controller is held in each hand. It not only has haptics, but also is able to detect hand gestures.
Oculus Touch was revealed on June 11, 2015 during Oculus VR's Pre-E3 presentation.
Features
- Hand presence
- Manipulation - precise manipulation of virtual objects
- Low mental load
- Communicative gestures - for social interactions.
- Transitional inputs -
- Lightweight -