Oculus' Mobile VR Jam 2015: Difference between revisions
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Additionally each app is judged on innovation in VR mechanics such as new VR mechanics, multi-user interaction, head tracking, touchpad and UX. 5 points max | Additionally each app is judged on innovation in VR mechanics such as new VR mechanics, multi-user interaction, head tracking, touchpad and UX. 5 points max | ||
==Prizes== | ==Prizes and Winners== | ||
{| class="wikitable sortable" style= "text-align: center" | {| class="wikitable sortable" style= "text-align: center" | ||
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