Outside-in tracking: Difference between revisions
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In outside-in tracking, the tracking camera(s) is placed in the external environment where the tracked object is within its [[line of sight]]. The tracking camera uses the changing views of the object itself to determine the object's position in space. | In outside-in tracking, the tracking camera(s) is placed in the external environment where the tracked object is within its [[line of sight]]. The tracking camera uses the changing views of the object itself to determine the object's position in space. A problem outside-in tracking often encounter is [[occlusion]]. | ||
The opposite of outside-in tracking is [[inside-out tracking]]. | The opposite of outside-in tracking is [[inside-out tracking]]. | ||
==Devices using outside-in tracking== | ==Devices using outside-in tracking== | ||
[[Oculus Rift DK2]] | |||
[[Project Morpheus]] | |||
[[Category:Terms]] | [[Category:Terms]] |