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===Cardboard SDK for Android===
===Cardboard SDK for Android===
[[Cardboard SDK for Android]] simplifies various VR development tasks such as lens distortion correction, head tracking, 3D calibration, side-by-side rendering, stereo geometry configuration and user input event handling.
[[Cardboard SDK for Android]] simplifies various VR development tasks such as lens distortion correction, head tracking, 3D calibration, side-by-side rendering, stereo geometry configuration and user input event handling.
===Cardboard SDK for iOS===
[[Cardboard SDK for iOS]] was announced on May 28, 2015 during the Google I/O 2015.


===Cardboard SDK for Unity===
===Cardboard SDK for Unity===
[[Cardboard SDK for Unity]] allows the user to use [[Unity]] to create an VR world from scratch, adapt an existing Unity 3D app or build an app that can effortlessly switch between VR and non-VR modes.
[[Cardboard SDK for Unity]] allows the user to use [[Unity]] to create an VR world from scratch, adapt an existing Unity 3D app or build an app that can effortlessly switch between VR and non-VR modes. Unity support for iOS was announced on May 28, 2015 during the Google I/O 2015.


==History==
==History==