Google Cardboard: Difference between revisions
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|Developer=[[Google]] | |Developer=[[Google]] | ||
|Manufacturer= | |Manufacturer= | ||
|Operating System=[[Android]] | |Operating System=[[Android]], [[iOS]] | ||
|Requires=Smartphone | |Requires=Smartphone | ||
|Display=Depends on the smartphone | |Display=Depends on the smartphone | ||
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===Cardboard SDK for Unity=== | ===Cardboard SDK for Unity=== | ||
[[Cardboard SDK for Unity]] allows the user to use [[Unity]] to create an VR world from scratch, adapt an existing Unity 3D app or build an app that can effortlessly switch between VR and non-VR modes. | [[Cardboard SDK for Unity]] allows the user to use [[Unity]] to create an VR world from scratch, adapt an existing Unity 3D app or build an app that can effortlessly switch between VR and non-VR modes. | ||
==History== | |||
Google Cardboard was announced and released in Google I/O 2014. | |||
'''May 5, 2015''': Google announced a newer, larger Cardboard named v2. It fits smartphones up to 6 inches and has a universal input button that replaces the magnetic ring. The universal input button not only works with all phones but also frees up the magnetometer for drift correction. Additionally the new Cardboard can be assembled in 3 steps instead of 12. | |||
'''May 5, 2015''': Google Cardboard support for iOS was released in Google I/O 2015. | |||
[[Category:Virtual Reality Devices]] | [[Category:Virtual Reality Devices]] |
Revision as of 19:49, 28 May 2015
Google Cardboard | |
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Basic Info | |
Type | Virtual Reality |
Subtype | Head-mounted Display, DIY HMD, Smartphone Mount |
Creator | David Coz, Damien Henry |
Developer | |
Release Date | June 2014 |
Website | Google Cardboard |
Requires | Smartphone |
System | |
Operating System | Android, iOS |
Storage | |
Display | |
Display | Depends on the smartphone |
Resolution | Depends on the smartphone |
Image | |
Optics | |
Tracking | |
Tracking | 3DOF |
Rotational Tracking | IMUs in Smartphone |
Positional Tracking | None |
Audio | |
Connectivity | |
Device |
Google Cardboard, announced in Google I/O on June 25, 2014, is a DIY, cardboard cut-out, smartphone mount developed by Google. With a smartphone inserted, Google Cardboard allows the user to have a Virtual Reality experience by holding it close to his or her face.
While Google Cardboard requires a smartphone with stereoscopic display software, this simple and affordable device is constructed with lenses, a magnet, a piece of hook-and-loop fastener and a rubber band. With no official manufacturer, Google has listed the schematics and instructions for the device on its website. Users can either construct one themselves or purchase them from a number of unofficial vendors.
Apps such as immersive games and concert experiences are available in the Google Play store. Developers familiar with OpenGL can use Cardboard SDK for Android to rapidly create VR apps for the device.
Hardware
The core of Google Cardboard is a folded piece of cardboard cutout. The cardboard container serves to mount your smartphone in front of your eyes similar to a set of goggles. Two circular lenses are placed in front of where your eyes should be and used to concentrate your field of view to create immersion. User can slide one of the two magnets placed at the side of the device to interact with the smartphone through the magnetometer. Additionally, an NFC tag can be placed in the device to allow the smartphone app to know when it should be in VR mode and when it should not.
Parts
Cardboard - Corrugated cardboard sheet, preferably E Flute (corrugated cardboard comes in a variety of thicknesses called "flutes"), available at many art supply stores and online . For best results, you should look for strong, thin cardboard (sturdy shoe box rather than moving box). Minimum size: 8.75in (22cm) by 22in (56cm), and 0.06in (1.5mm) thickness.
2 Lenses - This is the trickiest component. Lenses that have a 45mm focal distance might work. Biconvex lenses work best because they prevent distortion around the edges.
2 Magnets - One neodymium ring magnet and one ceramic disk magnet. Approximate size: 0.75in (19mm) diameter and 0.12in (3mm) thickness.
2 Velcro - Two strips of regular strength adhesive-backed velcro. Approximate size: 0.75in (20mm) by 1.25in (30mm).
1 Rubberband - One rubber band, to prevent the phone from sliding out. Minimum length of 3.2in (8cm).
1 NFC Tag (Optional) - One sticker NFC tag. Program it with the URL cardboard://v1.0.0
Instructions
The following are 3 images. Please print the images then glue the images onto cardboard. Next cut out the cardboard based on the images and construct the device.
Setup Tutorial
Apps
Google Cardboard (App)
Google Cardboard (App) is the official Cardboard app developed by Google. It is only available for Android.
Android Apps
iOS Apps
Developer
Cardboard SDK for Android
Cardboard SDK for Android simplifies various VR development tasks such as lens distortion correction, head tracking, 3D calibration, side-by-side rendering, stereo geometry configuration and user input event handling.
Cardboard SDK for Unity
Cardboard SDK for Unity allows the user to use Unity to create an VR world from scratch, adapt an existing Unity 3D app or build an app that can effortlessly switch between VR and non-VR modes.
History
Google Cardboard was announced and released in Google I/O 2014.
May 5, 2015: Google announced a newer, larger Cardboard named v2. It fits smartphones up to 6 inches and has a universal input button that replaces the magnetic ring. The universal input button not only works with all phones but also frees up the magnetometer for drift correction. Additionally the new Cardboard can be assembled in 3 steps instead of 12.
May 5, 2015: Google Cardboard support for iOS was released in Google I/O 2015.