Google Cardboard: Difference between revisions
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|Developer=[[Google]] | |Developer=[[Google]] | ||
|Manufacturer= | |Manufacturer= | ||
|Operating System=[[Android]] | |Operating System=[[Android]], [[iOS]] | ||
|Requires=Smartphone | |Requires=Smartphone | ||
|Display=Depends on the smartphone | |Display=Depends on the smartphone | ||
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===Cardboard SDK for Unity=== | ===Cardboard SDK for Unity=== | ||
[[Cardboard SDK for Unity]] allows the user to use [[Unity]] to create an VR world from scratch, adapt an existing Unity 3D app or build an app that can effortlessly switch between VR and non-VR modes. | [[Cardboard SDK for Unity]] allows the user to use [[Unity]] to create an VR world from scratch, adapt an existing Unity 3D app or build an app that can effortlessly switch between VR and non-VR modes. | ||
==History== | |||
Google Cardboard was announced and released in Google I/O 2014. | |||
'''May 5, 2015''': Google announced a newer, larger Cardboard named v2. It fits smartphones up to 6 inches and has a universal input button that replaces the magnetic ring. The universal input button not only works with all phones but also frees up the magnetometer for drift correction. Additionally the new Cardboard can be assembled in 3 steps instead of 12. | |||
'''May 5, 2015''': Google Cardboard support for iOS was released in Google I/O 2015. | |||
[[Category:Virtual Reality Devices]] | [[Category:Virtual Reality Devices]] |