2015 Auggie Awards: Difference between revisions
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|Format=Private Judging, Public Voting | |Format=Private Judging, Public Voting | ||
|Presenter=[[AugmentedReality.org]], [[AWE 2015]] | |Presenter=[[AugmentedReality.org]], [[AWE 2015]] | ||
|Sponsor= | |Sponsor=[[Qualcomm]], [[Daqri]], [[Intel]], [[IEEE]], [[Epson]] | ||
|Judge=[[Kobie Fuller]], [[Amar Kona]], [[Jay Iorio]], [[Eric Mizufuka]], [[Brian Mullins]], Many More | |Judge=[[Kobie Fuller]], [[Amar Kona]], [[Jay Iorio]], [[Eric Mizufuka]], [[Brian Mullins]], Many More | ||
|Requirement=Various (10 categories) | |Requirement=Various (10 categories) | ||
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==Categories== | ==Categories== | ||
1. Best Smart Glasses - Connected eyewear including glasses, goggles, head mounted displays, heads-up displays and helmets | 1. '''Best Smart Glasses''' - Connected eyewear including glasses, goggles, head mounted displays, heads-up displays and helmets | ||
2. Best Hardware - Wearables, gesture and input devices, sensors, cameras, displays, stationary installations, chips and robotics | 2. '''Best Hardware''' - Wearables, gesture and input devices, sensors, cameras, displays, stationary installations, chips and robotics | ||
3. Best App - Mobile and wearable apps that interact with the physical world | 3. '''Best App''' - Mobile and wearable apps that interact with the physical world | ||
4. Best Campaign - Marketing campaigns for major brands that interact with the real world on any platform | 4. '''Best Campaign''' - Marketing campaigns for major brands that interact with the real world on any platform | ||
5. Best Enterprise Solution - Applications that solve business problems through interaction with the physical world on any platform | 5. '''Best Enterprise Solution''' - Applications that solve business problems through interaction with the physical world on any platform | ||
6. Best Tool - Software Developer Kits and other creation tools that enable interaction with the real world, on any platform | 6. '''Best Tool''' - Software Developer Kits and other creation tools that enable interaction with the real world, on any platform | ||
7. Best Game or Toy - Mobile and wearable apps or toys that enable digital interaction with the physical world | 7. '''Best Game or Toy''' - Mobile and wearable apps or toys that enable digital interaction with the physical world | ||
8. Best Sci-Fi to Reality - Applications that implement design concepts depicted in a Sci-Fi film. Read more. | 8. '''Best Sci-Fi to Reality''' - Applications that implement design concepts depicted in a Sci-Fi film. Read more. | ||
9. Best Art or Film - Art Installations or Films including design concepts and documentary films that explore an augmented world | 9. '''Best Art or Film''' - Art Installations or Films including design concepts and documentary films that explore an augmented world | ||
10. Best in Show - Any presenting company at AWE 2015 (exhibitor, speaker) is eligible to be nominated and the winner will be selected through popular vote at the show | 10. '''Best in Show''' - Any presenting company at AWE 2015 (exhibitor, speaker) is eligible to be nominated and the winner will be selected through popular vote at the show | ||
==Prizes== | ==Prizes== | ||
[[Category:Events]] [[Category:2015 Events]] | [[Category:Events]] [[Category:2015 Events]] |