Jump to content

FOVE 0: Difference between revisions

From VR & AR Wiki
Improving page with detailed specifications, history, features, and references
Tag: Reverted
Undo revision 37237 by Betabot (talk)
Tag: Undo
 
Line 1: Line 1:
{{Device Infobox
{{Device Infobox
|image =
|image=
|VR/AR = [[Virtual Reality]]
|VR/AR=[[Virtual Reality]]
|Type = [[Head-mounted display]]
|Type=[[Head-mounted display]]
|Subtype = PC VR (Eye Tracking)
|Subtype=
|Platform = [[PC]], [[SteamVR]]
|Platform=
|Creator = [[FOVE]]
|Creator=
|Announced = May 2015
|Developer=[[FOVE]]
|Release = November 2016
|Manufacturer=
|Price = $599
|Operating System=
|Website = https://www.fove-inc.com
|Versions=
|OS = Windows
|Requires=[[PC]]
|CPU = Intel i5-4590+ (rec)
|Predecessor=[[FOVE]]
|GPU = NVIDIA GTX 970+ (rec)
|Successor=
|Storage =
|CPU=
|RAM = 8 GB+ (rec)
|GPU=
|Display = OLED
|HPU=
|Resolution = 2560 x 1440 (1280 x 1440 per eye)
|Memory=
|Refresh = 70 Hz
|Storage=
|Brightness =
|Display=[[WQHD OLED]]
|FOV = 100°
|Resolution=2560 X 1440
|PPD =
|Pixel Density=
|Lenses =
|Refresh Rate=
|IPD = 61-69mm
|Persistence=
|Eye Tracking = 120 Hz infrared (<0.2° accuracy)
|Precision=
|Hand Tracking =
|Field of View=Up to 100 degrees
|Tracking = 6DoF (external infrared)
|Optics=
|Spatial Mapping =
|Tracking=Orientation tracking IMU
|Speakers =
|Rotational Tracking=
|Microphone = Yes
|Positional Tracking=[[IR-based position tracking]]
|Audio Jack = 3.5mm
|Update Rate=
|Connectivity = HDMI, USB
|Tracking Volume=
|Ports = HDMI, USB
|Latency=
|Battery =
|Audio=
|Weight =
|Camera=[[Position Tracking]]
|Materials =
|Sensors=
|Colors = Black
|Input=
|Sensors = Eye tracking cameras, IMU, position sensors
|Connectivity=[[HDMI 1.4]], [[USB 3.0]], [[USB 2.0]] (power only)
|Input = SteamVR controllers
|Power=
|Weight=[[520g]]
|Size=
|Cable Length=
|Release Date=
|Price=
|Website=
}}
}}


The '''FOVE 0''' is the world's first [[virtual reality]] [[head-mounted display]] with integrated [[eye tracking]], developed by [[FOVE|FOVE, Inc.]] Recognized by Guinness World Records in May 2015 as the first eye-tracking VR headset, the FOVE 0 began shipping in November 2016 to developers and researchers. The headset features dual 120 Hz infrared cameras tracking gaze with less than 0.2-degree accuracy, a 2560 x 1440 OLED display (42% more pixels than competing headsets of its era), and 6DoF head tracking. FOVE pioneered foveated rendering, reducing peripheral detail to focus processing on the user's gaze point.<ref name="fove">{{cite web|url=https://en.wikipedia.org/wiki/Fove|title=Fove|publisher=Wikipedia}}</ref>
==Intro==
At a glance, FOVE 0 looks like one of the many typical VR headsets you could get online. That changes when you plugged it on and start blasting off enemies with your eyes. You’ll be amazed by its eye tracking technology. Available for order now at $599, this first version of FOVE VR headset is primarily designed for VR developers and hobbyists alike with game plugins supporting popular platforms like Unity, Unreal and Xenko.


== History and Development ==
==Features==
The ultra low latency stereo eye tracking technology puts FOVE’s maiden VR headset as one of the first VR headset released with eye tracking capabilities.The accuracy of its eye tracking technology allowed FOVE to implement the “foveated rendering” on its headset that allows more details on the area that are focused upon.


=== Kickstarter Campaign ===
The FOVE 0’s 2560 x 1440 display resolution is arguably one of the highest within its peer, edging out established competitors like Occulus Rift and HTC Vive by 40% per eye. The frame rate of 70Hz, however, puts it significantly below popular competitors. 
FOVE launched a successful Kickstarter campaign to fund development of the eye-tracking headset.


=== May 2015 Guinness Record ===
==Hardware==
Recognized as the world's first eye-tracking virtual reality headset by Guinness World Records.
Weighing 520g and built with adjustable velcro straps, and with two arrays of 6 IR sensors and one infrared camera in front of each eye, FOVE 0 sports a simple design in white but may go through refinement as the company planned to release a consumer version down the line.  


=== November 2016 Launch ===
According to the company, FOVE 0 may not work well with colored contacts or glasses as it may affect the eye tracking capabilities. FOVE 0 may not be the most comfortable VR headset around, but it’s cutting-edge eye tracking technology made it worth the wait for the next improvised version.
FOVE 0 began shipping to developers and researchers.


=== Research Focus ===
==Technical Specifications==
Targeted at developers, researchers, and accessibility applications.
HEADSET
*Weight: 520g
*Adjustable velcro straps
CONNECTIONS
*HDMI 1.4
*USB 3.0
*USB 2.0 (power only)
TRACKING SYSTEM
*Orientation tracking IMU
*IR-based position tracking
DISPLAY
*WQHD OLED (2560 X 1440)
*Frame rate: 70fps
*Field of view: Up to 100 degrees
EYE TRACKING SENSORS
*Infrared eye tracking system x 2
*Tracking accuracy: less than 1 degree
*Frame rate: 120fps
ACCESSORIES
*Position tracking camera
*Replacement face cushion
PC REQUIREMENTS
*GPU: NVIDIA GeForce GTX 970 / AMD R9 290 or greater
*CPU: Intel Core i5-4590 or greater
*Memory: 8GB or greater
*Interface: HDMI 1.4 / USB 3.0 / USB 2.0 x 2
*OS: Windows 8.1 64-bit or Windows 10 64-bit


== Design and Hardware ==
==Software==
To get started with FOVE 0, you’ll need to install the FOVE_Setup provided at their site
https://www.getfove.com/developers/ . You will also need to download plugins for Unreal, Unity and SteamVR to integrate FOVE 0 to the VR platforms.


=== Display System ===
* '''Resolution:''' 2560 x 1440 (1280 x 1440 per eye)
* '''Display Type:''' OLED
* '''Refresh Rate:''' 70 Hz
* '''Field of View:''' ~100 degrees
* '''Pixel Improvement:''' 42% more pixels than Vive/Rift CV1


=== IPD Range ===
==Apps==
* Adjustable: 61-69mm
FOVE is currently preparing drivers for SteamVR and OSVR that will integrate FOVE 0 to the popular VR platform.


== Eye Tracking System ==
In the meantime, FOVE has published in their blog that you can experience FOVE 0 with Lumens,  a VR software created by Framestore and Time Inc’s LIFE VR platform. Here’s the link for more information.


=== Hardware ===
==Developer==
* '''Cameras:''' 2x 120 Hz infrared cameras
If you’re a developer looking to integrate your content with FOVE, you’ll want to install the FOVE SDK and check out their developer forum here https://support.getfove.com/hc/en-us/community/topics
* '''Location:''' Internal, facing eyes


=== Accuracy ===
* Less than 0.2 degrees precision
* 1.15° median accuracy across screen
* Sub-degree accuracy in center


=== Data Provided ===
==Accessories==
* Gaze coordinates
* Blink events
* Pupil diameter
* Eye position


== Foveated Rendering ==


=== Technology ===
==Background==
Eye tracking enables foveated rendering:
FOVE Inc. is founded by Yuka Kojima and Lochlainn Wilson, a former game producer at Sony Interactive Entertainment and a developer with deep background in virtual reality respectively.
* Full resolution at gaze point
* Reduced quality in peripheral vision
* GPU performance optimization
* Higher effective visual quality


=== Benefits ===
FOVE started out from the University of Tokyo, and managed to raise $480,650 for the Kickstarter campaign it started in May 2015.
* Lower GPU requirements
* Better center-of-gaze resolution
* Smoother performance


== Tracking ==
In last year’s Tokyo Game Show 2016, FOVE showcased 3 new demos that highlight the eye tracking capabilities of the FOVE 0, building up momentum for the maiden shipping of the VR headsets in January, 2017


=== Head Tracking ===
==History==
* 6 degrees of freedom
May, 2014 - FOVE Inc, founded
* External infrared tracking system
* Position and rotation detection


== FOVE 480 Research Model ==
May, 2015 - Kickstarter campaign start


=== Specifications ===
July, 2015,  Kickstarter campaign end, Raised $480,650
* '''Frame Rate:''' 480 fps eye tracking
* '''Target:''' Research institutions
* '''Purpose:''' Microsaccade and biological marker research
* Modified FOVE 0 hardware


== Applications ==
Oct, 2015, - Pre-alpha Unity SDK released


=== Accessibility ===
March, 2016 - Raised $11M in VC fundraising.
* Eye-controlled VR navigation
* Users with limited mobility
* Hands-free interaction


=== Research ===
May, 2016 - Fove SDK v0.4.0 Released
* Gaze behavior studies
* Psychology research
* Medical applications
* User experience research


=== Gaming ===
September, 2016 - Tokyo Game Show 2016, live demo of eye tracking games.
* Gaze-based interaction
* Natural character eye contact
* Performance optimization


== System Requirements ==
November, 2016 -  FOVE 0 preorder open to public


{| class="wikitable"
January, 2017 - First shipment of FOVE 0
|-
! Component !! Recommended
|-
| GPU || NVIDIA GTX 970+
|-
| CPU || Intel i5-4590+
|-
| RAM || 8 GB+
|-
| OS || Windows 7+
|}


== Specifications ==
==References==
 
*https://www.getfove.com
{| class="wikitable"
*https://www.cnet.com/products/fove-0/preview/
|-
*https://www.wareable.com/vr/fove-review
! Specification !! Details
*http://www.roadtovr.com/fove-0-eye-tracking-vr-headset-final-specs-pre-order-date/
|-
*https://www.vrfocus.com/2016/09/fove-to-showcase-3-new-demos-at-tokyo-game-show-2016/
| Display || OLED
|-
| Resolution || 2560 x 1440 (shared)
|-
| Per-Eye || 1280 x 1440
|-
| Refresh Rate || 70 Hz
|-
| Field of View || ~100°
|-
| Eye Tracking || 120 Hz infrared
|-
| Accuracy || <0.2 degrees
|-
| Head Tracking || 6DoF (external IR)
|-
| IPD || 61-69mm
|-
| Price || $599
|}
 
== See Also ==
* [[FOVE]]
* [[Eye tracking]]
* [[Foveated rendering]]
* [[Accessibility VR]]
* [[Research VR]]
 
== References ==
{{Reflist}}
 
[[Category:Devices]]
[[Category:VR Headsets]]
[[Category:Head-mounted displays]]
[[Category:PC VR]]
[[Category:Eye tracking]]
[[Category:Foveated rendering]]
[[Category:FOVE]]
[[Category:2010s VR]]

Latest revision as of 22:23, 7 January 2026

FOVE 0
Basic Info
VR/AR Virtual Reality
Type Head-mounted display
Developer FOVE
Requires PC
Predecessor FOVE
System
Storage
Display
Display WQHD OLED
Resolution 2560 X 1440
Image
Field of View Up to 100 degrees
Optics
Tracking
Tracking Orientation tracking IMU
Positional Tracking IR-based position tracking
Audio
Camera Position Tracking
Connectivity
Connectivity HDMI 1.4, USB 3.0, USB 2.0 (power only)
Device
Weight 520g

Property "Connectivity" (as page type) with input value "USB 2.0]] (power only)" contains invalid characters or is incomplete and therefore can cause unexpected results during a query or annotation process.


Intro

At a glance, FOVE 0 looks like one of the many typical VR headsets you could get online. That changes when you plugged it on and start blasting off enemies with your eyes. You’ll be amazed by its eye tracking technology. Available for order now at $599, this first version of FOVE VR headset is primarily designed for VR developers and hobbyists alike with game plugins supporting popular platforms like Unity, Unreal and Xenko.

Features

The ultra low latency stereo eye tracking technology puts FOVE’s maiden VR headset as one of the first VR headset released with eye tracking capabilities.The accuracy of its eye tracking technology allowed FOVE to implement the “foveated rendering” on its headset that allows more details on the area that are focused upon.

The FOVE 0’s 2560 x 1440 display resolution is arguably one of the highest within its peer, edging out established competitors like Occulus Rift and HTC Vive by 40% per eye. The frame rate of 70Hz, however, puts it significantly below popular competitors.

Hardware

Weighing 520g and built with adjustable velcro straps, and with two arrays of 6 IR sensors and one infrared camera in front of each eye, FOVE 0 sports a simple design in white but may go through refinement as the company planned to release a consumer version down the line.

According to the company, FOVE 0 may not work well with colored contacts or glasses as it may affect the eye tracking capabilities. FOVE 0 may not be the most comfortable VR headset around, but it’s cutting-edge eye tracking technology made it worth the wait for the next improvised version.

Technical Specifications

HEADSET

  • Weight: 520g
  • Adjustable velcro straps

CONNECTIONS

  • HDMI 1.4
  • USB 3.0
  • USB 2.0 (power only)

TRACKING SYSTEM

  • Orientation tracking IMU
  • IR-based position tracking

DISPLAY

  • WQHD OLED (2560 X 1440)
  • Frame rate: 70fps
  • Field of view: Up to 100 degrees

EYE TRACKING SENSORS

  • Infrared eye tracking system x 2
  • Tracking accuracy: less than 1 degree
  • Frame rate: 120fps

ACCESSORIES

  • Position tracking camera
  • Replacement face cushion

PC REQUIREMENTS

  • GPU: NVIDIA GeForce GTX 970 / AMD R9 290 or greater
  • CPU: Intel Core i5-4590 or greater
  • Memory: 8GB or greater
  • Interface: HDMI 1.4 / USB 3.0 / USB 2.0 x 2
  • OS: Windows 8.1 64-bit or Windows 10 64-bit

Software

To get started with FOVE 0, you’ll need to install the FOVE_Setup provided at their site https://www.getfove.com/developers/ . You will also need to download plugins for Unreal, Unity and SteamVR to integrate FOVE 0 to the VR platforms.


Apps

FOVE is currently preparing drivers for SteamVR and OSVR that will integrate FOVE 0 to the popular VR platform.

In the meantime, FOVE has published in their blog that you can experience FOVE 0 with Lumens, a VR software created by Framestore and Time Inc’s LIFE VR platform. Here’s the link for more information.

Developer

If you’re a developer looking to integrate your content with FOVE, you’ll want to install the FOVE SDK and check out their developer forum here https://support.getfove.com/hc/en-us/community/topics


Accessories

Background

FOVE Inc. is founded by Yuka Kojima and Lochlainn Wilson, a former game producer at Sony Interactive Entertainment and a developer with deep background in virtual reality respectively.

FOVE started out from the University of Tokyo, and managed to raise $480,650 for the Kickstarter campaign it started in May 2015.

In last year’s Tokyo Game Show 2016, FOVE showcased 3 new demos that highlight the eye tracking capabilities of the FOVE 0, building up momentum for the maiden shipping of the VR headsets in January, 2017

History

May, 2014 - FOVE Inc, founded

May, 2015 - Kickstarter campaign start

July, 2015, Kickstarter campaign end, Raised $480,650

Oct, 2015, - Pre-alpha Unity SDK released

March, 2016 - Raised $11M in VC fundraising.

May, 2016 - Fove SDK v0.4.0 Released

September, 2016 - Tokyo Game Show 2016, live demo of eye tracking games.

November, 2016 - FOVE 0 preorder open to public

January, 2017 - First shipment of FOVE 0

References