Jump to content

Oculus Rift CV1: Difference between revisions

From VR & AR Wiki
Improving page with detailed specifications, sections, and references
Improving page with detailed specifications, history, features, and references
Line 2: Line 2:
|image =
|image =
|VR/AR = [[Virtual Reality]]
|VR/AR = [[Virtual Reality]]
|Type = [[Head-Mounted Display]]
|Type = [[Head-mounted display]]
|Subtype = [[PC VR]]
|Subtype = PC VR
|Platform = [[Oculus]], [[SteamVR]]
|Platform = [[PC]], [[Oculus Platform]]
|Developer = [[Oculus VR]] ([[Meta Platforms]])
|Creator = [[Oculus VR]] (Meta)
|Manufacturer = [[Oculus VR]]
|Announced = January 2016
|Announcement Date = January 2016
|Release = March 28, 2016
|Release Date = March 28, 2016
|Price = $599
|End of Life = March 2019
|Website = https://www.oculus.com
|Price = $599 USD
|OS = Windows
|Website = https://www.meta.com/
|CPU = Intel i5-4590+ (rec)
|Successor = [[Oculus Rift S]]
|GPU = NVIDIA GTX 970 / AMD R9 290+ (rec)
|Display = OLED
|Storage =
|Resolution = 1080x1200 per eye
|RAM = 8 GB+ (rec)
|Combined Resolution = 2160x1200
|Display = 2 x Pentile OLED
|Refresh Rate = 90 Hz
|Resolution = 2160 x 1200 (1080 x 1200 per eye)
|Field of View = 87°
|Refresh = 90 Hz
|Ocularity = Binocular
|Brightness =
|Tracking = 6DoF (Constellation, outside-in)
|FOV = 110°
|IPD = Physical adjustment
|PPD =
|Audio = Integrated 3D headphones
|Lenses = Hybrid Fresnel
|Controllers = Oculus Touch (December 2016)
|IPD = Adjustable slider
|Connectivity = HDMI + USB 3.0
|Eye Tracking =
|Hand Tracking =
|Tracking = 6DoF (Constellation sensors)
|Spatial Mapping =
|Speakers = Integrated on-ear
|Microphone = Yes
|Audio Jack = Yes
|Connectivity = HDMI 1.3, USB 3.0
|Ports = HDMI, USB 3.0, USB 2.0
|Battery =
|Weight = 470g
|Weight = 470g
|Materials =
|Colors = Black
|Sensors = IMU (accelerometer, gyroscope, magnetometer)
|Input = Xbox controller (included), Oculus Touch (separate)
}}
}}


The '''Oculus Rift CV1''' (Consumer Version 1) is a PC [[virtual reality]] [[head-mounted display]] developed by [[Oculus VR]] (now [[Meta Platforms]]), announced in January 2016 and released on March 28, 2016 at $599. The first consumer VR headset from Oculus and one of the first modern consumer VR systems, the Rift CV1 featured dual OLED displays at 1080x1200 per eye with 90Hz refresh rate, the Constellation tracking system using infrared LEDs for sub-millimeter positional tracking, and integrated 3D audio headphones. The Oculus Touch motion controllers, launched in December 2016, transformed the Rift into a full room-scale VR system.
The '''Oculus Rift CV1''' (Consumer Version 1) is the first consumer [[virtual reality]] [[head-mounted display]] developed by [[Oculus VR]], a division of [[Meta Platforms]]. Announced in January 2016 with pre-orders starting January 6, 2016 at $599, and released on March 28, 2016, the Rift CV1 features dual Pentile OLED displays at 1080 x 1200 per eye, 90 Hz refresh rate, 110-degree field of view, and the Constellation external tracking system. The CV1 marked a major milestone in consumer VR, emerging from Oculus's successful Kickstarter campaign and development kits.<ref name="wikipedia">{{cite web|url=https://en.wikipedia.org/wiki/Oculus_Rift_CV1|title=Oculus Rift CV1|publisher=Wikipedia}}</ref>


== History and Development ==
== History and Development ==


Oculus VR, founded in 2012 and acquired by Facebook in 2014 for $2 billion, launched the Rift CV1 on March 28, 2016, marking a pivotal moment in consumer VR history. Pre-orders began January 6, 2016 at $599. The initial launch included an Xbox Wireless gamepad, with the revolutionary Oculus Touch controllers releasing on December 6, 2016. Production concluded in March 2019, succeeded by the Oculus Rift S with inside-out tracking. The CV1 remains a landmark device that made high-quality VR accessible to consumers.<ref name="wikipedia">{{cite web |url=https://en.wikipedia.org/wiki/Oculus_Rift_CV1 |title=Oculus Rift CV1 |publisher=Wikipedia |access-date=2025-01-07}}</ref>
=== Kickstarter Origins ===
Oculus VR launched on Kickstarter in 2012, raising $2.4 million to develop VR headsets.


== Design and Hardware ==
=== Development Kits ===
* '''DK1''' (Development Kit 1): 2013
* '''DK2''' (Development Kit 2): 2014
* '''Crescent Bay:''' 2014 prototype


=== Display ===
=== Facebook Acquisition ===
Facebook acquired Oculus VR in March 2014 for $2 billion.


Dual OLED panels:
=== Consumer Launch ===
The CV1 was announced January 2016, with pre-orders opening January 6 at $599. It shipped March 28, 2016.


* '''1080x1200 per eye''' resolution
=== Discontinuation ===
* '''2160x1200 combined'''
Production concluded in March 2019, succeeded by the Oculus Rift S.
* '''Dual OLED displays'''
* '''90 Hz refresh rate'''
* '''87° field of view'''
* 233 million pixels per second
* Vibrant OLED colors
* Minimal screen door effect
* Low persistence


=== Tracking ===
== Design and Hardware ==
 
Constellation tracking system:


* '''6DoF tracking'''
=== Display System ===
* '''Constellation sensors''' (outside-in)
* '''Display Type:''' Pentile OLED
* Infrared LED tracking
* '''Resolution:''' 1080 x 1200 per eye (2160 x 1200 total)
* Sub-millimeter accuracy
* '''Refresh Rate:''' 90 Hz
* Near-zero latency
* '''Persistence:''' Low persistence for reduced motion blur
* 360° positional tracking
* '''Field of View:''' 110 degrees
* Specific LED blink patterns
* External sensor units


=== Room Scale ===
=== Optics ===
 
* Hybrid Fresnel lenses
* Minimum: 2m x 1.5m
* Adjustable IPD via slider on bottom of device
* Maximum sensor distance: 5m
* Wide range of interpupillary distance support
* Multi-sensor setup
* Full room-scale with Touch
 
=== IPD ===
 
* '''Physical IPD adjustment'''
* Hardware slider
* Precise eye alignment


=== Audio ===
=== Audio ===
* Integrated on-ear headphones
* Removable design
* 3D spatial audio support


Integrated 3D audio:
== Constellation Tracking ==


* '''Built-in headphones'''
=== External Sensor System ===
* '''3D audio effects'''
* Infrared LED tracking
* RealSpace 3D Audio technology (Visisonics)
* Constellation sensors (external cameras)
* Positional audio
* Sub-millimeter accuracy
* '''User-replaceable'''
* Immersive soundscape


=== Build ===
=== Tracking Features ===
* Full 6 degrees of freedom
* Rotational and positional tracking
* Precise, low-latency performance


* '''470g weight''' (~1 pound)
=== Room-Scale Setup ===
* Fabric exterior
* 2 sensors: Front-facing 180° tracking
* Breathable design
* 3+ sensors: 360° room-scale tracking
* Adjustable straps
* Comfortable fit
* Premium materials


=== Connectivity ===
== Controllers ==


* '''HDMI''' video output
=== Xbox Wireless Controller ===
* '''USB 3.0''' data + sensors
The CV1 initially shipped with an Xbox Wireless Controller for input.
* '''USB 2.0''' additional
* External Constellation sensors
* Multiple USB ports required


== Oculus Touch ==
=== Oculus Touch ===
Released December 6, 2016:
* Motion controllers with Constellation tracking
* Hand presence detection
* Trigger, grip, thumbstick, buttons
* Sold separately at launch


Motion controllers (December 2016):
== System Requirements ==


* '''6DoF hand tracking'''
=== Recommended Specifications ===
* Constellation tracking
{| class="wikitable"
* Thumbstick per controller
|-
* Buttons and triggers
! Component !! Requirement
* Hand presence sensors
|-
* Ergonomic design
| GPU || NVIDIA GTX 970 / AMD R9 290+
* Room-scale enabler
|-
| CPU || Intel i5-4590+
|-
| RAM || 8 GB+
|-
| Video Output || HDMI 1.3
|-
| USB || 3x USB 3.0 + 1x USB 2.0
|-
| OS || Windows 7 SP1+
|}


== PC Requirements ==
== Package Contents ==


=== Recommended ===
* Oculus Rift CV1 headset
* '''GPU''': NVIDIA GTX 960 / AMD equivalent
* Constellation sensor
* '''CPU''': Intel i3-6100 / AMD FX 4350
* Xbox Wireless Controller
* '''RAM''': 8 GB
* Oculus Remote
* '''Video''': HDMI 1.3
* Cables and documentation
* '''USB''': 2x USB 3.0 + 1x USB 2.0
* '''OS''': Windows 8+


== Technical Specifications ==
== Specifications ==


{| class="wikitable"
{| class="wikitable"
Line 131: Line 142:
! Specification !! Details
! Specification !! Details
|-
|-
| Display || 1080x1200 per eye OLED
| Display || 2 x Pentile OLED
|-
|-
| Refresh Rate || 90 Hz
| Resolution || 1080 x 1200 per eye
|-
|-
| FOV || 87°
| Total Resolution || 2160 x 1200
|-
|-
| Tracking || Constellation (outside-in)
| Refresh Rate || 90 Hz
|-
|-
| IPD || Physical adjustment
| Field of View || 110°
|-
|-
| Audio || Integrated 3D headphones
| Tracking || Constellation (external)
|-
|-
| Controllers || Touch (sold separately)
| Audio || Integrated on-ear
|-
|-
| Connection || HDMI + USB 3.0
| IPD || Adjustable slider
|-
|-
| Weight || 470g
| Weight || 470g
|-
|-
| Price || $599
| Launch Price || $599
|-
| Production || 2016-2019
|}
|}


== Reception ==
== Legacy ==


'''Praise:'''
=== Impact on VR Industry ===
* First modern consumer VR
The CV1 helped establish modern consumer VR alongside the HTC Vive, demonstrating viability of high-quality VR experiences.
* OLED displays excellent
* 90Hz smooth experience
* Constellation tracking accurate
* Sub-millimeter precision
* Integrated 3D audio quality
* Touch controllers revolutionary
* Room-scale capable
* Made VR accessible
* Historical significance


'''Criticism:'''
=== Successor Devices ===
* $599 launch price high
* [[Oculus Rift S]] (2019)
* External sensors required
* [[Oculus Quest]] (2019)
* Multiple USB ports needed
* [[Meta Quest 2]] (2020)
* Touch sold separately initially
* Cable management complex
* Sensor setup required
* 87° FOV narrow
* 1080x1200 resolution limited
* Discontinued 2019
* Replaced by Rift S<ref name="roadtovr">{{cite web |url=https://www.roadtovr.com/oculus-rift-resolution-recommended-specs/ |title=Oculus Rift CV1 Specs |publisher=Road to VR |access-date=2025-01-07}}</ref>


== See Also ==
== See Also ==
* [[Oculus VR]]
* [[Meta]]
* [[Oculus Rift S]]
* [[Oculus Rift S]]
* [[Oculus Quest]]
* [[Oculus Touch]]
* [[Meta Quest 2]]
* [[PC VR]]
* [[Valve Index]]


== References ==
== References ==
{{reflist}}
{{Reflist}}


[[Category:Devices]]
[[Category:Devices]]
[[Category:Virtual Reality Devices]]
[[Category:VR Headsets]]
[[Category:Head-Mounted Displays]]
[[Category:Head-mounted displays]]
[[Category:PC VR]]
[[Category:PC VR]]
[[Category:Oculus VR]]
[[Category:Oculus]]
[[Category:Meta Platforms]]
[[Category:Meta]]
[[Category:2016 in technology]]
[[Category:2010s VR]]
[[Category:Discontinued devices]]

Revision as of 22:13, 7 January 2026

Oculus Rift CV1
Basic Info
VR/AR Virtual Reality
Type Head-mounted display
Subtype PC VR
Platform PC, Oculus Platform
Creator Oculus VR (Meta)
Price $599
Website https://www.oculus.com
System
CPU Intel i5-4590+ (rec)
GPU NVIDIA GTX 970 / AMD R9 290+ (rec)
Storage
Display
Display 2 x Pentile OLED
Resolution 2160 x 1200 (1080 x 1200 per eye)
Image
Optics
Tracking
Tracking 6DoF (Constellation sensors)
Audio
Microphone Yes
Connectivity
Connectivity HDMI 1.3, USB 3.0
Ports HDMI, USB 3.0, USB 2.0
Device
Weight 470g
Sensors IMU (accelerometer, gyroscope, magnetometer)
Input Xbox controller (included), Oculus Touch (separate)

Property "Creator" (as page type) with input value "Oculus VR]] (Meta)" contains invalid characters or is incomplete and therefore can cause unexpected results during a query or annotation process.


The Oculus Rift CV1 (Consumer Version 1) is the first consumer virtual reality head-mounted display developed by Oculus VR, a division of Meta Platforms. Announced in January 2016 with pre-orders starting January 6, 2016 at $599, and released on March 28, 2016, the Rift CV1 features dual Pentile OLED displays at 1080 x 1200 per eye, 90 Hz refresh rate, 110-degree field of view, and the Constellation external tracking system. The CV1 marked a major milestone in consumer VR, emerging from Oculus's successful Kickstarter campaign and development kits.[1]

History and Development

Kickstarter Origins

Oculus VR launched on Kickstarter in 2012, raising $2.4 million to develop VR headsets.

Development Kits

  • DK1 (Development Kit 1): 2013
  • DK2 (Development Kit 2): 2014
  • Crescent Bay: 2014 prototype

Facebook Acquisition

Facebook acquired Oculus VR in March 2014 for $2 billion.

Consumer Launch

The CV1 was announced January 2016, with pre-orders opening January 6 at $599. It shipped March 28, 2016.

Discontinuation

Production concluded in March 2019, succeeded by the Oculus Rift S.

Design and Hardware

Display System

  • Display Type: Pentile OLED
  • Resolution: 1080 x 1200 per eye (2160 x 1200 total)
  • Refresh Rate: 90 Hz
  • Persistence: Low persistence for reduced motion blur
  • Field of View: 110 degrees

Optics

  • Hybrid Fresnel lenses
  • Adjustable IPD via slider on bottom of device
  • Wide range of interpupillary distance support

Audio

  • Integrated on-ear headphones
  • Removable design
  • 3D spatial audio support

Constellation Tracking

External Sensor System

  • Infrared LED tracking
  • Constellation sensors (external cameras)
  • Sub-millimeter accuracy

Tracking Features

  • Full 6 degrees of freedom
  • Rotational and positional tracking
  • Precise, low-latency performance

Room-Scale Setup

  • 2 sensors: Front-facing 180° tracking
  • 3+ sensors: 360° room-scale tracking

Controllers

Xbox Wireless Controller

The CV1 initially shipped with an Xbox Wireless Controller for input.

Oculus Touch

Released December 6, 2016:

  • Motion controllers with Constellation tracking
  • Hand presence detection
  • Trigger, grip, thumbstick, buttons
  • Sold separately at launch

System Requirements

Recommended Specifications

Component Requirement
GPU NVIDIA GTX 970 / AMD R9 290+
CPU Intel i5-4590+
RAM 8 GB+
Video Output HDMI 1.3
USB 3x USB 3.0 + 1x USB 2.0
OS Windows 7 SP1+

Package Contents

  • Oculus Rift CV1 headset
  • Constellation sensor
  • Xbox Wireless Controller
  • Oculus Remote
  • Cables and documentation

Specifications

Specification Details
Display 2 x Pentile OLED
Resolution 1080 x 1200 per eye
Total Resolution 2160 x 1200
Refresh Rate 90 Hz
Field of View 110°
Tracking Constellation (external)
Audio Integrated on-ear
IPD Adjustable slider
Weight 470g
Launch Price $599
Production 2016-2019

Legacy

Impact on VR Industry

The CV1 helped establish modern consumer VR alongside the HTC Vive, demonstrating viability of high-quality VR experiences.

Successor Devices

See Also

References