Oculus Rift CV1: Difference between revisions
Improving page with detailed specifications, sections, and references |
Improving page with detailed specifications, history, features, and references |
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|image = | |image = | ||
|VR/AR = [[Virtual Reality]] | |VR/AR = [[Virtual Reality]] | ||
|Type = [[Head- | |Type = [[Head-mounted display]] | ||
|Subtype = | |Subtype = PC VR | ||
|Platform = [[ | |Platform = [[PC]], [[Oculus Platform]] | ||
| | |Creator = [[Oculus VR]] (Meta) | ||
| | |Announced = January 2016 | ||
|Release = March 28, 2016 | |||
|Release | |Price = $599 | ||
|Website = https://www.oculus.com | |||
|Price = $599 | |OS = Windows | ||
|Website = https://www. | |CPU = Intel i5-4590+ (rec) | ||
| | |GPU = NVIDIA GTX 970 / AMD R9 290+ (rec) | ||
|Display = OLED | |Storage = | ||
|Resolution = | |RAM = 8 GB+ (rec) | ||
| | |Display = 2 x Pentile OLED | ||
| | |Resolution = 2160 x 1200 (1080 x 1200 per eye) | ||
| | |Refresh = 90 Hz | ||
| | |Brightness = | ||
|Tracking = 6DoF (Constellation | |FOV = 110° | ||
| | |PPD = | ||
| | |Lenses = Hybrid Fresnel | ||
| | |IPD = Adjustable slider | ||
|Connectivity = HDMI | |Eye Tracking = | ||
|Hand Tracking = | |||
|Tracking = 6DoF (Constellation sensors) | |||
|Spatial Mapping = | |||
|Speakers = Integrated on-ear | |||
|Microphone = Yes | |||
|Audio Jack = Yes | |||
|Connectivity = HDMI 1.3, USB 3.0 | |||
|Ports = HDMI, USB 3.0, USB 2.0 | |||
|Battery = | |||
|Weight = 470g | |Weight = 470g | ||
|Materials = | |||
|Colors = Black | |||
|Sensors = IMU (accelerometer, gyroscope, magnetometer) | |||
|Input = Xbox controller (included), Oculus Touch (separate) | |||
}} | }} | ||
The '''Oculus Rift CV1''' (Consumer Version 1) is | The '''Oculus Rift CV1''' (Consumer Version 1) is the first consumer [[virtual reality]] [[head-mounted display]] developed by [[Oculus VR]], a division of [[Meta Platforms]]. Announced in January 2016 with pre-orders starting January 6, 2016 at $599, and released on March 28, 2016, the Rift CV1 features dual Pentile OLED displays at 1080 x 1200 per eye, 90 Hz refresh rate, 110-degree field of view, and the Constellation external tracking system. The CV1 marked a major milestone in consumer VR, emerging from Oculus's successful Kickstarter campaign and development kits.<ref name="wikipedia">{{cite web|url=https://en.wikipedia.org/wiki/Oculus_Rift_CV1|title=Oculus Rift CV1|publisher=Wikipedia}}</ref> | ||
== History and Development == | == History and Development == | ||
Oculus VR | === Kickstarter Origins === | ||
Oculus VR launched on Kickstarter in 2012, raising $2.4 million to develop VR headsets. | |||
== | === Development Kits === | ||
* '''DK1''' (Development Kit 1): 2013 | |||
* '''DK2''' (Development Kit 2): 2014 | |||
* '''Crescent Bay:''' 2014 prototype | |||
=== | === Facebook Acquisition === | ||
Facebook acquired Oculus VR in March 2014 for $2 billion. | |||
=== Consumer Launch === | |||
The CV1 was announced January 2016, with pre-orders opening January 6 at $599. It shipped March 28, 2016. | |||
=== Discontinuation === | |||
Production concluded in March 2019, succeeded by the Oculus Rift S. | |||
=== | == Design and Hardware == | ||
* ''' | === Display System === | ||
* ''' | * '''Display Type:''' Pentile OLED | ||
* | * '''Resolution:''' 1080 x 1200 per eye (2160 x 1200 total) | ||
* | * '''Refresh Rate:''' 90 Hz | ||
* | * '''Persistence:''' Low persistence for reduced motion blur | ||
* '''Field of View:''' 110 degrees | |||
=== | === Optics === | ||
* Hybrid Fresnel lenses | |||
* Adjustable IPD via slider on bottom of device | |||
* | * Wide range of interpupillary distance support | ||
* | |||
* | |||
=== Audio === | === Audio === | ||
* Integrated on-ear headphones | |||
* Removable design | |||
* 3D spatial audio support | |||
== Constellation Tracking == | |||
=== External Sensor System === | |||
* | * Infrared LED tracking | ||
* | * Constellation sensors (external cameras) | ||
* | * Sub-millimeter accuracy | ||
=== | === Tracking Features === | ||
* Full 6 degrees of freedom | |||
* Rotational and positional tracking | |||
* Precise, low-latency performance | |||
=== Room-Scale Setup === | |||
* 2 sensors: Front-facing 180° tracking | |||
* 3+ sensors: 360° room-scale tracking | |||
* | |||
* | |||
== | == Controllers == | ||
=== Xbox Wireless Controller === | |||
The CV1 initially shipped with an Xbox Wireless Controller for input. | |||
== Oculus Touch == | === Oculus Touch === | ||
Released December 6, 2016: | |||
* Motion controllers with Constellation tracking | |||
* Hand presence detection | |||
* Trigger, grip, thumbstick, buttons | |||
* Sold separately at launch | |||
== System Requirements == | |||
=== Recommended Specifications === | |||
{| class="wikitable" | |||
|- | |||
! Component !! Requirement | |||
|- | |||
| GPU || NVIDIA GTX 970 / AMD R9 290+ | |||
|- | |||
| CPU || Intel i5-4590+ | |||
|- | |||
| RAM || 8 GB+ | |||
|- | |||
| Video Output || HDMI 1.3 | |||
|- | |||
| USB || 3x USB 3.0 + 1x USB 2.0 | |||
|- | |||
| OS || Windows 7 SP1+ | |||
|} | |||
== | == Package Contents == | ||
* Oculus Rift CV1 headset | |||
* Constellation sensor | |||
* | * Xbox Wireless Controller | ||
* | * Oculus Remote | ||
* | * Cables and documentation | ||
* | |||
* | |||
== | == Specifications == | ||
{| class="wikitable" | {| class="wikitable" | ||
| Line 131: | Line 142: | ||
! Specification !! Details | ! Specification !! Details | ||
|- | |- | ||
| Display || | | Display || 2 x Pentile OLED | ||
|- | |- | ||
| | | Resolution || 1080 x 1200 per eye | ||
|- | |- | ||
| | | Total Resolution || 2160 x 1200 | ||
|- | |- | ||
| | | Refresh Rate || 90 Hz | ||
|- | |- | ||
| | | Field of View || 110° | ||
|- | |- | ||
| | | Tracking || Constellation (external) | ||
|- | |- | ||
| | | Audio || Integrated on-ear | ||
|- | |- | ||
| | | IPD || Adjustable slider | ||
|- | |- | ||
| Weight || 470g | | Weight || 470g | ||
|- | |- | ||
| Price || $599 | | Launch Price || $599 | ||
|- | |||
| Production || 2016-2019 | |||
|} | |} | ||
== | == Legacy == | ||
=== Impact on VR Industry === | |||
The CV1 helped establish modern consumer VR alongside the HTC Vive, demonstrating viability of high-quality VR experiences. | |||
=== Successor Devices === | |||
* | * [[Oculus Rift S]] (2019) | ||
* | * [[Oculus Quest]] (2019) | ||
* [[Meta Quest 2]] (2020) | |||
* | |||
== See Also == | == See Also == | ||
* [[Oculus VR]] | |||
* [[Meta]] | |||
* [[Oculus Rift S]] | * [[Oculus Rift S]] | ||
* [[Oculus | * [[Oculus Touch]] | ||
* [[ | * [[PC VR]] | ||
== References == | == References == | ||
{{ | {{Reflist}} | ||
[[Category:Devices]] | [[Category:Devices]] | ||
[[Category: | [[Category:VR Headsets]] | ||
[[Category:Head- | [[Category:Head-mounted displays]] | ||
[[Category:PC VR]] | [[Category:PC VR]] | ||
[[Category:Oculus | [[Category:Oculus]] | ||
[[Category:Meta | [[Category:Meta]] | ||
[[Category: | [[Category:2010s VR]] | ||
[[Category:Discontinued devices]] | |||
Revision as of 22:13, 7 January 2026
| Oculus Rift CV1 | |
|---|---|
| Basic Info | |
| VR/AR | Virtual Reality |
| Type | Head-mounted display |
| Subtype | PC VR |
| Platform | PC, Oculus Platform |
| Creator | Oculus VR (Meta) |
| Price | $599 |
| Website | https://www.oculus.com |
| System | |
| CPU | Intel i5-4590+ (rec) |
| GPU | NVIDIA GTX 970 / AMD R9 290+ (rec) |
| Storage | |
| Display | |
| Display | 2 x Pentile OLED |
| Resolution | 2160 x 1200 (1080 x 1200 per eye) |
| Image | |
| Optics | |
| Tracking | |
| Tracking | 6DoF (Constellation sensors) |
| Audio | |
| Microphone | Yes |
| Connectivity | |
| Connectivity | HDMI 1.3, USB 3.0 |
| Ports | HDMI, USB 3.0, USB 2.0 |
| Device | |
| Weight | 470g |
| Sensors | IMU (accelerometer, gyroscope, magnetometer) |
| Input | Xbox controller (included), Oculus Touch (separate) |
Property "Creator" (as page type) with input value "Oculus VR]] (Meta)" contains invalid characters or is incomplete and therefore can cause unexpected results during a query or annotation process.
The Oculus Rift CV1 (Consumer Version 1) is the first consumer virtual reality head-mounted display developed by Oculus VR, a division of Meta Platforms. Announced in January 2016 with pre-orders starting January 6, 2016 at $599, and released on March 28, 2016, the Rift CV1 features dual Pentile OLED displays at 1080 x 1200 per eye, 90 Hz refresh rate, 110-degree field of view, and the Constellation external tracking system. The CV1 marked a major milestone in consumer VR, emerging from Oculus's successful Kickstarter campaign and development kits.[1]
History and Development
Kickstarter Origins
Oculus VR launched on Kickstarter in 2012, raising $2.4 million to develop VR headsets.
Development Kits
- DK1 (Development Kit 1): 2013
- DK2 (Development Kit 2): 2014
- Crescent Bay: 2014 prototype
Facebook Acquisition
Facebook acquired Oculus VR in March 2014 for $2 billion.
Consumer Launch
The CV1 was announced January 2016, with pre-orders opening January 6 at $599. It shipped March 28, 2016.
Discontinuation
Production concluded in March 2019, succeeded by the Oculus Rift S.
Design and Hardware
Display System
- Display Type: Pentile OLED
- Resolution: 1080 x 1200 per eye (2160 x 1200 total)
- Refresh Rate: 90 Hz
- Persistence: Low persistence for reduced motion blur
- Field of View: 110 degrees
Optics
- Hybrid Fresnel lenses
- Adjustable IPD via slider on bottom of device
- Wide range of interpupillary distance support
Audio
- Integrated on-ear headphones
- Removable design
- 3D spatial audio support
Constellation Tracking
External Sensor System
- Infrared LED tracking
- Constellation sensors (external cameras)
- Sub-millimeter accuracy
Tracking Features
- Full 6 degrees of freedom
- Rotational and positional tracking
- Precise, low-latency performance
Room-Scale Setup
- 2 sensors: Front-facing 180° tracking
- 3+ sensors: 360° room-scale tracking
Controllers
Xbox Wireless Controller
The CV1 initially shipped with an Xbox Wireless Controller for input.
Oculus Touch
Released December 6, 2016:
- Motion controllers with Constellation tracking
- Hand presence detection
- Trigger, grip, thumbstick, buttons
- Sold separately at launch
System Requirements
Recommended Specifications
| Component | Requirement |
|---|---|
| GPU | NVIDIA GTX 970 / AMD R9 290+ |
| CPU | Intel i5-4590+ |
| RAM | 8 GB+ |
| Video Output | HDMI 1.3 |
| USB | 3x USB 3.0 + 1x USB 2.0 |
| OS | Windows 7 SP1+ |
Package Contents
- Oculus Rift CV1 headset
- Constellation sensor
- Xbox Wireless Controller
- Oculus Remote
- Cables and documentation
Specifications
| Specification | Details |
|---|---|
| Display | 2 x Pentile OLED |
| Resolution | 1080 x 1200 per eye |
| Total Resolution | 2160 x 1200 |
| Refresh Rate | 90 Hz |
| Field of View | 110° |
| Tracking | Constellation (external) |
| Audio | Integrated on-ear |
| IPD | Adjustable slider |
| Weight | 470g |
| Launch Price | $599 |
| Production | 2016-2019 |
Legacy
Impact on VR Industry
The CV1 helped establish modern consumer VR alongside the HTC Vive, demonstrating viability of high-quality VR experiences.
Successor Devices
- Oculus Rift S (2019)
- Oculus Quest (2019)
- Meta Quest 2 (2020)