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Oculus Rift CV1: Difference between revisions

Improving page with detailed specifications, sections, and references
Tag: Removed redirect
Improving page with detailed specifications, sections, and references
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|image =
|image =
|VR/AR = [[Virtual Reality]]
|VR/AR = [[Virtual Reality]]
|Type = [[Head-mounted display]]
|Type = [[Head-Mounted Display]]
|Subtype = [[PC VR]]
|Subtype = [[PC VR]]
|Platform = [[Oculus Store]], [[SteamVR]]
|Platform = [[Oculus]], [[SteamVR]]
|Developer = [[Oculus VR]]
|Developer = [[Oculus VR]] ([[Meta Platforms]])
|Manufacturer = [[Meta Platforms]]
|Manufacturer = [[Oculus VR]]
|Announcement Date = January 6, 2016
|Announcement Date = January 2016
|Release Date = March 28, 2016
|Release Date = March 28, 2016
|End of Production = 2019
|End of Life = March 2019
|Price = $599 USD (headset), $199 USD (Touch controllers)
|Price = $599 USD
|Website = https://www.meta.com/
|Website = https://www.meta.com/
|Predecessor = [[Oculus Rift DK2]]
|Successor = [[Oculus Rift S]]
|Successor = [[Oculus Rift S]]
|Display = OLED
|Display = OLED
|Resolution = 1080×1200 per eye (2160×1200 combined)
|Resolution = 1080x1200 per eye
|Combined Resolution = 2160x1200
|Refresh Rate = 90 Hz
|Refresh Rate = 90 Hz
|Field of View = 87°
|Field of View = 87°
|IPD Range = 58-72mm (physical dial)
|Ocularity = Binocular
|Ocularity = Binocular
|Optics = Hybrid Fresnel
|Tracking = 6DoF (Constellation, outside-in)
|Tracking = Outside-in 6DoF (Constellation)
|IPD = Physical adjustment
|Eye Tracking = No
|Audio = Integrated 3D headphones
|Hand Tracking = No
|Controllers = Oculus Touch (December 2016)
|Controllers = Oculus Touch (sold separately, Dec 2016)
|Connectivity = HDMI + USB 3.0
|Audio = Integrated headphones (removable)
|Weight = 470g
|Connectivity = HDMI 1.3, USB 3.0
|Weight = ~470g
|Color = Black
}}
}}


The '''Oculus Rift CV1''' (Consumer Version 1), commonly known as the '''Oculus Rift''', is the first commercial [[PC VR]] [[head-mounted display]] developed by [[Oculus VR]], announced on January 6, 2016 and released on March 28, 2016 at $599. The CV1 marked the beginning of the modern VR era, featuring dual 90 Hz OLED displays with 1080×1200 resolution per eye, the Constellation external tracking system for 6DoF positional tracking, and integrated audio. The [[Oculus Touch]] motion controllers were released later in December 2016 for $199, completing the room-scale VR experience.
The '''Oculus Rift CV1''' (Consumer Version 1) is a PC [[virtual reality]] [[head-mounted display]] developed by [[Oculus VR]] (now [[Meta Platforms]]), announced in January 2016 and released on March 28, 2016 at $599. The first consumer VR headset from Oculus and one of the first modern consumer VR systems, the Rift CV1 featured dual OLED displays at 1080x1200 per eye with 90Hz refresh rate, the Constellation tracking system using infrared LEDs for sub-millimeter positional tracking, and integrated 3D audio headphones. The Oculus Touch motion controllers, launched in December 2016, transformed the Rift into a full room-scale VR system.


== History and Development ==
== History and Development ==


Oculus (acquired by Facebook in 2014 for $2 billion) released the CV1 after years of development following the wildly successful DK1 and DK2 developer kits. Pre-orders opened January 6, 2016, with shipping beginning March 28, 2016. The CV1 was the first consumer VR headset of the modern VR revival, launching alongside the [[HTC Vive]] and positioning VR as a viable consumer technology.<ref name="wikipedia">{{cite web |url=https://en.wikipedia.org/wiki/Oculus_Rift_CV1 |title=Oculus Rift CV1 |publisher=Wikipedia |access-date=2025-01-07}}</ref>
Oculus VR, founded in 2012 and acquired by Facebook in 2014 for $2 billion, launched the Rift CV1 on March 28, 2016, marking a pivotal moment in consumer VR history. Pre-orders began January 6, 2016 at $599. The initial launch included an Xbox Wireless gamepad, with the revolutionary Oculus Touch controllers releasing on December 6, 2016. Production concluded in March 2019, succeeded by the Oculus Rift S with inside-out tracking. The CV1 remains a landmark device that made high-quality VR accessible to consumers.<ref name="wikipedia">{{cite web |url=https://en.wikipedia.org/wiki/Oculus_Rift_CV1 |title=Oculus Rift CV1 |publisher=Wikipedia |access-date=2025-01-07}}</ref>
 
Oculus Touch motion controllers were released on December 6, 2016 for $199, enabling hand presence and room-scale experiences comparable to the HTC Vive. The CV1 was discontinued in 2019, succeeded by the [[Oculus Rift S]].<ref name="xda">{{cite web |url=https://www.xda-developers.com/on-this-day-oculus-rift-cv1/ |title=On this day 8 years ago, Oculus Rift CV1 was released |publisher=XDA Developers |access-date=2025-01-07}}</ref>


== Design and Hardware ==
== Design and Hardware ==
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=== Display ===
=== Display ===


Dual OLED displays:
Dual OLED panels:


* Two OLED panels
* '''1080x1200 per eye''' resolution
* 1080×1200 resolution per eye
* '''2160x1200 combined'''
* 2160×1200 combined resolution
* '''Dual OLED displays'''
* '''90 Hz refresh rate'''
* '''90 Hz refresh rate'''
* '''87° field of view'''
* 233 million pixels per second
* 233 million pixels per second
* 87° field of view
* Vibrant OLED colors
* Vibrant OLED colors
* Minimal screen door effect (for its time)
* Minimal screen door effect
* Low persistence
 
=== Tracking ===
 
Constellation tracking system:


=== Optics ===
* '''6DoF tracking'''
* '''Constellation sensors''' (outside-in)
* Infrared LED tracking
* Sub-millimeter accuracy
* Near-zero latency
* 360° positional tracking
* Specific LED blink patterns
* External sensor units


* Hybrid Fresnel lenses
=== Room Scale ===
* Physical IPD adjustment dial (58-72mm)
* "God rays" noted as optical flaw
* Large sweet spot


=== Tracking ===
* Minimum: 2m x 1.5m
* Maximum sensor distance: 5m
* Multi-sensor setup
* Full room-scale with Touch


'''Constellation''' tracking system:
=== IPD ===


* External infrared sensors
* '''Physical IPD adjustment'''
* Track IR LEDs on headset and controllers
* Hardware slider
* '''Sub-millimeter accuracy'''
* Precise eye alignment
* Low latency
* 6 Degrees of Freedom
* 360° tracking with 2+ sensors
* Room-scale with 3+ sensors


=== Audio ===
=== Audio ===


Integrated audio system:
Integrated 3D audio:


* Built-in over-ear headphones
* '''Built-in headphones'''
* High-quality 3D spatial audio
* '''3D audio effects'''
* User-replaceable headphones
* RealSpace 3D Audio technology (Visisonics)
* Aftermarket options (JBL, others)
* Positional audio
* No external headphones needed
* '''User-replaceable'''
* Immersive soundscape


=== Build ===
=== Build ===


* ~470g weight
* '''470g weight''' (~1 pound)
* All-black sleek design
* Fabric exterior
* Soft plastic and fabric exterior
* Breathable design
* Rubber and cloth materials
* Adjustable straps
* Single-cable tethering to PC
* Comfortable fit
* Improved ergonomics vs DK2
* Premium materials


== Oculus Touch Controllers ==
=== Connectivity ===


Released December 6, 2016:
* '''HDMI''' video output
* '''USB 3.0''' data + sensors
* '''USB 2.0''' additional
* External Constellation sensors
* Multiple USB ports required


* Two motion controllers
== Oculus Touch ==
* Tracked by Constellation system
* Thumb sticks
* Face buttons
* Analog triggers
* Capacitive sensors detect finger presence
* Hand presence gestures
* '''$199''' separate purchase (later bundled)


== Package Contents ==
Motion controllers (December 2016):


At launch:
* '''6DoF hand tracking'''
* Constellation tracking
* Thumbstick per controller
* Buttons and triggers
* Hand presence sensors
* Ergonomic design
* Room-scale enabler


* Oculus Rift HMD
== PC Requirements ==
* Single Constellation sensor
* '''Xbox One controller''' (no Touch at launch)
* Oculus Remote
* Cables and documentation


== System Requirements ==
=== Recommended ===
* '''GPU''': NVIDIA GTX 960 / AMD equivalent
* '''CPU''': Intel i3-6100 / AMD FX 4350
* '''RAM''': 8 GB
* '''Video''': HDMI 1.3
* '''USB''': 2x USB 3.0 + 1x USB 2.0
* '''OS''': Windows 8+


* '''GPU:''' NVIDIA GTX 970 / AMD R9 290 or higher
== Technical Specifications ==
* '''CPU:''' Intel i5-4590 or equivalent
 
* '''RAM:''' 8 GB
{| class="wikitable"
* '''Ports:''' 3× USB 3.0, 1× USB 2.0, HDMI 1.3
|-
* '''OS:''' Windows 7 SP1 64-bit or later
! Specification !! Details
|-
| Display || 1080x1200 per eye OLED
|-
| Refresh Rate || 90 Hz
|-
| FOV || 87°
|-
| Tracking || Constellation (outside-in)
|-
| IPD || Physical adjustment
|-
| Audio || Integrated 3D headphones
|-
| Controllers || Touch (sold separately)
|-
| Connection || HDMI + USB 3.0
|-
| Weight || 470g
|-
| Price || $599
|}


== Reception ==
== Reception ==


'''Praise:'''
'''Praise:'''
* First successful consumer VR headset
* First modern consumer VR
* 90 Hz OLED displays vibrant
* OLED displays excellent
* Constellation tracking accurate and low-latency
* 90Hz smooth experience
* Integrated audio excellent
* Constellation tracking accurate
* Oculus Touch controllers revolutionary
* Sub-millimeter precision
* Started modern VR era
* Integrated 3D audio quality
* Strong launch library
* Touch controllers revolutionary
* Physical IPD adjustment
* Room-scale capable
* Comfortable design
* Made VR accessible
* Historical significance


'''Criticism:'''
'''Criticism:'''
* $599 price controversial at launch
* $599 launch price high
* Touch controllers sold separately at launch
* External sensors required
* "God rays" optical artifact
* Multiple USB ports needed
* Requires external sensors
* Touch sold separately initially
* Complex multi-sensor setup
* Cable management complex
* Xbox controller inadequate for VR
* Sensor setup required
* Multiple USB ports required
* 87° FOV narrow
* Competing HTC Vive included controllers<ref name="roadtovr">{{cite web |url=https://www.roadtovr.com/oculus-rift-resolution-recommended-specs/ |title=Oculus Reveals Recommended Rift Specs and Confirms CV1 Resolution |publisher=Road to VR |access-date=2025-01-07}}</ref>
* 1080x1200 resolution limited
 
* Discontinued 2019
== Legacy ==
* Replaced by Rift S<ref name="roadtovr">{{cite web |url=https://www.roadtovr.com/oculus-rift-resolution-recommended-specs/ |title=Oculus Rift CV1 Specs |publisher=Road to VR |access-date=2025-01-07}}</ref>
 
The Oculus Rift CV1 is considered the headset that launched the modern VR era. It proved consumer VR was viable and established many conventions:
 
* 90 Hz as minimum for comfortable VR
* 6DoF tracking standard
* Motion controllers essential for presence
* Integrated audio important for immersion


== See Also ==
== See Also ==
* [[Oculus Rift S]]
* [[Oculus Rift S]]
* [[Oculus Quest]]
* [[Oculus Quest]]
* [[Oculus Touch]]
* [[Meta Quest 2]]
* [[HTC Vive]]
* [[Valve Index]]
* [[Valve Index]]


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[[Category:Devices]]
[[Category:Devices]]
[[Category:Virtual Reality Devices]]
[[Category:Virtual Reality Devices]]
[[Category:PC VR Headsets]]
[[Category:Head-Mounted Displays]]
[[Category:PC VR]]
[[Category:Oculus VR]]
[[Category:Oculus VR]]
[[Category:Meta Platforms]]
[[Category:Meta Platforms]]
[[Category:2016 in technology]]
[[Category:2016 in technology]]
[[Category:Discontinued VR Headsets]]