Oculus Rift CV1: Difference between revisions
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|image = | |image = | ||
|VR/AR = [[Virtual Reality]] | |VR/AR = [[Virtual Reality]] | ||
|Type = [[Head- | |Type = [[Head-Mounted Display]] | ||
|Subtype = [[PC VR]] | |Subtype = [[PC VR]] | ||
|Platform = [[Oculus | |Platform = [[Oculus]], [[SteamVR]] | ||
|Developer = [[Oculus VR]] | |Developer = [[Oculus VR]] ([[Meta Platforms]]) | ||
|Manufacturer = [[ | |Manufacturer = [[Oculus VR]] | ||
|Announcement Date = January | |Announcement Date = January 2016 | ||
|Release Date = March 28, 2016 | |Release Date = March 28, 2016 | ||
|End of | |End of Life = March 2019 | ||
|Price = $599 USD | |Price = $599 USD | ||
|Website = https://www.meta.com/ | |Website = https://www.meta.com/ | ||
|Successor = [[Oculus Rift S]] | |Successor = [[Oculus Rift S]] | ||
|Display = | |Display = OLED | ||
|Resolution = | |Resolution = 1080x1200 per eye | ||
|Combined Resolution = 2160x1200 | |||
|Refresh Rate = 90 Hz | |Refresh Rate = 90 Hz | ||
|Field of View = 87° | |Field of View = 87° | ||
|Ocularity = Binocular | |Ocularity = Binocular | ||
|Tracking = 6DoF (Constellation, outside-in) | |||
|Tracking = | |IPD = Physical adjustment | ||
| | |Audio = Integrated 3D headphones | ||
| | |Controllers = Oculus Touch (December 2016) | ||
|Controllers = Oculus Touch ( | |Connectivity = HDMI + USB 3.0 | ||
|Weight = 470g | |||
|Connectivity = HDMI | |||
|Weight = | |||
}} | }} | ||
The '''Oculus Rift CV1''' (Consumer Version 1) | The '''Oculus Rift CV1''' (Consumer Version 1) is a PC [[virtual reality]] [[head-mounted display]] developed by [[Oculus VR]] (now [[Meta Platforms]]), announced in January 2016 and released on March 28, 2016 at $599. The first consumer VR headset from Oculus and one of the first modern consumer VR systems, the Rift CV1 featured dual OLED displays at 1080x1200 per eye with 90Hz refresh rate, the Constellation tracking system using infrared LEDs for sub-millimeter positional tracking, and integrated 3D audio headphones. The Oculus Touch motion controllers, launched in December 2016, transformed the Rift into a full room-scale VR system. | ||
== History and Development == | == History and Development == | ||
Oculus | Oculus VR, founded in 2012 and acquired by Facebook in 2014 for $2 billion, launched the Rift CV1 on March 28, 2016, marking a pivotal moment in consumer VR history. Pre-orders began January 6, 2016 at $599. The initial launch included an Xbox Wireless gamepad, with the revolutionary Oculus Touch controllers releasing on December 6, 2016. Production concluded in March 2019, succeeded by the Oculus Rift S with inside-out tracking. The CV1 remains a landmark device that made high-quality VR accessible to consumers.<ref name="wikipedia">{{cite web |url=https://en.wikipedia.org/wiki/Oculus_Rift_CV1 |title=Oculus Rift CV1 |publisher=Wikipedia |access-date=2025-01-07}}</ref> | ||
Oculus Touch | |||
== Design and Hardware == | == Design and Hardware == | ||
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=== Display === | === Display === | ||
Dual OLED | Dual OLED panels: | ||
* | * '''1080x1200 per eye''' resolution | ||
* '''2160x1200 combined''' | |||
* | * '''Dual OLED displays''' | ||
* '''90 Hz refresh rate''' | * '''90 Hz refresh rate''' | ||
* '''87° field of view''' | |||
* 233 million pixels per second | * 233 million pixels per second | ||
* Vibrant OLED colors | * Vibrant OLED colors | ||
* Minimal screen door effect | * Minimal screen door effect | ||
* Low persistence | |||
=== Tracking === | |||
Constellation tracking system: | |||
* '''6DoF tracking''' | |||
* '''Constellation sensors''' (outside-in) | |||
* Infrared LED tracking | |||
* Sub-millimeter accuracy | |||
* Near-zero latency | |||
* 360° positional tracking | |||
* Specific LED blink patterns | |||
* External sensor units | |||
=== Room Scale === | |||
* Minimum: 2m x 1.5m | |||
* Maximum sensor distance: 5m | |||
* Multi-sensor setup | |||
* Full room-scale with Touch | |||
=== IPD === | |||
* '''Physical IPD adjustment''' | |||
* Hardware slider | |||
* ''' | * Precise eye alignment | ||
* | |||
* | |||
=== Audio === | === Audio === | ||
Integrated audio | Integrated 3D audio: | ||
* Built-in | * '''Built-in headphones''' | ||
* | * '''3D audio effects''' | ||
* User-replaceable | * RealSpace 3D Audio technology (Visisonics) | ||
* Positional audio | |||
* | * '''User-replaceable''' | ||
* Immersive soundscape | |||
=== Build === | === Build === | ||
* | * '''470g weight''' (~1 pound) | ||
* | * Fabric exterior | ||
* | * Breathable design | ||
* | * Adjustable straps | ||
* | * Comfortable fit | ||
* | * Premium materials | ||
== | === Connectivity === | ||
* '''HDMI''' video output | |||
* '''USB 3.0''' data + sensors | |||
* '''USB 2.0''' additional | |||
* External Constellation sensors | |||
* Multiple USB ports required | |||
== Oculus Touch == | |||
Motion controllers (December 2016): | |||
* '''6DoF hand tracking''' | |||
* Constellation tracking | |||
* Thumbstick per controller | |||
* Buttons and triggers | |||
* Hand presence sensors | |||
* Ergonomic design | |||
* Room-scale enabler | |||
== PC Requirements == | |||
== | === Recommended === | ||
* '''GPU''': NVIDIA GTX 960 / AMD equivalent | |||
* '''CPU''': Intel i3-6100 / AMD FX 4350 | |||
* '''RAM''': 8 GB | |||
* '''Video''': HDMI 1.3 | |||
* '''USB''': 2x USB 3.0 + 1x USB 2.0 | |||
* '''OS''': Windows 8+ | |||
== Technical Specifications == | |||
{| class="wikitable" | |||
|- | |||
! Specification !! Details | |||
|- | |||
| Display || 1080x1200 per eye OLED | |||
|- | |||
| Refresh Rate || 90 Hz | |||
|- | |||
| FOV || 87° | |||
|- | |||
| Tracking || Constellation (outside-in) | |||
|- | |||
| IPD || Physical adjustment | |||
|- | |||
| Audio || Integrated 3D headphones | |||
|- | |||
| Controllers || Touch (sold separately) | |||
|- | |||
| Connection || HDMI + USB 3.0 | |||
|- | |||
| Weight || 470g | |||
|- | |||
| Price || $599 | |||
|} | |||
== Reception == | == Reception == | ||
'''Praise:''' | '''Praise:''' | ||
* First | * First modern consumer VR | ||
* | * OLED displays excellent | ||
* Constellation tracking accurate | * 90Hz smooth experience | ||
* Integrated audio | * Constellation tracking accurate | ||
* | * Sub-millimeter precision | ||
* | * Integrated 3D audio quality | ||
* | * Touch controllers revolutionary | ||
* Room-scale capable | |||
* | * Made VR accessible | ||
* Historical significance | |||
'''Criticism:''' | '''Criticism:''' | ||
* $599 price | * $599 launch price high | ||
* Touch | * External sensors required | ||
* | * Multiple USB ports needed | ||
* | * Touch sold separately initially | ||
* | * Cable management complex | ||
* | * Sensor setup required | ||
* | * 87° FOV narrow | ||
* | * 1080x1200 resolution limited | ||
* Discontinued 2019 | |||
* Replaced by Rift S<ref name="roadtovr">{{cite web |url=https://www.roadtovr.com/oculus-rift-resolution-recommended-specs/ |title=Oculus Rift CV1 Specs |publisher=Road to VR |access-date=2025-01-07}}</ref> | |||
== See Also == | == See Also == | ||
* [[Oculus Rift S]] | * [[Oculus Rift S]] | ||
* [[Oculus Quest]] | * [[Oculus Quest]] | ||
* [[ | * [[Meta Quest 2]] | ||
* [[Valve Index]] | * [[Valve Index]] | ||
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[[Category:Devices]] | [[Category:Devices]] | ||
[[Category:Virtual Reality Devices]] | [[Category:Virtual Reality Devices]] | ||
[[Category:PC VR | [[Category:Head-Mounted Displays]] | ||
[[Category:PC VR]] | |||
[[Category:Oculus VR]] | [[Category:Oculus VR]] | ||
[[Category:Meta Platforms]] | [[Category:Meta Platforms]] | ||
[[Category:2016 in technology]] | [[Category:2016 in technology]] | ||