Oculus Rift CV1: Difference between revisions
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{{Device Infobox | |||
|image = | |||
|VR/AR = [[Virtual Reality]] | |||
|Type = [[Head-mounted display]] | |||
|Subtype = [[PC VR]] | |||
|Platform = [[Oculus Store]], [[SteamVR]] | |||
|Developer = [[Oculus VR]] | |||
|Manufacturer = [[Meta Platforms]] | |||
|Announcement Date = January 6, 2016 | |||
|Release Date = March 28, 2016 | |||
|End of Production = 2019 | |||
|Price = $599 USD (headset), $199 USD (Touch controllers) | |||
|Website = https://www.meta.com/ | |||
|Predecessor = [[Oculus Rift DK2]] | |||
|Successor = [[Oculus Rift S]] | |||
|Display = 2× OLED | |||
|Resolution = 1080×1200 per eye (2160×1200 combined) | |||
|Refresh Rate = 90 Hz | |||
|Field of View = 87° | |||
|IPD Range = 58-72mm (physical dial) | |||
|Ocularity = Binocular | |||
|Optics = Hybrid Fresnel | |||
|Tracking = Outside-in 6DoF (Constellation) | |||
|Eye Tracking = No | |||
|Hand Tracking = No | |||
|Controllers = Oculus Touch (sold separately, Dec 2016) | |||
|Audio = Integrated headphones (removable) | |||
|Connectivity = HDMI 1.3, USB 3.0 | |||
|Weight = ~470g | |||
|Color = Black | |||
}} | |||
The '''Oculus Rift CV1''' (Consumer Version 1), commonly known as the '''Oculus Rift''', is the first commercial [[PC VR]] [[head-mounted display]] developed by [[Oculus VR]], announced on January 6, 2016 and released on March 28, 2016 at $599. The CV1 marked the beginning of the modern VR era, featuring dual 90 Hz OLED displays with 1080×1200 resolution per eye, the Constellation external tracking system for 6DoF positional tracking, and integrated audio. The [[Oculus Touch]] motion controllers were released later in December 2016 for $199, completing the room-scale VR experience. | |||
== History and Development == | |||
Oculus (acquired by Facebook in 2014 for $2 billion) released the CV1 after years of development following the wildly successful DK1 and DK2 developer kits. Pre-orders opened January 6, 2016, with shipping beginning March 28, 2016. The CV1 was the first consumer VR headset of the modern VR revival, launching alongside the [[HTC Vive]] and positioning VR as a viable consumer technology.<ref name="wikipedia">{{cite web |url=https://en.wikipedia.org/wiki/Oculus_Rift_CV1 |title=Oculus Rift CV1 |publisher=Wikipedia |access-date=2025-01-07}}</ref> | |||
Oculus Touch motion controllers were released on December 6, 2016 for $199, enabling hand presence and room-scale experiences comparable to the HTC Vive. The CV1 was discontinued in 2019, succeeded by the [[Oculus Rift S]].<ref name="xda">{{cite web |url=https://www.xda-developers.com/on-this-day-oculus-rift-cv1/ |title=On this day 8 years ago, Oculus Rift CV1 was released |publisher=XDA Developers |access-date=2025-01-07}}</ref> | |||
== Design and Hardware == | |||
=== Display === | |||
Dual OLED displays: | |||
* Two OLED panels | |||
* 1080×1200 resolution per eye | |||
* 2160×1200 combined resolution | |||
* '''90 Hz refresh rate''' | |||
* 233 million pixels per second | |||
* 87° field of view | |||
* Vibrant OLED colors | |||
* Minimal screen door effect (for its time) | |||
=== Optics === | |||
* Hybrid Fresnel lenses | |||
* Physical IPD adjustment dial (58-72mm) | |||
* "God rays" noted as optical flaw | |||
* Large sweet spot | |||
=== Tracking === | |||
'''Constellation''' tracking system: | |||
* External infrared sensors | |||
* Track IR LEDs on headset and controllers | |||
* '''Sub-millimeter accuracy''' | |||
* Low latency | |||
* 6 Degrees of Freedom | |||
* 360° tracking with 2+ sensors | |||
* Room-scale with 3+ sensors | |||
=== Audio === | |||
Integrated audio system: | |||
* Built-in over-ear headphones | |||
* High-quality 3D spatial audio | |||
* User-replaceable headphones | |||
* Aftermarket options (JBL, others) | |||
* No external headphones needed | |||
=== Build === | |||
* ~470g weight | |||
* All-black sleek design | |||
* Soft plastic and fabric exterior | |||
* Rubber and cloth materials | |||
* Single-cable tethering to PC | |||
* Improved ergonomics vs DK2 | |||
== Oculus Touch Controllers == | |||
Released December 6, 2016: | |||
* Two motion controllers | |||
* Tracked by Constellation system | |||
* Thumb sticks | |||
* Face buttons | |||
* Analog triggers | |||
* Capacitive sensors detect finger presence | |||
* Hand presence gestures | |||
* '''$199''' separate purchase (later bundled) | |||
== Package Contents == | |||
At launch: | |||
* Oculus Rift HMD | |||
* Single Constellation sensor | |||
* '''Xbox One controller''' (no Touch at launch) | |||
* Oculus Remote | |||
* Cables and documentation | |||
== System Requirements == | |||
* '''GPU:''' NVIDIA GTX 970 / AMD R9 290 or higher | |||
* '''CPU:''' Intel i5-4590 or equivalent | |||
* '''RAM:''' 8 GB | |||
* '''Ports:''' 3× USB 3.0, 1× USB 2.0, HDMI 1.3 | |||
* '''OS:''' Windows 7 SP1 64-bit or later | |||
== Reception == | |||
'''Praise:''' | |||
* First successful consumer VR headset | |||
* 90 Hz OLED displays vibrant | |||
* Constellation tracking accurate and low-latency | |||
* Integrated audio excellent | |||
* Oculus Touch controllers revolutionary | |||
* Started modern VR era | |||
* Strong launch library | |||
* Physical IPD adjustment | |||
* Comfortable design | |||
'''Criticism:''' | |||
* $599 price controversial at launch | |||
* Touch controllers sold separately at launch | |||
* "God rays" optical artifact | |||
* Requires external sensors | |||
* Complex multi-sensor setup | |||
* Xbox controller inadequate for VR | |||
* Multiple USB ports required | |||
* Competing HTC Vive included controllers<ref name="roadtovr">{{cite web |url=https://www.roadtovr.com/oculus-rift-resolution-recommended-specs/ |title=Oculus Reveals Recommended Rift Specs and Confirms CV1 Resolution |publisher=Road to VR |access-date=2025-01-07}}</ref> | |||
== Legacy == | |||
The Oculus Rift CV1 is considered the headset that launched the modern VR era. It proved consumer VR was viable and established many conventions: | |||
* 90 Hz as minimum for comfortable VR | |||
* 6DoF tracking standard | |||
* Motion controllers essential for presence | |||
* Integrated audio important for immersion | |||
== See Also == | |||
* [[Oculus Rift S]] | |||
* [[Oculus Quest]] | |||
* [[Oculus Touch]] | |||
* [[HTC Vive]] | |||
* [[Valve Index]] | |||
== References == | |||
{{reflist}} | |||
[[Category:Devices]] | |||
[[Category:Virtual Reality Devices]] | |||
[[Category:PC VR Headsets]] | |||
[[Category:Oculus VR]] | |||
[[Category:Meta Platforms]] | |||
[[Category:2016 in technology]] | |||
[[Category:Discontinued VR Headsets]] | |||