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#REDIRECT [[Oculus Rift]]
{{Device Infobox
|image =
|VR/AR = [[Virtual Reality]]
|Type = [[Head-mounted display]]
|Subtype = [[PC VR]]
|Platform = [[Oculus Store]], [[SteamVR]]
|Developer = [[Oculus VR]]
|Manufacturer = [[Meta Platforms]]
|Announcement Date = January 6, 2016
|Release Date = March 28, 2016
|End of Production = 2019
|Price = $599 USD (headset), $199 USD (Touch controllers)
|Website = https://www.meta.com/
|Predecessor = [[Oculus Rift DK2]]
|Successor = [[Oculus Rift S]]
|Display = 2× OLED
|Resolution = 1080×1200 per eye (2160×1200 combined)
|Refresh Rate = 90 Hz
|Field of View = 87°
|IPD Range = 58-72mm (physical dial)
|Ocularity = Binocular
|Optics = Hybrid Fresnel
|Tracking = Outside-in 6DoF (Constellation)
|Eye Tracking = No
|Hand Tracking = No
|Controllers = Oculus Touch (sold separately, Dec 2016)
|Audio = Integrated headphones (removable)
|Connectivity = HDMI 1.3, USB 3.0
|Weight = ~470g
|Color = Black
}}
 
The '''Oculus Rift CV1''' (Consumer Version 1), commonly known as the '''Oculus Rift''', is the first commercial [[PC VR]] [[head-mounted display]] developed by [[Oculus VR]], announced on January 6, 2016 and released on March 28, 2016 at $599. The CV1 marked the beginning of the modern VR era, featuring dual 90 Hz OLED displays with 1080×1200 resolution per eye, the Constellation external tracking system for 6DoF positional tracking, and integrated audio. The [[Oculus Touch]] motion controllers were released later in December 2016 for $199, completing the room-scale VR experience.
 
== History and Development ==
 
Oculus (acquired by Facebook in 2014 for $2 billion) released the CV1 after years of development following the wildly successful DK1 and DK2 developer kits. Pre-orders opened January 6, 2016, with shipping beginning March 28, 2016. The CV1 was the first consumer VR headset of the modern VR revival, launching alongside the [[HTC Vive]] and positioning VR as a viable consumer technology.<ref name="wikipedia">{{cite web |url=https://en.wikipedia.org/wiki/Oculus_Rift_CV1 |title=Oculus Rift CV1 |publisher=Wikipedia |access-date=2025-01-07}}</ref>
 
Oculus Touch motion controllers were released on December 6, 2016 for $199, enabling hand presence and room-scale experiences comparable to the HTC Vive. The CV1 was discontinued in 2019, succeeded by the [[Oculus Rift S]].<ref name="xda">{{cite web |url=https://www.xda-developers.com/on-this-day-oculus-rift-cv1/ |title=On this day 8 years ago, Oculus Rift CV1 was released |publisher=XDA Developers |access-date=2025-01-07}}</ref>
 
== Design and Hardware ==
 
=== Display ===
 
Dual OLED displays:
 
* Two OLED panels
* 1080×1200 resolution per eye
* 2160×1200 combined resolution
* '''90 Hz refresh rate'''
* 233 million pixels per second
* 87° field of view
* Vibrant OLED colors
* Minimal screen door effect (for its time)
 
=== Optics ===
 
* Hybrid Fresnel lenses
* Physical IPD adjustment dial (58-72mm)
* "God rays" noted as optical flaw
* Large sweet spot
 
=== Tracking ===
 
'''Constellation''' tracking system:
 
* External infrared sensors
* Track IR LEDs on headset and controllers
* '''Sub-millimeter accuracy'''
* Low latency
* 6 Degrees of Freedom
* 360° tracking with 2+ sensors
* Room-scale with 3+ sensors
 
=== Audio ===
 
Integrated audio system:
 
* Built-in over-ear headphones
* High-quality 3D spatial audio
* User-replaceable headphones
* Aftermarket options (JBL, others)
* No external headphones needed
 
=== Build ===
 
* ~470g weight
* All-black sleek design
* Soft plastic and fabric exterior
* Rubber and cloth materials
* Single-cable tethering to PC
* Improved ergonomics vs DK2
 
== Oculus Touch Controllers ==
 
Released December 6, 2016:
 
* Two motion controllers
* Tracked by Constellation system
* Thumb sticks
* Face buttons
* Analog triggers
* Capacitive sensors detect finger presence
* Hand presence gestures
* '''$199''' separate purchase (later bundled)
 
== Package Contents ==
 
At launch:
 
* Oculus Rift HMD
* Single Constellation sensor
* '''Xbox One controller''' (no Touch at launch)
* Oculus Remote
* Cables and documentation
 
== System Requirements ==
 
* '''GPU:''' NVIDIA GTX 970 / AMD R9 290 or higher
* '''CPU:''' Intel i5-4590 or equivalent
* '''RAM:''' 8 GB
* '''Ports:''' 3× USB 3.0, 1× USB 2.0, HDMI 1.3
* '''OS:''' Windows 7 SP1 64-bit or later
 
== Reception ==
 
'''Praise:'''
* First successful consumer VR headset
* 90 Hz OLED displays vibrant
* Constellation tracking accurate and low-latency
* Integrated audio excellent
* Oculus Touch controllers revolutionary
* Started modern VR era
* Strong launch library
* Physical IPD adjustment
* Comfortable design
 
'''Criticism:'''
* $599 price controversial at launch
* Touch controllers sold separately at launch
* "God rays" optical artifact
* Requires external sensors
* Complex multi-sensor setup
* Xbox controller inadequate for VR
* Multiple USB ports required
* Competing HTC Vive included controllers<ref name="roadtovr">{{cite web |url=https://www.roadtovr.com/oculus-rift-resolution-recommended-specs/ |title=Oculus Reveals Recommended Rift Specs and Confirms CV1 Resolution |publisher=Road to VR |access-date=2025-01-07}}</ref>
 
== Legacy ==
 
The Oculus Rift CV1 is considered the headset that launched the modern VR era. It proved consumer VR was viable and established many conventions:
 
* 90 Hz as minimum for comfortable VR
* 6DoF tracking standard
* Motion controllers essential for presence
* Integrated audio important for immersion
 
== See Also ==
* [[Oculus Rift S]]
* [[Oculus Quest]]
* [[Oculus Touch]]
* [[HTC Vive]]
* [[Valve Index]]
 
== References ==
{{reflist}}
 
[[Category:Devices]]
[[Category:Virtual Reality Devices]]
[[Category:PC VR Headsets]]
[[Category:Oculus VR]]
[[Category:Meta Platforms]]
[[Category:2016 in technology]]
[[Category:Discontinued VR Headsets]]