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| {{Device Infobox | | {{Device Infobox |
| |image = [[File:meta quest pro6.jpg|300px]] | | |image = |
| |VR/AR = [[Virtual Reality]], [[Mixed Reality]] | | |VR/AR = [[Virtual Reality]], [[Mixed Reality]] |
| |Type = [[Head-mounted display]] | | |Type = [[Head-mounted display]] |
| |Subtype = [[Standalone VR]] | | |Subtype = [[Standalone VR]] |
| |Platform = [[Meta Quest]] | | |Platform = [[Meta Quest]] |
| |Creator = [[Meta Platforms]] | | |Developer = [[Meta Platforms]] |
| |Developer = [[Reality Labs]]
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| |Manufacturer = [[Meta Platforms]] | | |Manufacturer = [[Meta Platforms]] |
| |Announcement Date = October 28, 2021 (as Project Cambria) | | |Announcement Date = October 11, 2022 |
| |Release Date = October 25, 2022 | | |Release Date = October 25, 2022 |
| |Price = Original: $1499 / £1499 / AU$2499, Reduced: $999 / £999 / AU$1729.99, Discontinued in January 2025 | | |End of Production = January 2025 |
| |Website = https://forwork.meta.com/quest/quest-pro/ | | |Price = $1,499 USD (launch), $999 USD (reduced) |
| |Versions = Single model (Black, 256GB)
| | |Website = https://www.meta.com/quest/quest-pro/ |
| |Requires = [[Meta account]]
| | |Predecessor = [[Oculus Quest 2]] |
| |Predecessor = [[Meta Quest 2]] | | |Successor = [[Meta Quest 3]] |
| |Successor = None direct (Discontinued in January 2025), [[Meta Quest 3]] | | |Chipset = [[Qualcomm Snapdragon XR2+ Gen 1]] |
| |Operating System = Android-based
| | |Memory = 12 GB |
| |Chipset = [[Qualcomm Snapdragon XR2+]] | |
| |CPU = Octa-core Kryo 585 (1 x 2.84 GHz, 3 x 2.42 GHz, 4 x 1.8 GHz)
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| |GPU = [[Adreno 650]]
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| |HPU = N/A | |
| |Storage = 256 GB | | |Storage = 256 GB |
| |Memory = 12 GB LPDDR5
| | |Display = 2× LCD Quantum Dot (Mini-LED backlight) |
| |SD Card Slot = No
| | |Resolution = 1800×1920 per eye |
| |Display = 2 x QLED (LCD with Quantum Dot layer and local dimming) | | |Refresh Rate = 72 Hz, 90 Hz |
| |Subpixel Layout = RGB stripe
| | |Field of View = 106° |
| |Peak Brightness = Not specified in sources
| | |PPD = ~22 PPD |
| |Resolution = 1800x1920 per eye | | |IPD Range = 55-75mm (continuous) |
| |Refresh Rate = 90 Hz (72 Hz mode available) | |
| |Pixel Density = Peak: 22 PPD (Panel offers 37% more pixels per inch than Quest 2)
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| |Persistence = Not specified in sources
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| |Precision = Not specified in sources
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| |Field of View = 106° horizontal, 96° vertical | |
| |Horizontal FoV = 106° | |
| |Vertical FoV = 96°
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| |Visible FoV = Diagonal: 95.57°
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| |Rendered FoV = Horizontal: 108°, Vertical: 95.57°, Diagonal: 111.24°
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| |Binocular Overlap = ~80°
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| |Average Pixel Density = ~19 PPD
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| |Peak Pixel Density = 22 PPD
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| |Foveated Rendering = Yes, dynamic (requires eye tracking enabled) | |
| |Optics = [[Pancake lenses]]
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| |Ocularity = Binocular | | |Ocularity = Binocular |
| |IPD Range = 55-75 mm hardware adjustable (manual slider) | | |Optics = Pancake lenses |
| |Adjustable Diopter = No
| | |Tracking = Inside-out 6DoF (10 cameras) |
| |Passthrough = Full-color Mixed Reality passthrough
| | |Eye Tracking = Yes (2 cameras) |
| |Tracking = [[6DoF]], [[Inside-out tracking]], with 5 external headset cameras and controller cameras | | |Face Tracking = Yes (3 cameras) |
| |Tracking Frequency = Not specified in sources
| | |Hand Tracking = Yes |
| |Base Stations = Not required
| | |Passthrough = Color (high resolution) |
| |Eye Tracking = Yes, via internal cameras | | |Controllers = Meta Quest Touch Pro (self-tracking) |
| |Face Tracking = Yes, via internal cameras | | |Audio = Spatial audio speakers |
| |Hand Tracking = Yes, improved over Quest 2 | | |Microphone = 3× microphones |
| |Body Tracking = Yes, via AI-based API (Movement Estimation) | | |Connectivity = Wi-Fi 6E, Bluetooth 5.2, USB-C |
| |Rotational Tracking = Yes, 6DoF | | |Battery = 2 hours |
| |Positional Tracking = Yes, 6DoF
| | |Weight = 722g |
| |Update Rate = Not specified in sources
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| |Tracking Volume = Room-scale, defined by Guardian system
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| |Play Space = Minimum 6.5 x 6.5 feet recommended for some experiences
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| |Latency = Not specified in sources
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| |Audio = Integrated stereo speakers with Spatial audio | |
| |Microphone = Yes, integrated microphone array (3 mics) | |
| |3.5mm Audio Jack = Yes, dual jacks (one on each side)
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| |Camera = 5 external cameras (tracking/passthrough), 5 internal cameras (eye/face tracking)
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| |Connectivity = [[Wi-Fi 6E]], [[Bluetooth 5.2]] | |
| |Ports = USB-C (for data/power), charging contacts
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| |Wired Video = Yes, via Oculus Link (USB-C cable required, sold separately for PC VR)
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| |Wireless Video = [[Air Link]], [[Virtual Desktop]]
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| |WiFi = Wi-Fi 6E (802.11ax)
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| |Bluetooth = 5.2
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| |Power = Integrated rechargeable battery, Charging dock
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| |Battery Capacity = Not officially specified | |
| |Battery Life = Rated 1-2 hours or 2-3 hours depending on usage (eye/face tracking impacts duration)
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| |Charge Time = ~2 hours for headset via dock/direct cable
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| |Dimensions = 265mm x 127mm x 196mm (strap fully opened)
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| |Weight = 722 g (1.59 lbs) | |
| |Material = Plastic, foam/leatherette padding
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| |Headstrap = Integrated rigid Halo strap with rear adjustment dial and battery
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| |Haptics = [[TruTouch Haptics]]
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| |Color = Black | | |Color = Black |
| |Sensors = 5 external cameras (tracking/passthrough), 5 internal cameras (eye/face tracking), IMUs, proximity sensor, controller sensors
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| |Input = Meta Quest Touch Pro Controllers, Hand Tracking
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| |Compliance = Not specified in sources
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| |Size = N/A
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| |Cable Length = Charging cable: ~2m (6.5 ft)
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| }} | | }} |
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| The '''Meta Quest Pro''' (codenamed '''Project Cambria''' during development<ref name="vrcompare_specs"></ref>), is a [[Standalone VR|standalone]] [[Virtual Reality|virtual reality]] (VR) [[head-mounted display]] (HMD) developed by [[Reality Labs]], a division of [[Meta Platforms]].<ref name="verge_review"></ref><ref name="xrtoday_review"></ref> Announced initially as Project Cambria in October 2021<ref name="vrcompare_specs"></ref> and fully unveiled in October 2022,<ref name="xrtoday_review"></ref> it was released on October 25, 2022.<ref name="cnet_review"></ref><ref name="vrexpert_review"></ref><ref name="vrcompare_specs"></ref> It represented Meta's first major push into the high-end and enterprise VR market, positioned above the consumer-focused [[Meta Quest 2]].<ref name="verge_review"></ref><ref name="xrtoday_review"></ref><ref name="cnet_review"></ref> Key features included [[Pancake lenses]], full-color [[passthrough]] for mixed reality, and integrated [[Eye tracking]] and [[Face tracking]].<ref name="verge_review"></ref><ref name="techradar_review"></ref><ref name="xrtoday_review"></ref><ref name="pcmag_review"></ref> The headset was officially discontinued by Meta in January 2025.<ref name="roadtovr_discontinued"></ref><ref name="gamesindustry_discontinued"></ref> | | The '''Meta Quest Pro''' is a high-end standalone [[mixed reality]] [[head-mounted display]] developed by [[Meta Platforms]], released on October 25, 2022 at $1,499. It was the first Meta headset to feature eye tracking, face tracking, pancake lenses, and color passthrough, targeting business and enthusiast users. Powered by the [[Qualcomm Snapdragon XR2+ Gen 1]] (50% more GPU power than Quest 2), the Quest Pro introduced quantum dot displays, self-tracking Touch Pro controllers, and a visor-style form factor. Meta discontinued the Quest Pro in September 2024 in favor of the [[Meta Quest 3]], with sales ending in January 2025. |
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| ==History== | | == History and Development == |
| Development of the Quest Pro was first publicly mentioned under the codename "Project Cambria" at [[Meta Connect]] 2021 on October 28, 2021.<ref name="vrcompare_specs"></ref> Meta positioned it as a high-end device incorporating next-generation technologies.<ref name="engadget_review"></ref> The final product, named Meta Quest Pro, was officially revealed at Meta Connect 2022 and launched on October 25, 2022.<ref name="cnet_review"></ref><ref name="vrexpert_review"></ref><ref name="vrcompare_specs"></ref> | |
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| The initial launch price was set at $1,499 / £1,499 / AU$2,499, significantly higher than the Quest 2, reflecting its target market of professionals, developers, and early adopters.<ref name="tomsg_review"></ref><ref name="verge_review"></ref><ref name="techradar_review"></ref><ref name="pcmag_review"></ref><ref name="cnet_review"></ref><ref name="vrexpert_review"></ref> In March 2023, Meta permanently reduced the price to $999 / £999 / AU$1,729.99, citing a desire to make the technology more accessible to businesses and professionals, likely also influenced by market competition like the [[HTC Vive XR Elite]].<ref name="tomsg_review"></ref><ref name="techradar_review"></ref><ref name="xrtoday_review"></ref><ref name="cnet_review"></ref><ref name="vrexpert_review"></ref><ref name="vrcompare_specs"></ref>
| | Meta unveiled the Quest Pro on October 11, 2022 at the Meta Connect conference as "Project Cambria," their most advanced VR headset to date. The device represented Meta's push into enterprise and professional VR markets with advanced tracking technologies previously unavailable in standalone headsets.<ref name="metablog">{{cite web |url=https://www.meta.com/blog/meta-quest-pro-price-release-date-specs/ |title=Introducing Meta Quest Pro, an Advanced VR Device for Collaboration and Creation |publisher=Meta |access-date=2025-01-07}}</ref> |
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| Despite the price reduction, the headset reportedly failed to gain significant market traction.<ref name="gamesindustry_discontinued"></ref> In September 2024, Meta announced it was phasing out sales of the Quest Pro alongside the Quest 2.<ref name="roadtovr_discontinued"></ref><ref name="gamesindustry_discontinued"></ref> By January 2025, the Meta Quest Pro was officially listed as "no longer available" on Meta's website, with the [[Meta Quest 3]] recommended as the alternative for mixed reality experiences.<ref name="roadtovr_discontinued"></ref><ref name="gamesindustry_discontinued"></ref>
| | The $1,499 price point (nearly 4× Quest 2) positioned it as a professional tool rather than consumer device. Meta later reduced the price to $999, then discontinued the product in September 2024 as the Quest 3 provided better value for most users.<ref name="wikipedia">{{cite web |url=https://en.wikipedia.org/wiki/Meta_Quest_Pro |title=Meta Quest Pro |publisher=Wikipedia |access-date=2025-01-07}}</ref> |
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| ==Hardware== | | == Design and Hardware == |
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| ===Design and Comfort=== | | === Display === |
| The Meta Quest Pro features a distinct design compared to the Quest 2, opting for a sleek, all-black finish with a glossy front panel housing external cameras.<ref name="techradar_review"></ref><ref name="xrtoday_review"></ref><ref name="pcmag_review"></ref> It utilizes a [[Halo strap]] design, similar to the [[PlayStation VR]] or the optional Quest 2 Elite Strap, with padded cushions resting on the forehead and the back of the head.<ref name="verge_review"></ref><ref name="pcmag_review"></ref><ref name="cnet_review"></ref><ref name="engadget_review"></ref><ref name="vrexpert_review"></ref> The battery is integrated into the rear padding, counterbalancing the weight of the front visor for improved ergonomics compared to the front-heavy Quest 2.<ref name="tomsg_review"></ref><ref name="techradar_review"></ref><ref name="pcmag_review"></ref><ref name="cnet_review"></ref><ref name="engadget_review"></ref><ref name="vrexpert_review"></ref> This design makes the headset feel more balanced and secure during use for many users.<ref name="arstechnica_review"></ref><ref name="engadget_review"></ref> The strap tightness is adjusted via a dial on the rear.<ref name="tomsg_review"></ref><ref name="pcmag_review"></ref><ref name="cnet_review"></ref>
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| Despite the balanced design, the Quest Pro is heavier than the Quest 2, weighing 722 grams (1.59 lbs).<ref name="tomsg_review"></ref><ref name="verge_review"></ref><ref name="techradar_review"></ref><ref name="xrtoday_review"></ref><ref name="gamesradar_review"></ref><ref name="cnet_review"></ref><ref name="vrexpert_review"></ref><ref name="vrcompare_specs"></ref> Some users reported discomfort or pressure on the forehead during extended use, potentially requiring careful adjustment or leading to headaches.<ref name="verge_review"></ref><ref name="engadget_review"></ref><ref name="nextpit_review"></ref><ref name="vrexpert_review"></ref> A top strap, common on other headsets for additional support, is notably absent and not offered as a first-party accessory, although third-party solutions emerged.<ref name="community_forums_review"></ref>
| | Advanced quantum dot technology: |
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| Unlike the Quest 2's fully enclosed design, the Quest Pro has an open periphery by default, allowing users to see their real-world surroundings below and to the sides.<ref name="verge_review"></ref><ref name="techradar_review"></ref><ref name="arstechnica_review"></ref><ref name="engadget_review"></ref><ref name="vrexpert_review"></ref> This is intended to enhance mixed reality use cases and reduce feelings of claustrophobia.<ref name="arstechnica_review"></ref><ref name="engadget_review"></ref> It also improves airflow around the face, reducing lens fogging and heat buildup compared to fully sealed designs.<ref name="community_forums_review"></ref><ref name="arstechnica_review"></ref> Magnetic partial light blockers for the sides are included in the box to increase immersion.<ref name="verge_review"></ref><ref name="techradar_review"></ref><ref name="pcmag_review"></ref><ref name="cnet_review"></ref><ref name="vrexpert_review"></ref><ref name="forwork_page"></ref> A separate "Full Light Blocker" accessory was sold by Meta for $50 to create a more traditional, fully sealed VR experience, though some reviews noted it needed to be removed for dock charging.<ref name="verge_review"></ref><ref name="techradar_review"></ref><ref name="pcmag_review"></ref><ref name="vrexpert_review"></ref><ref name="uploadvr_review"></ref>
| | * Dual LCD panels with quantum dot layer |
| | * Mini-LED local dimming backlight |
| | * 1800×1920 resolution per eye |
| | * '''30% wider color gamut''' than Quest 2 |
| | * '''75% more contrast''' via Mini-LED |
| | * 72 Hz and 90 Hz refresh rates |
| | * 106° field of view |
| | * ~22 pixels per degree |
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| The headset accommodates users wearing glasses, featuring an adjustable lens depth dial to move the optics further from the face.<ref name="pcmag_review"></ref><ref name="cnet_review"></ref><ref name="nextpit_review"></ref><ref name="vrexpert_review"></ref>
| | === Optics === |
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| ===Optics and Display===
| | First Meta headset with pancake lenses: |
| A key innovation in the Quest Pro is its use of [[Pancake lenses]].<ref name="tomsg_review"></ref><ref name="verge_review"></ref><ref name="techradar_review"></ref><ref name="community_forums_review"></ref><ref name="xrtoday_review"></ref><ref name="cnet_review"></ref><ref name="nextpit_review"></ref><ref name="vrexpert_review"></ref><ref name="vrcompare_specs"></ref> This multi-element optical design allows for a significantly thinner visor (40% slimmer optical stack than Quest 2<ref name="forwork_page"></ref>) and provides improved visual clarity across a larger portion of the lens compared to the [[Fresnel lenses]] used in Quest 2.<ref name="community_forums_review"></ref><ref name="arstechnica_review"></ref><ref name="mashable_review"></ref><ref name="vrexpert_review"></ref><ref name="uploadvr_review"></ref> This results in a larger "sweet spot" and reduced edge distortion and [[god rays]].<ref name="community_forums_review"></ref><ref name="arstechnica_review"></ref><ref name="mashable_review"></ref><ref name="vrexpert_review"></ref> Text legibility is notably improved across the entire field of view.<ref name="community_forums_review"></ref><ref name="arstechnica_review"></ref><ref name="nextpit_review"></ref>
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| The headset features two [[QLED]] displays (LCD panels enhanced with a [[Quantum dot]] layer) with a resolution of 1800x1920 pixels per eye.<ref name="tomsg_review"></ref><ref name="verge_review"></ref><ref name="xrtoday_review"></ref><ref name="cnet_review"></ref><ref name="vrexpert_review"></ref><ref name="vrcompare_specs"></ref> While the per-eye resolution is similar to Quest 2, the Quest Pro incorporates local dimming technology with 500 individual zones, significantly improving contrast and enabling deeper black levels than typical LCDs.<ref name="techradar_review"></ref><ref name="pcmag_review"></ref><ref name="vrexpert_review"></ref><ref name="vrcompare_specs"></ref> The Quantum Dot layer also allows for a wider color gamut (130% larger than Quest 2's according to Meta<ref name="pcmag_review"></ref>), resulting in more vibrant colors.<ref name="techradar_review"></ref><ref name="vrexpert_review"></ref><ref name="forwork_page"></ref> The display refresh rate is 90 Hz, with a 72 Hz mode available.<ref name="techradar_review"></ref><ref name="xrtoday_review"></ref><ref name="pcmag_review"></ref><ref name="cnet_review"></ref><ref name="engadget_review"></ref><ref name="vrexpert_review"></ref><ref name="vrcompare_specs"></ref>
| | * Pancake optical design |
| | * '''40% thinner''' lens enclosure vs Quest 2 |
| | * Continuous IPD adjustment (55-75mm) |
| | * Wide sweet spot |
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| The [[Field of view]] (FoV) is approximately 106° horizontal and 96° vertical, an improvement over the Quest 2.<ref name="verge_review"></ref><ref name="gamesradar_review"></ref><ref name="vrexpert_review"></ref><ref name="vrcompare_specs"></ref><ref name="uploadvr_review"></ref> [[Interpupillary distance]] (IPD) is manually adjustable via a continuous slider mechanism, supporting a range from 55mm to 75mm.<ref name="xrtoday_review"></ref><ref name="vrexpert_review"></ref><ref name="vrcompare_specs"></ref> While the headset uses eye tracking to guide users to the correct IPD setting, the adjustment itself is not motorized, unlike some competitors.<ref name="xrtoday_review"></ref><ref name="vrexpert_review"></ref><ref name="uploadvr_review"></ref> Some users noted the IPD slider could feel loose and occasionally shift during active use.<ref name="verge_review"></ref><ref name="vrexpert_review"></ref><ref name="uploadvr_review"></ref>
| | === Form Factor === |
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| ===Processor and Memory===
| | Visor-style design unlike previous Quest headsets: |
| The Quest Pro is powered by the [[Qualcomm Snapdragon XR2+]] [[System on a chip|SoC]].<ref name="tomsg_review"></ref><ref name="techradar_review"></ref><ref name="xrtoday_review"></ref><ref name="cnet_review"></ref><ref name="vrexpert_review"></ref><ref name="vrcompare_specs"></ref> Meta claimed this offered 50% more sustained performance compared to the Snapdragon XR2 found in the Quest 2, primarily due to improved thermal dissipation allowing the chip to run faster for longer.<ref name="tomsg_review"></ref><ref name="pcmag_review"></ref><ref name="cnet_review"></ref><ref name="engadget_review"></ref><ref name="vrexpert_review"></ref><ref name="forwork_page"></ref> However, many reviews noted that in practice, performance felt largely similar to the Quest 2 for existing applications, as the underlying GPU ([[Adreno 650]]) remained the same and most software wasn't optimized specifically for the 'Plus' variant.<ref name="verge_review"></ref><ref name="vrexpert_review"></ref><ref name="uploadvr_review"></ref> Some users did perceive a noticeable speed difference.
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| The headset is equipped with 12 GB of LPDDR5 [[RAM]], double the 6 GB found in the Quest 2.<ref name="tomsg_review"></ref><ref name="techradar_review"></ref><ref name="xrtoday_review"></ref><ref name="cnet_review"></ref><ref name="vrexpert_review"></ref><ref name="vrcompare_specs"></ref> This increased memory allows for smoother multitasking, such as keeping a web browser open while running a VR application.<ref name="engadget_review"></ref><ref name="uploadvr_review"></ref> It comes with a single storage option of 256 GB.<ref name="tomsg_review"></ref><ref name="techradar_review"></ref><ref name="xrtoday_review"></ref><ref name="cnet_review"></ref><ref name="vrexpert_review"></ref><ref name="vrcompare_specs"></ref>
| | * More closely resembles AR headsets like [[Microsoft HoloLens]] |
| | * Open peripheral vision (not fully enclosed) |
| | * Balanced weight distribution |
| | * 722g total weight |
| | * 2-hour battery life |
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| ===Audio=== | | === Processing === |
| The Quest Pro features integrated speakers built into the head strap arms, providing [[Spatial audio]].<ref name="tomsg_review"></ref><ref name="xrtoday_review"></ref><ref name="pcmag_review"></ref><ref name="cnet_review"></ref><ref name="engadget_review"></ref><ref name="vrexpert_review"></ref><ref name="forwork_page"></ref><ref name="vrcompare_specs"></ref> Reviewers generally found the audio quality to be clear, crisp, and an improvement over the Quest 2, particularly for voice clarity.<ref name="tomsg_review"></ref><ref name="community_forums_review"></ref><ref name="xrtoday_review"></ref><ref name="mashable_review"></ref><ref name="vrexpert_review"></ref> Positional audio cues were effective for immersion.<ref name="tomsg_review"></ref><ref name="xrtoday_review"></ref> However, some noted a lack of bass response, resulting in a "thin" sound profile for certain content.<ref name="tomsg_review"></ref><ref name="xrtoday_review"></ref> For users preferring external audio solutions, the headset includes dual 3.5mm headphone jacks, one on each side.<ref name="tomsg_review"></ref><ref name="pcmag_review"></ref><ref name="engadget_review"></ref><ref name="vrexpert_review"></ref><ref name="vrcompare_specs"></ref> An integrated microphone array (3 microphones<ref name="vrcompare_specs"></ref>) is used for voice input and communication.<ref name="xrtoday_review"></ref><ref name="vrexpert_review"></ref><ref name="forwork_page"></ref><ref name="vrcompare_specs"></ref>
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| ===Controllers===
| | * [[Qualcomm Snapdragon XR2+ Gen 1]] processor |
| The Quest Pro includes redesigned controllers called '''Meta Quest Touch Pro Controllers'''.<ref name="tomsg_review"></ref><ref name="xrtoday_review"></ref><ref name="cnet_review"></ref><ref name="vrexpert_review"></ref><ref name="forwork_page"></ref> A major change is the removal of the tracking rings seen on previous Quest controllers.<ref name="verge_review"></ref><ref name="techradar_review"></ref><ref name="pcmag_review"></ref><ref name="cnet_review"></ref><ref name="vrexpert_review"></ref><ref name="uploadvr_review"></ref> Instead, each controller incorporates three built-in cameras and its own [[Qualcomm Snapdragon 662]] mobile processor, enabling independent [[Inside-out tracking|self-tracking]].<ref name="tomsg_review"></ref><ref name="techradar_review"></ref><ref name="gamesradar_review"></ref><ref name="cnet_review"></ref><ref name="engadget_review"></ref><ref name="vrexpert_review"></ref><ref name="vrcompare_specs"></ref><ref name="uploadvr_review"></ref> This allows for full 360-degree tracking, even when the controllers are outside the headset's direct line of sight (for example behind the user's back), and prevents the controllers from occluding each other when held close together.<ref name="tomsg_review"></ref><ref name="community_forums_review"></ref><ref name="vrexpert_review"></ref><ref name="uploadvr_review"></ref> Tracking accuracy was generally praised as excellent and robust.<ref name="community_forums_review"></ref><ref name="engadget_review"></ref><ref name="vrexpert_review"></ref><ref name="uploadvr_review"></ref> Users reported minimal issues, even in varied lighting conditions.<ref name="vrexpert_review"></ref>
| | * '''50% more GPU performance''' than Quest 2 |
| | * 12 GB RAM |
| | * 256 GB storage |
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| The controllers feature improved [[Haptics|haptic feedback]], termed "TruTouch Haptics," including primary motors in the handle and secondary motors under the index trigger and thumb grip area, allowing for more localized and nuanced feedback.<ref name="tomsg_review"></ref><ref name="xrtoday_review"></ref><ref name="engadget_review"></ref><ref name="uploadvr_review"></ref> They retain capacitive sensors on the buttons, thumbstick, and trigger for partial finger tracking.<ref name="vrcompare_specs"></ref><ref name="uploadvr_review"></ref> A new pressure sensor on the thumb rest enables pinching gestures.<ref name="uploadvr_review"></ref>
| | == Tracking Technologies == |
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| The controllers have built-in rechargeable batteries, replacing the AA batteries of the Quest 2 controllers.<ref name="verge_review"></ref><ref name="pcmag_review"></ref><ref name="gamesradar_review"></ref><ref name="cnet_review"></ref><ref name="vrexpert_review"></ref><ref name="vrcompare_specs"></ref> They are charged via metal contacts, typically using the included charging dock.<ref name="verge_review"></ref><ref name="pcmag_review"></ref><ref name="cnet_review"></ref><ref name="vrexpert_review"></ref> Battery life is estimated around 8 hours.<ref name="community_forums_review"></ref><ref name="vrexpert_review"></ref><ref name="vrcompare_specs"></ref> A minor drawback noted was a slight delay (a few seconds) for the controllers to sync their position with the headset upon pickup.<ref name="verge_review"></ref><ref name="vrexpert_review"></ref><ref name="uploadvr_review"></ref>
| | === Camera Array === |
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| Attachable stylus tips are included, allowing the controllers to be flipped over and used for writing or drawing on virtual surfaces, with haptic feedback simulating surface resistance.<ref name="tomsg_review"></ref><ref name="xrtoday_review"></ref><ref name="gamesradar_review"></ref><ref name="engadget_review"></ref><ref name="vrexpert_review"></ref><ref name="forwork_page"></ref> The Touch Pro controllers are also sold separately and are compatible with the Quest 2 and Quest 3 headsets.<ref name="verge_review"></ref><ref name="cnbc_review"></ref><ref name="engadget_review"></ref>
| | Ten external cameras for tracking: |
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| ===Sensors===
| | * Inside-out 6DoF head tracking |
| The Quest Pro headset is equipped with a total of ten cameras/sensors.<ref name="engadget_review"></ref> Five external cameras are used for [[6DoF]] [[Inside-out tracking]] of the headset's position and orientation, [[Hand tracking]], and capturing the [[Mixed Reality|mixed reality]] passthrough view.<ref name="pcmag_review"></ref><ref name="cnet_review"></ref><ref name="engadget_review"></ref><ref name="vrexpert_review"></ref><ref name="vrcompare_specs"></ref> Five internal cameras are dedicated to [[Eye tracking]] (one per eye) and [[Face tracking]] (capturing upper and lower facial expressions).<ref name="community_forums_review"></ref><ref name="pcmag_review"></ref><ref name="cnet_review"></ref><ref name="vrexpert_review"></ref><ref name="vrcompare_specs"></ref><ref name="uploadvr_review"></ref> These internal sensors enable features like [[Foveated rendering]] and more expressive avatars.<ref name="verge_review"></ref><ref name="xrtoday_review"></ref><ref name="cnet_review"></ref><ref name="vrexpert_review"></ref><ref name="forwork_page"></ref>
| | * Wide tracking volume |
| | * Color passthrough for mixed reality |
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| ===Battery and Charging=== | | === Eye Tracking === |
| The Quest Pro's integrated battery is located in the rear of the head strap.<ref name="tomsg_review"></ref><ref name="engadget_review"></ref><ref name="vrexpert_review"></ref> Battery life estimates vary between sources, with Meta and some reviews suggesting 2-3 hours,<ref name="tomsg_review"></ref><ref name="xrtoday_review"></ref> while others consistently found it closer to 1-2 hours, or 1.5-2 hours, particularly when features like eye/face tracking and passthrough were active.<ref name="verge_review"></ref><ref name="techradar_review"></ref><ref name="community_forums_review"></ref><ref name="pcmag_review"></ref><ref name="cnet_review"></ref><ref name="vrexpert_review"></ref> This was considered short, especially for a "Pro" device, and lower than the Quest 2's typical runtime.<ref name="verge_review"></ref><ref name="techradar_review"></ref><ref name="pcmag_review"></ref><ref name="cnet_review"></ref><ref name="vrexpert_review"></ref> The headset can be used while plugged in via its [[USB-C]] port for extended sessions.<ref name="tomsg_review"></ref><ref name="techradar_review"></ref>
| |
|
| |
|
| A charging dock is included, designed to charge both the headset and the controllers simultaneously via contact points.<ref name="tomsg_review"></ref><ref name="verge_review"></ref><ref name="techradar_review"></ref><ref name="xrtoday_review"></ref><ref name="gamesradar_review"></ref><ref name="cnet_review"></ref><ref name="engadget_review"></ref><ref name="vrexpert_review"></ref><ref name="forwork_page"></ref><ref name="vrcompare_specs"></ref><ref name="uploadvr_review"></ref> A full charge for the headset takes approximately 2 hours.<ref name="tomsg_review"></ref><ref name="techradar_review"></ref><ref name="xrtoday_review"></ref><ref name="vrexpert_review"></ref> Some users found positioning the headset and controllers correctly on the dock could be finicky.<ref name="verge_review"></ref><ref name="pcmag_review"></ref><ref name="gamesradar_review"></ref><ref name="engadget_review"></ref><ref name="nextpit_review"></ref><ref name="uploadvr_review"></ref>
| | Advanced eye tracking system: |
|
| |
|
| ==Features==
| | * 2 infrared cameras (one per eye) |
| | * Eye gaze tracking |
| | * Detailed eye expression tracking |
| | * Eye Tracked Foveated Rendering (ETFR) |
| | * Natural avatar eye contact |
| | * Privacy: Images processed on-device, never shared |
|
| |
|
| ===Mixed Reality (Color Passthrough)=== | | === Face Tracking === |
| One of the headline features of the Quest Pro is its full-color [[Mixed Reality]] [[passthrough]] capability, a significant upgrade from the monochrome passthrough on the Quest 2.<ref name="tomsg_review"></ref><ref name="verge_review"></ref><ref name="techradar_review"></ref><ref name="community_forums_review"></ref><ref name="xrtoday_review"></ref><ref name="pcmag_review"></ref><ref name="cnet_review"></ref><ref name="engadget_review"></ref><ref name="vrexpert_review"></ref><ref name="forwork_page"></ref><ref name="vrcompare_specs"></ref> This allows users to see their real-world environment in color while wearing the headset, enabling experiences that blend virtual elements with physical surroundings.<ref name="tomsg_review"></ref><ref name="techradar_review"></ref><ref name="xrtoday_review"></ref><ref name="vrexpert_review"></ref> The passthrough provides a stereoscopic, depth-correct view of the environment.<ref name="uploadvr_review"></ref>
| |
|
| |
|
| While considered a major step forward, reviews consistently noted that the image quality of the passthrough was grainy, somewhat fuzzy, and lacked detail, especially in lower light conditions.<ref name="tomsg_review"></ref><ref name="verge_review"></ref><ref name="techradar_review"></ref><ref name="xrtoday_review"></ref><ref name="cnet_review"></ref><ref name="arstechnica_review"></ref><ref name="phonearena_review"></ref><ref name="vrexpert_review"></ref><ref name="uploadvr_review"></ref> Reading text on phone screens or documents through passthrough was difficult or impossible.<ref name="verge_review"></ref><ref name="arstechnica_review"></ref><ref name="uploadvr_review"></ref> Moving objects like hands could exhibit ghosting or lag effects.<ref name="vrexpert_review"></ref><ref name="uploadvr_review"></ref> While sufficient for environmental awareness and basic navigation,<ref name="pcmag_review"></ref><ref name="arstechnica_review"></ref><ref name="engadget_review"></ref> the quality was deemed not high enough for seamless interaction with fine details in the real world.<ref name="vrexpert_review"></ref><ref name="uploadvr_review"></ref>
| | Comprehensive face tracking: |
|
| |
|
| The headset initially lacked automatic room meshing capabilities due to the absence of a dedicated depth sensor (reportedly planned but cut before launch<ref name="verge_review"></ref><ref name="vrexpert_review"></ref><ref name="uploadvr_review"></ref>). Users needed to manually define walls and furniture using a controller-based setup tool for room-aware MR applications, which was considered cumbersome.<ref name="verge_review"></ref><ref name="arstechnica_review"></ref><ref name="vrexpert_review"></ref><ref name="uploadvr_review"></ref>
| | * 3 cameras (1 upper face, 2 lower face) |
| | * Based on Facial Action Coding System (FACS) |
| | * Natural Facial Expressions for avatars |
| | * Real-time expression mirroring |
| | * Privacy: Off by default, on-device processing<ref name="mixednews">{{cite web |url=https://mixed-news.com/en/meta-quest-pro-what-the-new-eye-and-face-tracking-can-do/ |title=Meta Quest Pro: What the new eye and face tracking can do |publisher=Mixed News |access-date=2025-01-07}}</ref> |
|
| |
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| ===Eye and Face Tracking=== | | == Touch Pro Controllers == |
| The Quest Pro was Meta's first headset to incorporate integrated [[Eye tracking]] and [[Face tracking]], utilizing five internal cameras.<ref name="verge_review"></ref><ref name="techradar_review"></ref><ref name="community_forums_review"></ref><ref name="xrtoday_review"></ref><ref name="pcmag_review"></ref><ref name="cnet_review"></ref><ref name="engadget_review"></ref><ref name="vrexpert_review"></ref><ref name="forwork_page"></ref><ref name="vrcompare_specs"></ref><ref name="uploadvr_review"></ref> Eye tracking enables [[Foveated rendering]], an optimization technique where the headset renders the area the user is directly looking at in higher detail, potentially improving performance and visual quality without increasing processing load.<ref name="verge_review"></ref><ref name="xrtoday_review"></ref><ref name="cnet_review"></ref><ref name="vrexpert_review"></ref><ref name="vrcompare_specs"></ref><ref name="uploadvr_review"></ref> Eye tracking also helps with automatic [[IPD]] calibration guidance.<ref name="xrtoday_review"></ref><ref name="vrexpert_review"></ref><ref name="uploadvr_review"></ref>
| |
|
| |
|
| Face tracking captures the user's facial expressions (mouth movements, smiles, frowns, eyebrow raises, etc.) and maps them onto their virtual avatar in real-time.<ref name="verge_review"></ref><ref name="community_forums_review"></ref><ref name="xrtoday_review"></ref><ref name="pcmag_review"></ref><ref name="cnet_review"></ref><ref name="engadget_review"></ref><ref name="vrexpert_review"></ref><ref name="forwork_page"></ref><ref name="uploadvr_review"></ref> This is intended to make social interactions in VR feel more natural and expressive.<ref name="community_forums_review"></ref><ref name="xrtoday_review"></ref><ref name="pcmag_review"></ref><ref name="engadget_review"></ref><ref name="forwork_page"></ref>
| | Revolutionary self-tracking controllers: |
|
| |
|
| While the technology was considered impressive by some,<ref name="community_forums_review"></ref><ref name="engadget_review"></ref><ref name="vrexpert_review"></ref><ref name="uploadvr_review"></ref> its practical application at launch and throughout the headset's life was limited.<ref name="verge_review"></ref><ref name="techradar_review"></ref><ref name="community_forums_review"></ref><ref name="vrexpert_review"></ref> Few applications took full advantage of these features.<ref name="techradar_review"></ref><ref name="community_forums_review"></ref><ref name="mashable_review"></ref><ref name="engadget_review"></ref><ref name="vrexpert_review"></ref><ref name="uploadvr_review"></ref> Some users found the avatar facial expressions could appear uncanny or inaccurate at times, especially over network connections.<ref name="arstechnica_review"></ref><ref name="mashable_review"></ref><ref name="nextpit_review"></ref> Tongue tracking was not supported at launch.<ref name="uploadvr_review"></ref> Concerns were also raised regarding the privacy implications of collecting eye and facial data, though Meta stated this data was processed on-device and deleted, and the features were opt-in.<ref name="pcmag_review"></ref><ref name="gamesradar_review"></ref><ref name="mashable_review"></ref><ref name="forwork_page"></ref>
| | === Self-Tracking === |
|
| |
|
| ===Hand Tracking===
| | * 3 cameras per controller |
| The Quest Pro supports controller-free [[Hand tracking]], leveraging its external cameras.<ref name="verge_review"></ref><ref name="vrexpert_review"></ref><ref name="vrcompare_specs"></ref><ref name="uploadvr_review"></ref> The tracking quality was considered slightly improved compared to the Quest 2, likely due to better cameras.<ref name="techradar_review"></ref><ref name="vrexpert_review"></ref><ref name="uploadvr_review"></ref> Meta also introduced experimental interaction models like "Direct Touch," allowing users to "press" virtual buttons and keyboards with their fingers.<ref name="cnet_review"></ref> However, hand tracking performance could degrade in suboptimal lighting conditions and some found it could still feel jittery or required unnatural hand positions.<ref name="phonearena_review"></ref><ref name="vrexpert_review"></ref><ref name="uploadvr_review"></ref>
| | * Onboard Snapdragon 662 chipset |
| | * Tracking works at any angle |
| | * No headset line-of-sight required |
|
| |
|
| ===Standalone and PC VR=== | | === Features === |
| As a [[Standalone VR]] headset, the Quest Pro operates independently without needing a connection to a [[Personal computer|PC]].<ref name="cnet_review"></ref><ref name="vrexpert_review"></ref> It runs applications downloaded from the [[Meta Quest Store]].<ref name="vrexpert_review"></ref> It also supports connection to a PC for [[PC VR]] experiences, offering higher fidelity graphics powered by the computer's hardware.<ref name="phonearena_review"></ref><ref name="vrexpert_review"></ref> Connection options include:
| |
| *'''[[Oculus Link]]''': A wired connection using a high-quality [[USB-C]] cable (a link-specific cable is recommended and often sold separately).<ref name="community_forums_review"></ref><ref name="phonearena_review"></ref><ref name="vrexpert_review"></ref><ref name="vrcompare_specs"></ref>
| |
| *'''[[Air Link]]''': Meta's official wireless streaming solution, requiring a strong [[Wi-Fi]] connection (preferably Wi-Fi 6 or 6E) between the headset and the PC via a router.<ref name="community_forums_review"></ref><ref name="phonearena_review"></ref><ref name="vrexpert_review"></ref><ref name="vrcompare_specs"></ref>
| |
| *'''[[Virtual Desktop]]''': A popular third-party application enabling wireless PC VR streaming and remote desktop access.<ref name="vrexpert_review"></ref><ref name="vrcompare_specs"></ref>
| |
|
| |
|
| The Quest Pro includes support for [[Wi-Fi 6E]], which utilizes the 6 GHz band for potentially faster and less congested wireless connections, benefiting Air Link and other wireless features when used with a compatible router.<ref name="tomsg_review"></ref><ref name="xrtoday_review"></ref><ref name="vrexpert_review"></ref><ref name="vrcompare_specs"></ref>
| | * TruTouch Haptics system |
| | * Wider, more precise haptic feedback |
| | * Rechargeable batteries |
| | * Precision input |
| | * Full VR controller functionality |
|
| |
|
| ==Software and Ecosystem== | | == Mixed Reality == |
| The Meta Quest Pro runs on an [[Android]]-based operating system (now referred to as [[Meta Horizon OS]]), sharing the same core platform and app store as the Meta Quest 2 and Quest 3.<ref name="xrtoday_review"></ref><ref name="phonearena_review"></ref><ref name="vrexpert_review"></ref><ref name="vrcompare_specs"></ref> It is fully backward compatible with the existing Quest library of games and applications.<ref name="techradar_review"></ref><ref name="gamesradar_review"></ref><ref name="mashable_review"></ref><ref name="engadget_review"></ref>
| |
|
| |
|
| While compatible with the large Quest library, a dedicated section for Quest Pro-optimized apps existed but remained sparsely populated throughout its availability.<ref name="pcmag_review"></ref><ref name="phonearena_review"></ref><ref name="engadget_review"></ref> Few apps were specifically designed to leverage the Pro's unique features like advanced MR, eye tracking, or face tracking.<ref name="techradar_review"></ref><ref name="pcmag_review"></ref><ref name="cnet_review"></ref><ref name="mashable_review"></ref><ref name="engadget_review"></ref><ref name="vrexpert_review"></ref><ref name="uploadvr_review"></ref> [[Red Matter 2]] was one notable example utilizing [[Foveated rendering]] via eye tracking.<ref name="xrtoday_review"></ref><ref name="vrexpert_review"></ref><ref name="uploadvr_review"></ref>
| | === Color Passthrough === |
|
| |
|
| Meta heavily promoted [[Horizon Workrooms]], its virtual collaboration platform, as a key use case for the Pro.<ref name="verge_review"></ref><ref name="xrtoday_review"></ref><ref name="cnet_review"></ref><ref name="nextpit_review"></ref> Workrooms allows users to meet as avatars, use virtual whiteboards, and project their computer screens onto multiple virtual monitors.<ref name="verge_review"></ref><ref name="xrtoday_review"></ref><ref name="nextpit_review"></ref> However, reviewers often found the Workrooms software clunky, unintuitive, or buggy, particularly the setup process and integration with real-world devices.<ref name="verge_review"></ref><ref name="xrtoday_review"></ref><ref name="pcmag_review"></ref><ref name="nextpit_review"></ref><ref name="vrexpert_review"></ref> [[Horizon Worlds]], Meta's social VR platform, also supported the Pro's face tracking features.<ref name="verge_review"></ref><ref name="community_forums_review"></ref><ref name="pcmag_review"></ref><ref name="nextpit_review"></ref>
| | High-resolution mixed reality: |
|
| |
|
| The user interface (UI) and user experience (UX) received some criticism for being unintuitive or buggy at times, with some long-standing issues seemingly carried over from the Quest 2 platform.<ref name="verge_review"></ref><ref name="phonearena_review"></ref><ref name="nextpit_review"></ref>
| | * Full-color passthrough video |
| | * Real-world integration |
| | * Productivity applications |
| | * Spatial computing capabilities |
|
| |
|
| For [[PC VR]] experiences, the Quest Pro supports connectivity allowing access to PC VR content libraries like [[SteamVR]].<ref name="community_forums_review"></ref><ref name="vrexpert_review"></ref>
| | === Privacy Controls === |
|
| |
|
| Meta also offers [[Meta Quest for Business]], a subscription service aimed at enterprises for managing fleets of headsets, including the Quest Pro, which supports integration with platforms like [[Microsoft Intune]] and access to business applications.<ref name="xrtoday_review"></ref><ref name="forwork_page"></ref> | | Both eye and face tracking: |
| | * Off by default |
| | * User opt-in required |
| | * Images deleted after processing |
| | * Never shared with Meta or third parties |
|
| |
|
| ==Reception== | | == Reception == |
| The Meta Quest Pro received mixed reviews upon release. Praise was commonly directed towards its hardware innovations:
| |
| *'''Display Clarity & Optics:''' The [[Pancake lenses]] and improved display quality (clarity, color, contrast) were frequently highlighted as significant upgrades over the Quest 2.<ref name="techradar_review"></ref><ref name="community_forums_review"></ref><ref name="xrtoday_review"></ref><ref name="arstechnica_review"></ref><ref name="mashable_review"></ref><ref name="engadget_review"></ref><ref name="nextpit_review"></ref><ref name="vrexpert_review"></ref>
| |
| *'''Comfort & Design (for some):''' The balanced [[Halo strap]] design was found comfortable by many, especially compared to the Quest 2's default strap.<ref name="tomsg_review"></ref><ref name="techradar_review"></ref><ref name="gamesradar_review"></ref><ref name="mashable_review"></ref><ref name="phonearena_review"></ref><ref name="engadget_review"></ref><ref name="vrexpert_review"></ref> The open periphery design was appreciated for reducing claustrophobia and improving airflow.<ref name="community_forums_review"></ref><ref name="arstechnica_review"></ref><ref name="engadget_review"></ref>
| |
| *'''Controllers:''' The self-tracking Touch Pro controllers were lauded for their accuracy, improved haptics, and compact design.<ref name="verge_review"></ref><ref name="techradar_review"></ref><ref name="community_forums_review"></ref><ref name="xrtoday_review"></ref><ref name="cnet_review"></ref><ref name="engadget_review"></ref><ref name="vrexpert_review"></ref><ref name="uploadvr_review"></ref>
| |
| *'''Standalone Performance:''' As a powerful standalone device without PC tethering requirements, its convenience was noted.<ref name="techradar_review"></ref><ref name="pcmag_review"></ref><ref name="gamesradar_review"></ref><ref name="engadget_review"></ref>
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|
| |
|
| However, the headset also faced significant criticism:
| | '''Praise:''' |
| *'''Price:''' The initial $1,500 price point was widely considered excessive, especially given the limited software taking advantage of its advanced features, making it poor value for most consumers.<ref name="tomsg_review"></ref><ref name="verge_review"></ref><ref name="techradar_review"></ref><ref name="xrtoday_review"></ref><ref name="pcmag_review"></ref><ref name="arstechnica_review"></ref><ref name="cnet_review"></ref><ref name="phonearena_review"></ref><ref name="engadget_review"></ref><ref name="vrexpert_review"></ref> Even after the price cut to $1,000, it remained expensive compared to alternatives like the Quest 2 or the later Quest 3.<ref name="tomsg_review"></ref><ref name="techradar_review"></ref><ref name="mashable_review"></ref><ref name="phonearena_review"></ref>
| | * Industry-first eye and face tracking in standalone VR |
| *'''Battery Life:''' The short battery life (often 1-2 hours in practice) was a frequent complaint.<ref name="tomsg_review"></ref><ref name="verge_review"></ref><ref name="techradar_review"></ref><ref name="xrtoday_review"></ref><ref name="pcmag_review"></ref><ref name="gamesradar_review"></ref><ref name="cnet_review"></ref><ref name="vrexpert_review"></ref> | | * Self-tracking Touch Pro controllers |
| *'''Mixed Reality Quality:''' The color passthrough, while novel, was criticized for its grainy, low-resolution image quality, limiting its practical use.<ref name="tomsg_review"></ref><ref name="verge_review"></ref><ref name="techradar_review"></ref><ref name="xrtoday_review"></ref><ref name="cnet_review"></ref><ref name="arstechnica_review"></ref><ref name="phonearena_review"></ref><ref name="vrexpert_review"></ref><ref name="uploadvr_review"></ref> | | * Pancake lenses (40% thinner) |
| *'''Comfort (for others):''' Despite the balanced design, the headset's weight and pressure on the forehead caused discomfort or headaches for some users.<ref name="verge_review"></ref><ref name="gamesradar_review"></ref><ref name="engadget_review"></ref><ref name="nextpit_review"></ref><ref name="vrexpert_review"></ref> | | * Quantum dot displays with better colors |
| *'''Software and Use Cases:''' A major recurring criticism was the lack of compelling software and clear use cases that justified the Pro's advanced features and high cost. Eye/face tracking felt underutilized, and productivity software like Horizon Workrooms was often described as clunky or unfinished.<ref name="verge_review"></ref><ref name="techradar_review"></ref><ref name="community_forums_review"></ref><ref name="xrtoday_review"></ref><ref name="pcmag_review"></ref><ref name="arstechnica_review"></ref><ref name="cnet_review"></ref><ref name="mashable_review"></ref><ref name="phonearena_review"></ref><ref name="engadget_review"></ref><ref name="vrexpert_review"></ref><ref name="uploadvr_review"></ref> | | * High-quality color passthrough |
| *'''Target Audience Confusion:''' Many questioned who the headset was truly for, feeling it was caught between the consumer gaming market (better served by Quest 2/3) and a professional market that wasn't fully ready for its specific feature set or found its implementation lacking.<ref name="tomsg_review"></ref><ref name="verge_review"></ref><ref name="xrtoday_review"></ref><ref name="cnbc_review"></ref><ref name="arstechnica_review"></ref><ref name="mashable_review"></ref><ref name="vrexpert_review"></ref> | | * Professional-grade features |
| *'''Privacy Concerns:''' The inclusion of eye and face tracking raised privacy concerns among some users and reviewers, given Meta's history with data collection.<ref name="gamesradar_review"></ref> | | * 50% more GPU power than Quest 2 |
| | * Continuous IPD adjustment |
|
| |
|
| Overall, the Quest Pro was seen as an technologically impressive but ultimately niche product – a showcase of future VR/MR technologies that arrived too early, at too high a price, and without the software ecosystem needed to make it essential.<ref name="verge_review"></ref><ref name="techradar_review"></ref><ref name="arstechnica_review"></ref><ref name="mashable_review"></ref><ref name="engadget_review"></ref><ref name="vrexpert_review"></ref> It was often described as feeling like a [[Development kit|developer kit]] or early adopter device rather than a fully realized product for its target market.<ref name="vrexpert_review"></ref><ref name="uploadvr_review"></ref>
| | '''Criticism:''' |
| | * $1,499 price (too expensive for consumers) |
| | * 722g weight—heavy for extended use |
| | * 2-hour battery life insufficient |
| | * Open peripheral design reduces immersion |
| | * Resolution not significantly higher than Quest 2 |
| | * Eye tracking foveated rendering minimal gains |
| | * Discontinued within 2 years<ref name="uploadvr">{{cite web |url=https://www.uploadvr.com/quest-pro-specs-features-details/ |title=Quest Pro Specs, New Features, And How They Compare To Quest 2 |publisher=UploadVR |access-date=2025-01-07}}</ref> |
|
| |
|
| ==Discontinuation==
| | <ref name="cnn">{{cite web |url=https://www.cnn.com/2022/10/11/tech/meta-quest-pro-vr-headset |title=Quest Pro: Meta's newest VR headset is impressive but here's why you probably won't buy it |publisher=CNN |access-date=2025-01-07}}</ref> |
| In September 2024, Meta confirmed it would stop selling the Quest Pro once existing inventory ran out, alongside the original Quest 2.<ref name="roadtovr_discontinued"></ref><ref name="gamesindustry_discontinued"></ref> By January 2025, the product was marked as "no longer available" on official channels.<ref name="roadtovr_discontinued"></ref><ref name="gamesindustry_discontinued"></ref> The [[Meta Quest 3]], launched in October 2023, incorporated some of the Pro's advancements (like pancake lenses and improved color passthrough) at a much lower price point ($499), effectively superseding the Pro for most potential users interested in mixed reality.<ref name="techradar_review"></ref><ref name="xrtoday_review"></ref><ref name="mashable_review"></ref><ref name="phonearena_review"></ref><ref name="roadtovr_discontinued"></ref><ref name="gamesindustry_discontinued"></ref> While Meta CTO [[Andrew Bosworth]] hinted a future "Pro" model wasn't entirely ruled out, reports suggested plans for a direct successor had been cancelled.<ref name="roadtovr_discontinued"></ref>
| |
|
| |
|
| ==Legacy==
| | == See Also == |
| Despite its limited commercial success, the Meta Quest Pro served as an important technological stepping stone for Meta and the VR/MR industry.<ref name="cnet_review"></ref> It introduced and helped popularize several key hardware advancements that were subsequently adopted or refined in later, more mainstream devices:
| |
| *'''[[Pancake lenses]]:''' Demonstrated the benefits of thinner, lighter optics with improved edge-to-edge clarity, which became a key feature of the Quest 3.<ref name="cnet_review"></ref>
| |
| *'''Full-Color [[Mixed Reality]] Passthrough:''' Paved the way for MR experiences on standalone headsets, influencing the direction of Quest 3 and competitors.<ref name="cnet_review"></ref>
| |
| *'''[[Eye tracking]] and [[Face tracking]]:''' Showcased the potential for more immersive social presence and performance optimizations like [[Foveated rendering]], even if widespread software adoption lagged.<ref name="xrtoday_review"></ref>
| |
| *'''Self-Tracking Controllers:''' Introduced controllers that didn't rely on headset tracking rings, offering more robust tracking and a more compact design.
| |
| *'''Counterbalanced Design:''' Highlighted the importance of weight distribution for comfort in standalone headsets by moving the battery to the rear.<ref name="engadget_review"></ref>
| |
| | |
| The Quest Pro acted as an important development platform, allowing creators to experiment with MR, eye tracking, and face tracking capabilities, preparing the ecosystem for future hardware iterations.<ref name="cnet_review"></ref><ref name="uploadvr_review"></ref>
| |
| | |
| ==Images==
| |
| <gallery mode="packed">
| |
| File:meta quest pro1.jpg
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| File:meta quest pro10.jpg
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| File:meta quest pro9.jpg
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| File:meta quest pro8.jpg
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| File:meta quest pro7.jpg
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| File:meta quest pro6.jpg
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| File:meta quest pro5.jpg
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| File:meta quest pro2.jpg
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| File:meta quest pro3.jpg
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| File:meta quest pro4.jpg
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| File:meta quest pro11.jpg
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| File:meta quest pro12.jpg
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| File:meta quest pro13.jpg
| |
| </gallery>
| |
| | |
| ==See Also== | |
| * [[Meta Quest]] (product line)
| |
| * [[Meta Quest 2]] | | * [[Meta Quest 2]] |
| * [[Meta Quest 3]] | | * [[Meta Quest 3]] |
| * [[Meta Quest 3S]] | | * [[Meta Quest 3S]] |
| * [[PlayStation VR2]] | | * [[Apple Vision Pro]] |
| * [[HTC Vive XR Elite]]
| | * [[Pico 4 Pro]] |
| * [[Pico 4]] | | |
| * [[Virtual Reality]]
| | == References == |
| * [[Mixed Reality]] / [[Augmented Reality]]
| | {{reflist}} |
| * [[Eye tracking]]
| |
| * [[Face tracking]]
| |
| * [[Meta Platforms]]
| |
| * [[Reality Labs]]
| |
| * [[Mark Zuckerberg]]
| |
|
| |
|
| ==References==
| | [[Category:Devices]] |
| <references>
| | [[Category:Virtual Reality Devices]] |
| <ref name="tomsg_review">Polanco, Tony, "[https://www.tomsguide.com/reviews/meta-quest-pro-review-its-awesome-but-no-way-am-i-working-in-this-thing The Meta Quest Pro is awesome, but no way am I working in this thing]", ''Tom's Guide'', Last updated July 25, 2024.</ref>
| | [[Category:Mixed Reality Devices]] |
| <ref name="verge_review">Robertson, Adi, "[https://www.theverge.com/23451629/meta-quest-pro-vr-headset-horizon-review Meta Quest Pro review: get me out of here]", ''The Verge'', Updated November 22, 2022.</ref>
| | [[Category:Standalone VR Headsets]] |
| <ref name="techradar_review">Hector, Hamish, "[https://www.techradar.com/reviews/meta-quest-pro Meta Quest Pro review: Meta's best VR headset yet comes at a price]", ''TechRadar'', Last updated March 3, 2023.</ref>
| | [[Category:Meta Platforms]] |
| <ref name="community_forums_review">DaftnDirect (and commenters), "[https://communityforums.atmeta.com/t5/Talk-VR/My-Quest-Pro-Review/td-p/1028432 My Quest Pro Review]", ''Meta Community Forums'', February 10, 2023.</ref>
| | [[Category:2022 in technology]] |
| <ref name="xrtoday_review">Carter, Rebekah, "[https://www.xrtoday.com/reviews/meta-quest-pro-review-a-powerful-professional-headset/ Meta Quest Pro Review: A Powerful Professional Headset?]", ''XR Today'', January 19, 2024.</ref>
| | [[Category:Discontinued VR Headsets]] |
| <ref name="pcmag_review">Greenwald, Will, "[https://www.pcmag.com/reviews/meta-quest-pro Meta Quest Pro Review]", ''PCMag'', Updated November 14, 2022.</ref>
| |
| <ref name="cnbc_review">Pitt, Sofia, "[https://www.cnbc.com/2022/11/10/meta-quest-pro-review.html Meta's new headset is a very expensive VR experiment that doesn't have a target audience]", ''CNBC'', Updated November 11, 2022.</ref>
| |
| <ref name="arstechnica_review">Orland, Kyle, "[https://arstechnica.com/gaming/2022/10/meta-quest-pro-review-for-those-with-more-money-than-sense/ Meta Quest Pro review: For those with more money than sense]", ''Ars Technica'', October 28, 2022.</ref>
| |
| <ref name="gamesradar_review">Robertson, Duncan, "[https://www.gamesradar.com/meta-quest-pro-review/ Meta Quest Pro review: 'The prologue to a cyberpunk novel']", ''GamesRadar+'', April 14, 2023.</ref>
| |
| <ref name="cnet_review">Stein, Scott, "[https://www.cnet.com/tech/computing/meta-quest-pro-half-a-year-later-caught-between-quest-2-and-quest-3/ Meta Quest Pro, Half a Year Later: Caught Between Quest 2 and Quest 3]", ''CNET'', March 30, 2023.</ref>
| |
| <ref name="mashable_review">de Luna, Elizabeth, "[https://mashable.com/review/meta-quest-pro-review The Meta Quest Pro is not the big fail it's made out to be]", ''Mashable'', December 3, 2022.</ref>
| |
| <ref name="phonearena_review">Serbezov, Stanislav, "[https://www.phonearena.com/ar-vr/reviews/meta-quest-pro-review_id6009 Meta Quest Pro Review: the meaning of 'incomplete']", ''PhoneArena'', Updated April 22, 2024.</ref>
| |
| <ref name="engadget_review">Rutherford, Sam, "[https://www.engadget.com/meta-quest-pro-review-a-next-gen-headset-for-the-vr-faithful-specs-price-130045313-130045431.html Meta Quest Pro review: A next-gen headset for the VR faithful]", ''Engadget'', October 31, 2022.</ref>
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| <ref name="nextpit_review">Zellmer, Matthias, "[https://www.nextpit.com/meta-quest-pro-review Meta Quest Pro review: Discounted price makes it a bargain!]", ''NextPit'', April 10, 2023.</ref>
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| <ref name="vrexpert_review">Jakob, "[https://vrx.vr-expert.com/meta-quest-pro-review/ Meta Quest Pro Review]", ''VR Expert'', Updated March 15, 2023.</ref>
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| <ref name="roadtovr_discontinued">Hayden, Scott, "[https://www.roadtovr.com/meta-discontinues-quest-pro/ Meta Officially Discontinues Quest Pro, Its First (and most expensive) Mixed Reality Headset]", ''Road to VR'', January 6, 2025.</ref>
| |
| <ref name="gamesindustry_discontinued">Blake, Vikki, "[https://www.gamesindustry.biz/metas-quest-pro-headset-now-no-longer-available Meta's Quest Pro headset now no longer available]", ''GamesIndustry.biz'', January 6, 2025.</ref>
| |
| <ref name="forwork_page">"[https://forwork.meta.com/quest/quest-pro/ Meta Quest Pro for Business]", ''Meta for Work'', Accessed May 3, 2025.</ref>
| |
| <ref name="vrcompare_specs">"[https://vr-compare.com/headset/metaquestpro Meta Quest Pro specs]", ''VR Compare'', Accessed May 3, 2025.</ref>
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| <ref name="uploadvr_review">Heaney, David, "[https://www.uploadvr.com/meta-quest-pro-review/ Meta Quest Pro Review: New Features For Developers & Early Adopters]", ''UploadVR'', October 25, 2022.</ref>
| |
| </references>
| |