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<noinclude>{{see also|Virtual Reality}}</noinclude>
<noinclude>{{see also|Virtual Reality}}</noinclude>
'''Popular VR Headsets''':
'''Popular VR Headsets''':
*[[Steam Frame]]
*[[Apple Vision Pro]]
*[[Apple Vision Pro]]
*[[Meta Quest 3S]]
*[[Meta Quest 3S]]

Latest revision as of 09:30, 16 November 2025

See also: Virtual Reality

Popular VR Headsets:

DevicesRequiresDisplayResolutionRefresh RateField of ViewTrackingRotational TrackingPositional TrackingUpdate RateLatencyInputConnectivity
ANTVRSmartphone
PlayStation 4
PC
Xbox One
Aspherical lens1920 x 1080100° diagonalDegrees of freedomGyroscope
Magnetometer
Accelerometer
Transformable ControllerU2B (USB-2.4GHz and Bluetooth) module
Acer Windows Mixed Reality HeadsetPCDual LCD display2880 x 1440 (1440 x 1440 per eye)90Hz '"`UNIQ--ref-00000000-QINU`"'95 Degree Horizontal6DOFGyroscope
Magnetometer
Accelerometer
Inside-out trackingMotion to Photon: Less than 10msKeyboard/Mouse
Xbox One GamePad
Motion Controllers
HDMI
USB
Apple Vision ProDual Micro-OLED3660 × 3200 pixels per eye (23 million total pixels)90Hz
96Hz
100Hz
Approximately 100-120 degreesEye tracking
Hand tracking
Face tracking
Room mapping
Yes6DoF12ms photon-to-photon latency12msVoice
Hand gestures
Eye tracking
Wi-Fi 6
Bluetooth 5.3
Apple Vision Pro M52× Micro-OLED3660×3200+ per eye (10% more pixels than original)90 Hz
120 Hz
96 Hz
100 Hz
~100°Inside-out 6DoFWi-Fi 6
Bluetooth 5.3
Bigscreen Beyond 2Base Stations
VR-ready PC
VR Controllers
Dual 1-inch Micro-OLED2560 × 2560 per eye (5120 × 2560 total)75 Hz (native)
90 Hz (upscaled via DSC from 1920 × 1920)
116° diagonalSteamVR Tracking
6DoF)
(Outside-in via SteamVR 1.0 or 2.0 base stations
YesYesLow-latency eye-tracking (on Beyond 2e)Valve Index Controllers
Requires separate VR controllers
5 m fiber-optic tether to Link Box
Bigscreen Beyond 2e2× Micro-OLED (RGB stripe)2560×2560 per eye (13.1 million pixels total)90 Hz116°Outside-in 6DoF (SteamVR Base Stations)USB
DisplayPort
Daydream ViewDaydream Ready Phones5 / 5.5 inch AMOLED (Pixel / Pixel XL)1920 x 1080 / 2560 x 1440 (Pixel / Pixel XL)60 Hz90° (nominal)Degrees of freedomAccelerator
Gyrometer
Proximity
NoneRotational: 1000 Hz
High accuracy
Daydream Controller
FOVEPC5.8 inch low persistence OLED2560 x 144060 - 90 Hz100°Eye trackingIMUTheir own systemEye Tracking: 120 FPSUSB 3.0
Display port
3.5mm headphone port
Figment VRDepends on the smartphoneDepends on the smartphoneDegrees of freedomIMUs in SmartphoneNone
Gear VRSamsung phone display (Super AMOLED)96° (101° for later models)3DoF (rotational only)Touchpad
Input Devices
Back button
HP ReverbLCD (dual)2160x2160 per eye90 Hz114°6DoF (inside-out
2 cameras)
Bluetooth
USB 3.0
DisplayPort
HP Reverb G1VR-Ready PC2 x LCD2160 x 2160 per eye (4320 x 2160 total)90 HzApprox. 114° diagonal (Visible FoV: 95° H / 90° V )Inside-out tracking
6DoF
YesYesWindows Mixed Reality Motion ControllersBluetooth (built into headset for controllers)
HTC VivePCDual Panel2160 x 1200 (1080 x 1200 per eye)90 Hz110° (diagonal)6DOFGyroscope
Accelerometer
Laser Position Sensor
Base StationsRotational: 1000Hz
Positional: 60Hz
Motion to Photon
7ms (no load)
15ms (medium load)
Controllers in both hands2 HDMI ports
2 USB ports
1 headphone jack
HTC Vive Developer EditionsPCDual Panel2160 x 1200
1080 x 1200 per eye
90 Hz110° (diagonal)6DOFGyroscope
Accelerometer
Laser Position Sensor
Base Stations????Controllers in both hands2 HDMI ports
2 USB ports
1 headphone jack
HTC Vive ProPCDual Panel2880 x 1600 (1440 x 1600 per eye)90 Hz '"`UNIQ--ref-00000006-QINU`"'110° (diagonal)6DOFGyroscope
Accelerometer
Laser Position Sensor
Base StationsRotational: TBC
Positional: TBC
Motion to Photon
TBC
Controllers in both handsDisplayPort 1.2
USB-C 3.0 port
Bluetooth (Version TBD) (TBD: 1 headphone jack???)
Impression PiSmartphoneDepends on smartphoneDepends on the smartphone6 DOFIMU BoardIMU Board
Infared Cameras?
IR Projector?
IonVR2 AAA batteries
Smartphone (4.5"-6" screen)
Smartphone display (Super AMOLED or IPS)Min. 720p resolution
1080p recommended
2K ideal
80-100 degreesRotational (3DOF)
Positional (6DOF with Intel RealSense)
Yes (3-axis IMU)Yes (with Intel RealSense ZR300)Compatible with Bluetooth controllers
LG 360 VRLG G51.88" IPS LCD x 2 EA
920 x 720 per Eye
639 ppi Real RGB
960x720 pixels at 693ppi (per eye)60HzMotion to Photon: over 50ms
Lenovo Windows Holographic HMDPC1440x1440-pixel OLED displayInside-out TrackingTwo CamerasInput DevicesHDMI and USB Connectors
Lynx R1None (Standalone device)Dual LCD (binocular)1600×1600 per eye90 Hz90°×90° (circular)6DOF inside-out trackingYes (6DOF)Yes (6DOF)Hand tracking
Optional 6DOF controllers based on Finch Technologies Shift
Wi-Fi 6 (802.11ax)
Wi-Fi 5
DisplayPort Alt-Mode)
USB-C (3.1 Gen1
Lynx-R12× LCD1600×1600 per eye90 Hz90° (circular)Inside-out 6DoF (6 cameras)Bluetooth
Wi-Fi
USB-C
Meta Quest 3Meta account2 x LCD ("4K+ Infinite Display")2064×2208 per-eye90Hz
72Hz
120Hz (144Hz experimental)
110° (horizontal)
96° (vertical)
Inside-out tracking
6DoF
Yes (IMU-based)Yes (SLAM-based)2 × Meta Quest Touch Plus ControllersBluetooth 5.2 LE
Wi-Fi 6E (802.11ax with 6GHz)
Meta Quest 3SMeta accountSingle LCD1832 x 1920 pixels per eyeUp to 120HzInside-out tracking
6DoF
YesYesHand tracking
Touch Plus controllers
Bluetooth
Wi-Fi 6E
NVIS nVisor SX60PC/Workstation with dual-link DVI or VGALCOS (Liquid Crystal on Silicon)1280x1024 per eye (SXGA)60 Hz60° diagonal3 DoF (6 DoF with optional external trackers)YesOptional (with external trackers)Up to 180 Hz (tracker-dependent)VGA
DVI
RS-232
OSVR HDK1PC5.5 inch LCD (1.0)
5.5 inch low-persistence OLED (1.1 - 1.3)
1920 x 1080
960 x 1080 per eye
60 Hz (1.0 - 1.2)
120 Hz (1.3)
100° (nominal)
90° (H and V)
6DOF
Degrees of freedom
Gyroscope
Magnetometer
Accelerometer
IR-LED faceplate and External Infrared CameraRotational: 400Hz
Positional: 100 Hz
??Gamepads
Mouse and Keyboard
Leap Motion VR
1 external and 2 internal USB 3.0 ports
OSVR HDK2PC5.5 inch OLED2160 x 1200 (1080 x 1200 per eye)90 Hz '"`UNIQ--ref-00000003-QINU`"'110 degrees6DOF
Degrees of freedom
Gyroscope
Magnetometer
Accelerometer
???Rotational: 400Hz
Positional: 100 Hz
?????1 external and 2 internal USB 3.0 ports
Oculus Quest 2LCD (single panel)1832x1920 per eye72/80/90/120 Hz97°4 cameras)
6DoF (inside-out
Oculus RiftPCDual OLED Panels2160 x 1200 (1080 x 1200 per eye)90 Hz110° (diagonal)6DOFGyroscope
Magnetometer
Accelerometer
Oculus SensorRotational: 1000Hz
Positional: 60Hz
Motion to Photon: less than 5msOculus Touch
Xbox One controller
Oculus Remote
HDMI
USB
Oculus Rift SVR-Ready PCFast-switch LCD2560×1440 (1280×1440 per eye)80Hz115°Inside-out tracking
(6DOF)
YesOculus InsightOculus TouchUSB 3.0
DisplayPort 1.2
Oculus Santa CruzInside-out trackingInput Devices1 HDMI
2 USB 3.0 Ports
Philips ScubaSony PlayStation
Nintendo 64
Sega Saturn
DVD player
PC with composite video output
Approx. 0.7 inches each
Dual AMLCD (Active Matrix LCD)
263 × 230 pixels per eye60 Hz (NTSC)
50 Hz (PAL)
50° diagonal (40° horizontal × 30° vertical)3 DoF Non-positionalYes (Gyroscope Based)NoControl box with power button
Brightness/contrast controls
Volume control
Stereo audio input
RCA composite video input
Pico 4 Pro2× LCD2160×2160 per eye90 Hz
72 Hz
105°Inside-out 6DoF (4 cameras)USB-C
Bluetooth 5.1
Wi-Fi 6
Pico 4 Ultra Enterprise2× 2.56" LCD2160×2160 per eye (4K+)90 Hz105°Inside-out 6DoF (4 cameras)Bluetooth
USB-C
Wi-Fi 7
Pico G23K LCD
Blue ray reduction
2880 x 160090Hz
615 ppi
101 degreesDegrees of freedom1 3DOF ControllerN/A
Pico G3LCD3664×1920 (combined)72 Hz
90 Hz (dynamic)
~101°3DoF (head rotation only)Bluetooth
Wi-Fi
USB-C
Pico Neo 3 Pro4k
5.5"
3664 x 1920 LCD
PPI 773
72/90HzFresnel
98 degrees
6DOF
Inside-out tracking
2
Updated Pico Neo Controllers
Displayport
Pico Neo CVDual 1.5K AMOLED1500 x 1500 pixels/eye90Hz102 degrees6 Degrees of Freedom (6DoF)
Pimax 5K Super2x LCD (RGB stripe matrix)2560x1440 per eye (5120x1440 combined)90 Hz
120 Hz
160 Hz
144 Hz
180 Hz (experimental)
200° diagonal
170° horizontal
115° vertical (varies by mode)
6DoF (SteamVR Lighthouse 1.0/2.0)USB
DisplayPort 1.4
Power
Pimax 8KCustom low-latency LCD screen8K (4K for each eye)Monocular 75Hz / (Up to 90Hz although struggling to better 80Hz) (Both eyes 150Hz / 180Hz through Brainwarp)200-degree FOVGesture Tracking (optional)Yes18ms (Low MTP Latency)
Pimax 8KX2× 4K CLPL LCD3840×2160 per eye (native 4K)75 Hz
90 Hz (native)
114 Hz (upscale)
200° diagonal (170° horizontal
115° vertical)
Lighthouse (SteamVR base stations)USB 3.0
DisplayPort 1.4
Project Alloy
Samsung Gear VR (2015/2016)All Samsung Smartphones 2015 and newer5.7 / 5.1 inch Super AMOLED (RGBG PenTile)2560 x 1440
1280 x 1440 per eye
60 Hz96° (nominal)Degrees of freedomAccelerator
Gyrometer
Proximity
NoneRotational: 1000 Hz
High accuracy
Motion to Photon: Less than 6 msBack Button
Volume Key
Touchpad
Focus adjustment wheel
MicroUSB to the smartphone
Samsung Gear VR Innovator EditionGalaxy Note 4
Galaxy S6
Galaxy S6 Edge
5.7 / 5.1 inch Super AMOLED (RGBG PenTile)2560 x 1440
1280 x 1440 per eye
60 Hz Low-persistence96° (nominal)Degrees of freedomGyroscope
Magnetometer
Accelerator
NoneRotational: 1000 Hz
High accuracy
Motion to Photon: Less than 20 msTouch Pad
Back Button
Volume Key
MicroUSB to the smartphone
Shiftall MeganeX Superlight 8K2× 1.35" Micro-OLED (4K per eye)3552×3840 per eye (8K total)90 Hz~90°Outside-in 6DoF (SteamVR Lighthouse)USB-C
DisplayPort
Simula OneNone (standalone)
PC for tethered mode
Bluetooth keyboard & mouse (optional)
Dual 2448×2448 RGB-stripe LCD high-fidelity panels2448×2448 per eye (4896×2448 total)90 Hz (up to 120 Hz capable panels mentioned previously)≈100° diagonalInside-out tracking
(6DOF)
Yes (3DOF via IMU)Yes (6DOF)Keyboard and mouse compatible (via Bluetooth or USB)Wi-Fi 6E
Bluetooth 5.2
StarVRPCDual 5.5" LCD Quad HD Displays5120 x 1440 (2560 x 1440 per eye)210° (horizontal)
130° (vertical)
6DOFGyroscope
Magnetometer
Accelerometer
External optical sensor with fiducial markers
Steam FramePC for streaming (optional)
Included wireless adapter
Dual 2160×2160 LCD panels2160×2160 per eye72–120 Hz (144 Hz experimental)Stated 110° horizontal × 110° verticalInside‑out 6DoF SLAM (4 external monochrome cameras + IR illuminators)6DoF IMU + opticalInside‑out optical tracking10–20 ms typical end‑to‑end streaming (claimed)Steam Frame Controllers; optional Bluetooth gamepads
Keyboard and mouse
Bluetooth 5.3
Wi‑Fi 7 (headset)
Bundled Wi‑Fi 6E PC adapter
Sulon QPCOLED2560x1440 pixelsGamepads
Mouse and Keyboard
Dual noise-suppressing embedded microphones
Controllers compatible with Windows 10
Bluetooth 4.0
Wi-Fi 802.11ac
Takara HMD DynovisorNTSC composite/AV console
External power supply
Sony Active TFT LCD180
000 pixels (320x240 per eye
Estimated)
30 Hz120° diagonal3 DoF (gyroscope-based)Yes (pitch
Yaw
Roll)
NoAtari Jaguar controllersComposite video (NTSC)
Audio (Red/White RCA)
Proprietary Atari Jaguar connection
VPL EyePhoneHigh-end computer system (Silicon Graphics workstation)
Polhemus magnetic tracker
Dual active-matrix LCD panels185 × 138 (Model 1)
320 × 240 (Model 2 LX)
720 × 480 (Model HRX) per eye
30 Hz90° (Model 1)
108° (Model 2 LX)
106° (Model HRX)
3 DoF electromagnetic (Polhemus FASTRAK)YesNo60 HzLess than 50 ms (with SGI rendering)DataGlove
(sold separately)
Wired to computer (NTSC composite signals)
Valve IndexWindows 10
SteamOS
Or Linux; NVIDIA GeForce GTX 970 / AMD RX 480 or better
Dual 1440×1600 RGB LCD panels2880×1600 (combined)80/90/120/144Hz~130 degrees (diagonal)SteamVR Tracking
(Lighthouse 2.0)
6 DOF6 DOFValve Index Controllers (included)USB 3.0
DisplayPort 1.2
Varjo AeroHigh-end PCMini-LED3840×3744 per eye90 Hz (120 Hz experimental)120° × 105° (H×V)Inside-out (4 cameras)6DOF6DOF200 HzLess than 15ms (VR)
~22ms (passthrough)
Hand tracking
SteamVR controllers
USB-C (Thunderbolt 4 compatible)
Varjo VR-2High-end PCDual OLED displays per eye (Bionic Display)Focus: 1920×1080 per eye
Context: 1440×1600 per eye
90 Hz (both displays)87°SteamVR 1.0/2.06DOF6DOF1000 HzLess than 20msCompatible with SteamVR controllersDisplayPort 1.4
USB 3.0+
Varjo XR-3High-end PCUOLED (focus) + LCD (peripheral)Focus: 1920×1920 per eye
Context: 2880×2720 per eye
90 Hz115°SteamVR 2.0
Inside-out (beta)
6DOF6DOF1000 HzLess than 20ms (VR)
Less than 20ms (passthrough)
Compatible with SteamVR controllersDisplayPort 1.4
USB-C 3.0
Varjo XR-4High-end PCMini-LED3840×3744 per eye90 Hz (120 Hz experimental)120° × 105° (H×V)Inside-out (4 cameras)6DOF6DOF200 HzLess than 15ms (VR)
~22ms (passthrough)
Hand tracking
SteamVR controllers
USB-C (Thunderbolt 4 compatible)
Varjo XR-4 Focal Edition2× Mini-LED LCD3840×3744 per eye (4K×4K)90 Hz120° × 105°Inside-out + SteamVR (hybrid)USB-C
DisplayPort
Virtual BoySix AA batteries or AC adapterDual 1×224 LED array with oscillating mirrors384×224 per eye50.27 Hz~50° horizontalNoneNoNoVirtual Boy ControllerController port
Cartridge slot
EXT port (unused)
Virtual i-O i-glasses!
Vive CosmosLCD (RGB
Dual)
1440x1700 per eye90 Hz110°6DoF (inside-out
6 cameras)
Vive FlowLCD (dual)1600x1600 per eye75 Hz100°6DoF (inside-out)Wi-Fi
Bluetooth 5.0
Vive FocusAMOLED (single panel)2800x160075 Hz110°6DoF (inside-out
2 cameras)
Bluetooth
Wi-Fi
USB-C (OTG)
Vive Focus 3LCD2448x2448 per eye (5K)90 Hz120°4 cameras)
6DoF (inside-out
Vive Focus PlusAMOLED (dual)1440x1600 per eye75 Hz110°6DoF (inside-out + ultrasonic controllers)Wi-Fi 5GHz
USB 3.1 Type-C
Vive Focus VisionDual)
LCD (fast-switch
2448x2448 per eye90 Hz (120 Hz planned via DisplayPort)120°4 cameras)
6DoF (inside-out
DisplayPort
Bluetooth 5.2
Wi-Fi 6/6E
USB-C (2x)
Vive Pro 2LCD (dual)2448x2448 per eye120 Hz116° (marketed 120°)SteamVR 2.0 (outside-in)USB 3.0
DisplayPort
Vive Pro EyeOLED (dual)1440x1600 per eye90 Hz110°SteamVR 2.0 (outside-in)USB 3.0
DisplayPort
Wearality SkySmartphoneDepends on smartphoneDepends on smartphone150°Degrees of freedomIMUs in SmartphoneNone
  • To make changes to the table, please edit the the infobox of the corresponding device. See Template:Device Infobox for reference.