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Narcosis: Difference between revisions

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==Description==
==Description==
<strong>Survival, horror at the sunless depths of the Pacific Ocean: </strong>Stranded on the seafloor with low light and few tools, an industrial diver takes desperate steps to surface before his oxygen and sanity give out.
<strong>Survival, horror at the sunless depths of the Pacific Ocean: </strong>Stranded on the seafloor with low light and few tools, an industrial diver takes desperate steps to surface before his oxygen - and sanity - give out.


Conceived as a student project, this first person survival story unfolds following an industrial catastrophe, from inside a half-ton, high-tech dive suit — a “<i>walking coffin</i>.&quot; Influenced and inspired by a growing appetite for unconventional horror and narrative-driven games, <i>Narcosis</i> is rooted in reality, but steeped in the surreal.
Conceived as a student project, this first person survival story unfolds following an industrial catastrophe, from inside a half-ton, high-tech dive suit - a “<i>walking coffin</i>.&quot; Influenced and inspired by a growing appetite for unconventional horror and narrative-driven games, <i>Narcosis</i> is rooted in reality, but steeped in the surreal.


<strong>Features:</strong>
<strong>Features:</strong>
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*<strong>Phantom Narrative:</strong> The survivor’s account unfolds in inexplicable ways alongside the player’s journey.
*<strong>Phantom Narrative:</strong> The survivor’s account unfolds in inexplicable ways alongside the player’s journey.
*<strong>Beyond Good and Evil: </strong>No shadowy organizations or eldritch terrors at <i>Narcosis</i>’ dark heart,  only primal fears and human limits.
*<strong>Beyond Good and Evil: </strong>No shadowy organizations or eldritch terrors at <i>Narcosis</i>’ dark heart,  only primal fears and human limits.
*<strong>Terror Verite:</strong> Primal fears darkness, confinement and isolation take on new levels of immersion when experienced in VR.
*<strong>Terror Verite:</strong> Primal fears - darkness, confinement and isolation - take on new levels of immersion when experienced in VR.
<strong>About Honor Code:</strong>
<strong>About Honor Code:</strong>
Based in France and California, Honor Code’s collective resume includes such games and series as <i>Assassin’s Creed</i>, <i>Dance Central</i>, <i>Metal Gear Solid</i>, <i>Remember Me</i>, <i>Republique</i>, <i>The Silent Age</i>, and <i>Silent Hill</i>.
Based in France and California, Honor Code’s collective resume includes such games and series as <i>Assassin’s Creed</i>, <i>Dance Central</i>, <i>Metal Gear Solid</i>, <i>Remember Me</i>, <i>Republique</i>, <i>The Silent Age</i>, and <i>Silent Hill</i>.