Narcosis: Difference between revisions
Appearance
Xinreality (talk | contribs) m Text replacement - "{{stub}}↵{{App Infobox" to "{{App Infobox" |
Xinreality (talk | contribs) m Text replacement - "—" to "-" |
||
| Line 29: | Line 29: | ||
__TOC__ | __TOC__ | ||
==Description== | ==Description== | ||
<strong>Survival, horror at the sunless depths of the Pacific Ocean: </strong>Stranded on the seafloor with low light and few tools, an industrial diver takes desperate steps to surface before his oxygen | <strong>Survival, horror at the sunless depths of the Pacific Ocean: </strong>Stranded on the seafloor with low light and few tools, an industrial diver takes desperate steps to surface before his oxygen - and sanity - give out. | ||
Conceived as a student project, this first person survival story unfolds following an industrial catastrophe, from inside a half-ton, high-tech dive suit | Conceived as a student project, this first person survival story unfolds following an industrial catastrophe, from inside a half-ton, high-tech dive suit - a “<i>walking coffin</i>." Influenced and inspired by a growing appetite for unconventional horror and narrative-driven games, <i>Narcosis</i> is rooted in reality, but steeped in the surreal. | ||
<strong>Features:</strong> | <strong>Features:</strong> | ||
| Line 39: | Line 39: | ||
*<strong>Phantom Narrative:</strong> The survivor’s account unfolds in inexplicable ways alongside the player’s journey. | *<strong>Phantom Narrative:</strong> The survivor’s account unfolds in inexplicable ways alongside the player’s journey. | ||
*<strong>Beyond Good and Evil: </strong>No shadowy organizations or eldritch terrors at <i>Narcosis</i>’ dark heart, only primal fears and human limits. | *<strong>Beyond Good and Evil: </strong>No shadowy organizations or eldritch terrors at <i>Narcosis</i>’ dark heart, only primal fears and human limits. | ||
*<strong>Terror Verite:</strong> Primal fears | *<strong>Terror Verite:</strong> Primal fears - darkness, confinement and isolation - take on new levels of immersion when experienced in VR. | ||
<strong>About Honor Code:</strong> | <strong>About Honor Code:</strong> | ||
Based in France and California, Honor Code’s collective resume includes such games and series as <i>Assassin’s Creed</i>, <i>Dance Central</i>, <i>Metal Gear Solid</i>, <i>Remember Me</i>, <i>Republique</i>, <i>The Silent Age</i>, and <i>Silent Hill</i>. | Based in France and California, Honor Code’s collective resume includes such games and series as <i>Assassin’s Creed</i>, <i>Dance Central</i>, <i>Metal Gear Solid</i>, <i>Remember Me</i>, <i>Republique</i>, <i>The Silent Age</i>, and <i>Silent Hill</i>. | ||