Spatial mapping: Difference between revisions
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=== Apple ARKit === | === Apple ARKit === | ||
Apple ARKit democratized spatial mapping by bringing sophisticated AR capabilities to hundreds of millions of iOS devices without requiring specialized hardware. ARKit 1 launched in 2017 with iOS 11, providing basic horizontal plane detection, Visual Inertial Odometry for tracking, and scene understanding on devices with A9 processors or later.<ref name="AndreasJakl"/> | [[Apple ARKit]] democratized spatial mapping by bringing sophisticated AR capabilities to hundreds of millions of iOS devices without requiring specialized hardware. ARKit 1 launched in 2017 with iOS 11, providing basic horizontal plane detection, Visual Inertial Odometry for tracking, and scene understanding on devices with A9 processors or later.<ref name="AndreasJakl"/> | ||
ARKit 3.5 in iOS 13.4 (March 2020) marked a revolutionary leap with the Scene Geometry API, powered by LiDAR on iPad Pro 4th generation. This first LiDAR-powered spatial mapping provided instant plane detection without scanning, triangle mesh reconstruction with classification into semantic categories (wall, floor, ceiling, table, seat, window, door), enhanced raycasting with scene geometry, and per-pixel depth information through the Depth API. The system could exclude people from reconstructed meshes and provided effective range up to 5 meters.<ref name="AppleDeveloper"/> | ARKit 3.5 in iOS 13.4 (March 2020) marked a revolutionary leap with the Scene Geometry API, powered by LiDAR on iPad Pro 4th generation. This first LiDAR-powered spatial mapping provided instant plane detection without scanning, triangle mesh reconstruction with classification into semantic categories (wall, floor, ceiling, table, seat, window, door), enhanced raycasting with scene geometry, and per-pixel depth information through the Depth API. The system could exclude people from reconstructed meshes and provided effective range up to 5 meters.<ref name="AppleDeveloper"/> | ||